Everyone let’s make hyper aggro decks with no cards above 3 mana cost and ideally end game by turn 5 I think we are being pushed towards this destiny anyway so we may as well embrace it. I was doing this rogue achievement to play a bunch of cards in a turn and I put out 9/9 on turn 1 and it’s like, maybe we should just be doing this all the time instead of 30 minute games instead they become 1-2 minutes, think about it, no more complaints about any of the cards that cost 5+ because all the games end before then. Voila
Nah I rather have no cards under 5 mana and wonder why my deck keeps failing to live until turn 6.
This is what genius deckbuilding looks like. If you don’t do this you’re a stupid person who isn’t a true control player. We point and laugh at such people.
Its calling sarcasm 😌
You MUST make an exception for Eternium Rover.
It doesn’t work. Some low cost cards are defensive, and some of them are actually good.
People every meta is hyper aggro.
This is the first time it’s ever been true. Well, well the exception of the odd BS Druid and Rogue but I’m actually relieved when I queue into those. With Rogue I normally win because they’re always terrible at the deck at scrub ranks, and Druid there’s always the hilarious possibility that i get to Boomboss their key cards. It has not happened yet.
You would laugh at aggro rogue meta in classic.
Gameplay consisted of going face and playing charge Minions with drawback as Leeroy jeekins and arcane golem.
Lethal was usually achieved by turn 5.
Arcane golem nerf probably still matters till nowadays.
I just know Snowflipper Penguin, Wisp And other cards like that are extremely overpowered, achieving infinite stats for 0 mana
If I’d have played his from the start I don’t think I’d have stuck with it. Hot take but modern hs is more fun.