Exploring constructed . .

I mostly enjoyed rogue and priest in the past so I was having a little play in constructed to take a well needed break from the frog spawninggrounds (battlegrounds) and wondered …

1/why does priest have no draw?, I have seen a demonhunter draw half his deck in a single turn but priest no longer has cleric or acolyte ? why ? was any explanation given for this ?

I thought that maybe they were trying to give new identities to classes so they weren’t doing the same old thing but then I came against a shaman that just casted lighting the same old lighting at my face 8 times, oh guess not just priest then ?

2/rogue, I was luck enough to roll the rogue quest, after seeing what shaman, warlock and mage could do I expected this to be fun! no it requires running a bunch of mediocre cards, its slow, the gadgets it creates range from meh to ok, actually the sap one being the best but gets reset by glide for some reason, also its SUPER slow to complete ! why is it so bad compared to other quests ?

It appears they completely gave up on the class identities where each hero would excel at certain aspects but struggle in others (outside of a few classes still being bad at one thing). It makes absolutely no sense and there are certain classes (like Quest Warlock right now) that have draw, healing, mana cheat, removal and powerful minions to boot.

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was there specifically any reason mentioned as to why cleric was removed ? seems like they have a several ways to add copies of cards or random cards and a few cycle cards but no way to consonantly draw a bunch anymore like how cleric could.

If I recall correctly, I think they stated that they wanted the class identity of Priests to be strong at control and fighting on the board and wanted to limit the combo tools (Cleric and Divine Spirit were HOF’d together I believe) that were limiting design space, in their view.

Makes no sense to me why they decided that a priest having card draw and using their own deck was unhealthy but an RNG-discover-fiesta identity is a better direction for Priest, but ¯_(ツ)_/¯.

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  1. Not sure if an explanation was given (what RuralJuror says sounds reasonable though), but controlpriest mainly revolves around creating cards (for example via raise dead or palm reading), instead of drawing them. Insight is actually a solid draw-card, but of course it always only draws 1 card. In fact priest always had a very limited amount of carddraw-cards (mainly cleric and power word:shield (acolyte was neutral)), but cleric of course was able to draw a lot of cards at once (as well as pyro/acolyte-stuff). Unfortunately as a control-priest player your timing is a bit off, as controlpriest is really bad right now, after being the best deck in the previous expansion.
    There is a really good aggro-shadow priest available though, however it’s a totally different playstyle than the control version so my guess is you won’t really enjoy it (also Illucia is very likely gonna get nerfed soon, not sure how good it’s gonna be afterwards).

  2. The rogue quest is for sure one of the weaker-ones, however it’s an ok tier2-deck. You might wanna give Garrote Rogue a try though, it’s one of the best decks right now and it’s playstyle will propably remind you of old miracle-rogues. It’s very hard to play though (I recommend checking out Oranges guide on youtube).

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well seems funny I have been able to play priest ok belive it or not at least at lower mmr against a veriety of opponants without draw its just shaman … seems pretty hard to outvalue a class when it can do 16 damage to the face in one turn for 2 mana and also summon 2x9 cost minions for similar bassed on nothing that “being overloaded” on past turns o.O

suggestions ?