ok let’s have some real constructive feedback about paladin cards from the classic and basic sets.
for sake of reference let’s use this description of the paladin
- Strengths: These are the things that a class focuses on and excels at.
- Limitations: These are aspects that might show up a few times in a class, but they are very limited in power level and the number of cards.
- Weaknesses: These are aspects that a class either doesn’t have or struggles to achieve effectively.
Paladin: Paladins are great champions who support their minions with buffs, healing, and divine shields; however, they are not afraid to get their hands dirty when the time comes. They are methodical, controlling the battlefield through debuffs and focused attacks instead of destructive spells. Strength and persistence are the keys to a Paladin’s victory.
- Strengths : Minion swarms, minion buffs and debuffs, healing, Divine Shield, Secrets
- Limitations: Cost reduction
- Weaknesses : Direct damage spells, destroying big minions
“They are methodical, controlling the battlefield through debuffs and focused attacks instead of destructive spells. Strength and persistence are the keys to a Paladin’s victory.”
pretty cool description. and this is what most people playing paladin wants.
now for this to stay focused and constuctive. let everyone pick 4 cards from basic set. 2 they think they are preforuming pretty well. and 2 cards they are not and leaset favorite.
then pick 4 cards from Classic sets. 2 favorite. 2 least picks and least performing.
for sake of reference here are all the basic cards
[Blessing of Might] [Hand of Protection] [Humility] [Light’s Justice] [Holy Light] [Blessing of Kings] [Consecration] [Hammer of Wrath] [Truesilver Champion] [ Guardian of Kings]
To me most of the paladin basic sets are fine. and they are still used today.
use this format to make this very clear for readers
- [Card name]
- Brief Feedback
- Usefulness
- Mana Cost
- Fits the Paladin Identity?
- Suggestion
explanation :_
[Card name]
- brief feedback.
write down is it fun to use or not. useful in which situation …etc - Usefulness
yes or no. do u use it in your decks …etc - Mana Cost
how do you feel about it’s mana cost. - Fits the Paladin Identity?
if yes (quote it) - Suggestion
do u suggest a specific change to it like lowering it’s mana or effect ?
I would chose 4 cards from basic sets. two good ones and two bad ones.
The Good Basic Set
there are plenty of good paladin cards in the basic set. if I have to pick two. I’d go with …
- [Truesilver champion]
- Brief Feedback
one of the good paladin weapons. 4 attacks is much needed to control the board. - Usefulness
very useful and I use it in almost all my paladin decks. as a control tools. - mana cost
It sorta fits it’s mana cost. - Does it fit the paladin Identity description ?
Yes (focused attacks and they are not afraid to get their hands dirty when the time comes.) - Suggestion
Would be more fitting if it’s lifesteal instead of heals 2 HP.
–
- [Consecration]
- Brief Feedback
One of the few and rare paladin control tools. using it to clear early aggro boards. - Usefulness
It’s a must in almost all paladin decks. helps stabilize the board. - Mana Cost
costs is a bit high. using it mostly means you end up spending your entire turn. - Fits the Paladin Identity?
No. it does fit the wow identity but not the Hearthstone developer’s class identity - Suggestion
Lower it’s cost or change this spell to be a battlecry minion. same effect and mana cost but with a body.
The Bad Basic set
-
[Hand of protection]
-
Brief Feedback
It’s a really powerful effect. that supposed to give you free minion trade. -
Usefulness
None. hardly put and used in any paladin decks. -
Mana Cost
it’s mana cost is not the issue. it’s the fact its a spell card with no body. -
Fits the Paladin Identity?
Yes. (controlling the battlefield with buffs that focuses on attacks) -
Suggestion
As a standalone spell that does 1 effect. it feels weak. it should be a cycle card atleast. add a draw effect to it. -
**[Light’s Justice] **
-
Brief Feedback
really bad weapon. a 1/4 hardly trade into anything. and the fact paladin doesn’t have weapon buffs makes this really questionable to use. -
Usefulness
None. there are no reason to put this in any decks. -
Mana Cost
even for 1 mana it costs too much for costing 1 card. -
Fits the Paladin Identity?
yes -
Suggestion
make this weapon attached with a body. a low cost battlecry minion that equips this
Now for Classic set.
For sake of reference here are all the classic cards:
[Blessing of Wisdom] [Eye for an Eye] [Noble Sacrifice] [Redemption] [Repentance] [Argent Protector] [Aldor Peacekeeper] [Sword of Justice] [Equality] [Blessed Champion] [Holy Wrath] [Rightousness] [Avenging Wrath] [Lay on Hands] [Tirion Fordring]
The Good Classic set
it’s really hard to pick good cards in this set. as most of them are very situational.
-
[Aldor Peacekeeper]
-
Brief Feedback
A good control tech tool paladin have. -
Usefulness
this card made it into many of my paladin decks. it’s one of the good control tools with decent body on the board. -
Mana Cost
Fitting mana cost -
Fits the Paladin Identity?
yes (controlling the battlefield through debuffs) -
Suggestion
due to how current paladin situation are. I would suggest this card to also sets HP to 1. -
**[Tirion Fordring] **
-
Brief Feedback
one of the best classic legendary in the game. good body. and deathrattle effect.
but it’s mostly used as a board clear against some classes. as they are forced to trade into him. -
Usefulness
he ended up into many decks. the fact that it’s divine shield Taunt. provide me a small breather. as opponent has to deal with it. -
Mana Cost
the mana costs means spending an entire turn for him. which is fitting in most cases. -
Fits the Paladin Identity?
yes (focused attacks and they are not afraid to get their hands dirty when the time comes) -
Suggestion
none
The Bad Classic set
where to begin. there are many bad cards here that never saw play.
- [Blessed Champion]
- Brief Feedback
Double a minion’s attack. paladin minions in general has very low attacks. and they have hard time protecting them. - Usefulness
None. I never saw any play of this card on my side. or on my enemy side. - Mana Cost
beside the 5 mana cost really cripples this card usefulness. - Fits the Paladin Identity?
yes. (focused attacks instead of destructive spells.) - Suggestion
attach a body to this effect. a 5 mana battlecry minion with taunt. this way it wont feel like a waste of using it. and would be stable in many paladin decks.
[Righteousness]
- Brief Feedback
The newest addition to paladin’s Classic set. it’s a win more card. we hardly keeping our board for this to be useful. - Usefulness
None. I never saw this play. it’s too awkward to use. - Mana Cost
the mana cost cripples this card’s usefulness. you need to have a board that can survive an entire turn for you to be able to cast this spell on it. which kills it’s purpose. - Fits the Paladin Identity?
yes. it’s a control tool and helps focused attacks instead of destructive spells. - Suggestion
A- make it a 0 mana spell that increases cost by 1 mana for for each minions you control.
B- make it a battlecry minion. perhaps legendary with taunt. at 5 mana cost.