Out of all the cards put back into standard, through Rag, Sylvanus, and N’Zoth, one stands out. Something seemingly people slept on.
“It wouldn’t see play,” they said.
“Shaman isn’t in a place for Evolve to be good,” they said.
They were wrong.
Evolve can single-handedly swing games too early. This also goes for Mogu.
Evolve is so good, it’s slotted into Quest Shaman. Evolve is so good, it’s pushing Shaman high into tier 1. The problem with it is, is that it is simply too swingy with Desert Hare. Being able to potentially get 3 four mana minions onto the board with two cards is extremely powerful. This is amplified by Mogu, which can get out easily on turn 3.
Mogu not only gives you an 8 drop on turn 3-4, but also deals 3 damage. Evolve pushes the bill even further with crazy combos such as Vir’naal + Hare + Evolve.
The truth is, not all classes can reliably deal with this at any given time. Board clears just aren’t there a lot of the time early enough to really deal with a bunch of 4 mana minions and possible 8 mana minions.
A simple 1 mana card can now swing games entirely and therefor it’s too much.
My suggestion is nerfing Mogu to where it only gets discounted from your own minions. This would give your opponent mroe time to counter the card.
As for Evolve, it’s tricky. You can’t just nerf it because it’s limited. This also goes for Desert Hare, as it didn’t see play before this.
I’d suggest changing the card out for another, if possible. Replace it with Devolve or maybe even Mistcaller. We can expect nerfs soon anyways, so this may be a possibility.
Just worth noting that Evolve is blatantly too much, boosting Shaman up to Tier 1 all on its own.