Would really like to see more discussion on this topic. All opinions welcome! Let’s talk about Buddies.
For those that have not heard yet, the upcoming Naga update for Battlegrounds will coincide with the Buddy system being rotated out.
I think it’s obvious that Buddies caused some serious new balance problems. Scaling with them tended to be nuts, if the endless debate surrounding poisonous being, well, poisonous or not seemed to indicate.
Most people hated the poison meta where Murlocs were overwhelmingly lobby-controlling. You had to have a plan to stop poisonous Murlocs, or build better quality poisonous Murlocs than everyone else.
But without Murlocs, people widely believed that every game woudl just be who gets their scaling fastest, which Budddies really slam their thumb down on the scale there.
All that being said, I don’t like that they’re being removed, especially so quickly. I think they serve a very important purpose: making heroes’ designs more distinctive and unique. There have been a lot of trashy heroes before this patch and buddies finally gave them a game plan to build around. Just look at the only Mech heroes there are: One gives all mechs +1/+1, the other gives you an extra Mech every what, 12 deaths now? And that’s all they do. It’s especially comedic because they just nerfed Ini, and are right about to take her buddy away too.
The problem is that where some heroes got crucial fleshing out, others got insanely over the top statting that eclipsed the rest of the roster. That they created new balance problems is plain as day. There isn’t really much to say here–some heroes simply have scaling that is way too good. Perhaps if would be better if no buddy provided scaling at all.
My hope is that they’ve taken Buddies offline to alter their design philosophy. I feel like they’re very important for hero flavor and identity, but that they’ve caused outrageous balance problems is undeniable. I hope they’re made to accentuate a hero’s design plan without making heroes with already strong hero powers way stronger, and that they can return to the game later on when they are more wieldy balance wise, ideally permanently.