Every deck draws too well

Every single deck draws far too well and plays nearly identical match for match. Every Blood DK drops Tour guide and hero power turn 2 without fail. Hematurge turn 3, blood boil turn 5, gnome muncher turn 6, patch turn 7, double soul stealer the following turns.

Druid - double hero power drops by turn 2, remaining 2 by turn 5, astalor, dual underking, anub-zok-astalor combo right on turn 8…everytime without fail

Frost DK - Dual wyrm 7 & 8 without fail, frost strike turn 2, Baron turn 3. It’s identical every game.

I could go on and on. It is blatantly obvious the discovery mechanic is out of control, basically guaranteeing proper draws and curves on demand. Matchups are as predetermined as they’ve ever been. It is becoming less and less possible, nearly impossible, to outplay your opponent. Everything has come down to class matchup at this point. If both players are damn near guaranteed high roll draws (which it currently is at the moment), the class matchup will overwhelmingly decide the outcome.

The safety nets need to be cut to get this under control. Discovery needs to be hard reworked, health & armor caps need to be implemented, draw needs to be toned way down, and win conditions need to be harder to obtain across the board. It’s all solitaire right now. Every single deck is just playing solitaire.

2 Likes

To call it “draw” is to understate the problem.

In card games, putting more cards in your hand is just about the most powerful thing a card can do. Draw, discover, copy, etc. are all functionally the same in that they point more options in your hand. You are much more likley to have an answer to your opponent when your hand is full than when you’re praying to top deck something.

The biggest source of power creep in this game is hand refill from all sources. The control oriented decks already knew this and had lots of value generation baked in. THe change is now all sorts of fast decks are running these cards, too, because the stat lines have zero draw back for the added value.

Discover, copy, steal, draw… they all need to have a cost in real time in the game or else they just powercreep everything to moon.

Edit: Example: the mage I just played put four cards in their hand on the first three turns! That just shouldn’t be possible in the game if they ever want to have any real balance.

what do I do wrong? I usually draw my late game first and struggle to play anything on curve while my deck is balanced well

2 Likes

If it’s consistently happening, your deck isn’t balanced well. Or at least, not balanced well for a early game.

You need a surprising amount of cards on the 1-3 spots to get consistency. I usually start with at least 6 1 mana minions for midrange.

2 Likes

You forgot the class that abuses this the most. DH draws tons of cards and they cost barely anything to play. When you can do this it’s a no brainer that all the damage goes face.

Every single effect has gone too far these days.
Team 5 needs revisions.

Just let steam cleaner hit card in hand. It would be glorious.

It’s all part of the conspiracy. Decks are not only rigged in what you draw, but also in how much you draw. Ever notice how your opponent draws that perfect card and wins the game (unless it was in their hand and they saved it). Players want to play their cards, and so Blizzard maximizes draw rate to get you hooked.

I do think the game has plenty of design issues right now, but the fact that there is more draw I think is actually one of the positive trends. If anything, the problem is that not every class has the same amount of draw and card tutor, and that is just unfair (cough warrior). Having lots of draw reduces the impact of draw RNG and makes deck building more important. This is also one of the reasons I like playing miracle rogue. I rarely feel like the outcome of the game was decided on luck precisely because I am able to draw and use most of my cards every game and I am constantly making decisions. Many other decks are simply about getting the perfect curve.

Every time you write that Rogue takes no skill a kitten dies somewhere.

You hate rogue, I get it. But to insist on repeating that about the most skill-testing deck in the game right now is just plain hilarious. Don’t die on this hill. You can make a thousand better arguments to defend your point.

If Rogue takes no skill, then why is it an average deck until top legend, where it becomes the best deck in the game?

Are people below top legend just that much better at playing against Miracle Rogue?

3 Likes

Look, I wasn’t going to bother with this, but I guess here we go.

Draw RNG is an inherent problem in trading card games. And RNG gameplay is directly opposite to skill (there is some nuance behind this statement, but I’m going along with this for the sake of simplification). In contrast, Chess is fully a skill-based game with no space for randomness, and that is why it makes a lot of sense to say “This person is so smart; they’re so good at chess”. Chess isn’t about taking 5 random chess pieces from your box and drawing 1 more after each turn and say ‘yay I drew the queen!’. Hearthstone is. Forget about this ‘doing more with less’ nonesense, you aren’t smart for drawing or discovering Corpse Explosion to answer a board. You aren’t making any smart of skillful decisions. This problem diminishes when you get to play your entire deck every game consistently and when you are always faced with complicated decisions. Deck building is concerned with different things when you have enough draw to go through your resources.

Blood DK lacks draw. This is why their deck is filled to the brim with discover cards. And, surprise! It is fully reliant on RNG discoveries in the hope of always getting the perfect answer to every situation. This is the opposite of deck-building. It is a DIY deck. That is why Blood DK is a very low skill-testing deck. This is also why you can homebrew any brainless iteration of Blood DK with 3 red runes and still win a lot of matchups. This is also a big reason why Blood DK is everywhere in every rank. You know a deck you will almost never find below legend ranks? Exactly, Miracle rogue :slightly_smiling_face: .This is honestly not some sort of elitist pat in the back for me tho. Every deck is fine in any rank if you are a good player. I am just responding to your own statements.

How about Steam Cleaner gets an update: Delete all Team 5 employees that weren’t there at the start. :joy:

1 Like

If card draw is too powerful, can Shaman get some more card draw options outside of neutrals? Seriously, we got ONE card for card draw.

ITT: Chess would be more skilful if both players were given a random selection of pieces.

1 Like