Eudora and maestra costs

Like they need a serious coat reduction to be able to be played or changed 6 mana 4/5 that doesnt hekp you right away is just not playable, same for a six mana 6/5 that does nothing roght away.

When i say changed like have maestra give ya stealth for a turn or something, or have eidora do that, but six mana 4/5 and then a sidequest ya have to complete to get some reward that might not be even good is garbage

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Eudora should be 4 mana with its quest requiring 4 cards. Stepping this repeatedly for 2 mana is scary so increasing the quest requirement would be fair. Alternatively it can stay 6 mana but only require 1 or 2 cards from other classes. But at that point it’s hardly a quest.

Maestra can stay 6 mana but should cheat mana on the hero it discovers. I’d say as big as a 3 mana discount would be good.

the cost is fine

they need taunt not a mana cost reduction

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agreed. with maestra, the hero cards are good, just not current mana cost good. they have been powercrept. thats why a cost reduction is needed to justify a 6/5 do nothing.

same with eudora, i love the idea, but 6 mana 4/5 do nothing with a possibly good payoff at best two turns later (the treasures may not even be the good ones) is not playable in a meta that ends by turn 7 in many cases.

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I thought that maestra would be a lot more playable if they gave it the cho’gall 6/7 taunt lifesteal stat line.

Eudora i do think could be a bit cheaper

I think the problem with eudora/meastra is not the cards themselves, but that that rogue (and pally too if they tourist) can’t/don’t want to drag themselves for a long game to reach the point those cards matter.

One wants to pirate/leeroy or flood people. The other wants to pull off some sonya combo, or bounce combo, or maybe even bring back double attack zilliax in some mech rogue thing, etc.

Give those cards another class that likes to drag on or ramp druid, and they’ll probably be able to pull off stupid wins with the cards.

Ah yes, give more stuff to Druid, because they certainly lack stuff :smiley:

Those late game value cards in Rogue are for the memes only. In a current meta slow Rogue deck will get overrun by aggro/combo and if they go late game they stand no chance against infinite value machines like Druid and Warrior.

As usual, if Rogue deck is not a crazy tempo/combo deck it is a meme.

Agree, its why they need to cost less or do something ofher than be a dead play the turn they are played, like someone said give em the chogall treatment taunt and lifesteal.

I dont tbink paladin could really abuse em but i couod be mistaken

I think the reason these cards are higher cost is because paladin would be able to discount them with the 3 mana rogue card sea shill i am not 100 percent sure but this migtht be the reason it is not cheaper but i could see maestra being 5 mana maybe.

Only eudora paladin cant play maestra

Not every card is supposed to be competitive. If you want to go down that road EVERY card is going to have to brought up to the competitive level.

Oh so you cannot play tourist cards from the other classes you are touring makes alot of sense.

Every Legendary card should be playable. Competitive applies more to decks than to individual cards, but a legendary card (moreso a class legendary) absolutely should be good enough to be worth playing with in at least some decks. Both of these cards are absolutely terrible and 100% need to be buffed. I’d even go as far as to say they will most likely be buffed. Outside of fringe Sonya decks rogue is in shambles and is in dire need of good cards to play with.

So your position is that EVERY legendary(your words)

needs to be a competitive ladder card? That is a pretty bold statement to make when easily 60% of the legendary cards in standard are not played on ladder. IF you make them ALL competitive you turn HS into a Whalers game 100%. To even compete on ladder everyone would need a full set of legendary cards. That’s ludicrous to put that kind of restriction on your player base. That’s straight out of the Diablo Immortal Playbook.

As I said, every legendary should be playable at some point. That means it’s a card that can work in a deck that is competitive at a certain point in time. Cards from older expansions naturally get outcompeted by newer cards either by powercreep or intentional nerfing so not all legendaries need to be playable at the same time. But all legendaries should see play in at least one deck throughout its lifetime.

This is not a controversial statement and I am pretty sure no designer designs a legendary with the intention that it will be too bad to play with it. That’s absurd. Sometimes legendaries are bad on release and eventually get their time to shine when they get more support, which is why not every unplayable legendary is buffed right away. But sometimes a legendary is clearly undertuned and doesn’t work even when the support should be good enough for it to work; which indicates the card is simply too bad to ever see play. This is 100% a case where a legendary needs a buff. Because legendary cards should be playable at least once in their lifetime.

Edit: this doesn’t mean that every legendary will be playable throughout its lifetime. But when this happens it’s clearly a design failure. Cards like Ci’cigi will never see play regardless of buffs because it’s a failure and no one even cares about it. Eudora is a card that people want to play and can be good with a buff. So absolutely should be buffed to avoid it becoming a failed card unnecessarily.

Okay cool. I have a bunch of Legendary cards that never saw competitive play that i want buffed to that level as well. Will i get that wish? No because that’s not how a legendary card is supposed to work. It’s a niche card that might see play.

Depending on what you mean by competitive play, if they’re still in standard then yes, they are buff candidates. They might not be buffed for various reasons depending on what devs want to achieve at different points but that doesn’t mean they don’t deserve a buff. It just so happens that both Eudora and Maestra are fun cards that players are interested in playing with but they are unfortunately terrible cards. No one cares about Ci’cigi or Rin so they’ll just give up on them as the failed designs they inevitably are. But that’s a failure, not a desirable state of affairs.

Playable means you own the card. Competitive means i am playing the ladder in a tier 0-2 deck.

how bout we go with making at least one of the legendary’s a class gets in an expansion at least competitive, instead of both, lets go with that standard at least. none of the three legendary’s rogue got are playable. eudora, maestra, vona. give me one even semi competitive list with these in them.

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Looking at the balance changes seems like this conversation was premonitory lol

Looks like they decided to not give up on this legendary after all :laughing: I wonder what they’ll do, giving the generated cards a mana discount would probably make the card pretty good, but the mint condition flavor would be kinda lost.

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