Enough is Enough!

NERF BIGPRIEST, IT’s unbearable ATM. I know, there are a lot of topics about it and…nothing has never changed. It’s getting worse every expansion. There’s absolutely no counter to this.
Sheep ? Sure, and what if you didn’t draw the card ? Or what if the priest keeping to resurrect what he needs even with two sheep in his cimetery ?
Devolve ? Good but not enough, because they can resurrect high drop for almost free.
Otk ? If you can Otk on turn 3, so before Barnes is coming…You might have a chance to win.
Aggro ? And what about obsedian statue on turn 4 ? Okay, it’s not happening very often. But Big priest have a lot of tools to survive against aggro : Aoe, Heal, Shadow vision to get Answers…
Midrange & control ? Midrange are just too slow to pressurize them when they are the weaker (early game), so you just…lose. Control can’t dealing with all of their threats, so basically, you just run out of steam, when they starting to resurrect 3 minions on the late game.

Some people will say : ‘‘But play mill rogue’’, ‘‘exodia mage’’. I don’t want guys, i want to play a deck that interact with other players. Not a ‘’ I win deck’’ or ‘‘Lol, i’m burnin’ all of your deck. Now, it’s time to die my dear !’’/ ‘‘FACE ! FACE ! aguh guh…What did i just say ?..Oh yeah FACE !’’

Don’t get me wrong : Otk are fine, mid is fine, aggro is fine too. But big priest is too much.

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Dude its a huge problem when I saw a guy literally playing a card that has NEVER seen ranked play Mind Games.

I was like, “what in the world did I queue into with CubeLock”. It was a Big Priest who apparently has gone insane from to many mirrors an had teched in Mind Games as a counter LOL.

Edit: just let that sink in… running a card like Mind Games to cheat a minion before them… its pretty smart but, Priests dont just run a card like that unless you can bank what your opponent is gonna be queueing with 87% of the time ehh?

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Big Priest, Shudderwock, Time Warp, Meca’Thun; they are all insane. So if you have to deal with one, you have to deal with them all. Get used to it.

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:rofl::rofl: Oh my gosh xDD

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I still think rolling black-outs of 3-4 card sets every week in Wild would help force people to alter their decks and get creative.

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dont know

i would be more worried about the new warlock deck more than big priest

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But … but wInRatEs SaY it’S OkAy!

Seriously. I’m sure people are tired of Big Priest OP threads, but I just know the moment they stop, people are going to say “no one’s posted about Barnes/Big/Wild, must be balanced.”

I’m tired of people saying the winrate of this deck proves it’s balanced. Its winrate is only acceptable in the frame of reference that everyone is running aggro to counter it.

What’s Big Priest’s winrate against Odd Warrior? What’s Big Priest’s winrate against Reno Mage? Against Jade Druid? Elemental Shaman? Deathrattle Rogue? Spell-Hunter? Dragon Warrior? Spiteful? N’Zoth? C’Thun? There are countless possible mid-range and control decks, but none of them can exist because Big Priest flattens them without a chance. We’re not talking “65% winrate,” the matchup is often borderline unwinnable for the other party.

Do no other control decks besides Big Priest, Cubelock and Hourlock get to exist? Is it really alright that in Wild, the “anything can happen” mode, is limited to “anything as long as it beats Big Priest”?

Wild’s diversity of aggro is amazing, with an aggro deck for almost every class, and even homebrew aggro decks can function well. Tempo Mages, Mech Hunters, at least two types of Rogues, multiple species of Zoolock, Odd, Secret and Call to Arms Paladin, Pirate Warrior, Evens Shaman, Aggro Druid, and even Priest has Dragon which can be tuned to win early. Every single class has at least one strong aggro/midrange deck of high tier, and multiple possibilities when making casual aggro decks - even if they are lower tier, they will still take their share of games if they are built well.

But only Priest and Warlock get to have a control deck, because nothing else can keep up.

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Are you talking about Hourlock ? I never encountered one of them. But i guess that if you manage to deal with their first flood, you just win, don’t you ? I mean contrary to BP, they can’t make back their big minions. Maybe i am wrong, but i reckon that many cards can just give you the win :
Brawl, dragon breath, light bomb, Vanish (not really give you the win, but you get some times).

are you sure all those decks would do well vs the rest of the meta ? and im pretty sure ive seen most of those so people are playing them
never seen someone claiming nobody plays jade druid … maybe not as popular but they are seeing play

I agree with you seeing all the time "nerf big priest is boring’’. And usually, i’m not complaining about decks on the forum, because i know that often the deck isn’t really broken. The lost made me lose my calm, that’s all and don’t make topic on nerf it, nerf that. The trouble is that even with 10 000 post of ‘‘nerf big priest’’, Blizz doesn’t react. They remaining silent and let the community dealing with their abomination. It’s as they giving their benediction for abusing of the resurrect exploit. And what’s happening ? Almost every priest abusing of resurrect mechanics. No more reno priest which was an interesting deck, no more dragon priest, why ? Because, Big priest is waay, waaay better than these decks. The fact that blizzard does nothing, bro, it drives me crazy. (Not even sharing their POV on the deck, no nothing.) And yeah, i’m also tired of the false argument of ‘‘Vicious syndicate said that BP was only T2’’. If you are focusing only on winrate so :
-Patron warrior was totally fine
-Quest rogue(first version) was also fine
-Carnishaman was okay too because it was only strong against all control decks.
Let’s be honest for a sec, It’s pure bullsh**.

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That’s a Big Priest deck I want to play, imagine the salt of the opponent Big Priest.

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You’re almost right @DragonMurloc. I play Hourlock, so let me weigh in a bit:

The Hourlock combo typically triggers on 6 or 5+coin, with exceptions of it triggering on 5 to be much, much less common. On 6 mana, some removals do start to become useable, except for one key point - one of Hourlock’s most important minions is the Nerubian Unraveler, which increases the cost of all spells by 2 when it’s out. When this happens, Poison Seeds is about the only valid removal, and even that’s when only one Unraveler pops out (though I did once get done in by a Missile Launcher+Venomancer, hah!). With one Unraveler out, Brawl costs 7, Lightbomb and Vanishes 8 (7 with a 2 cost prep), Psychic Scream 9, and Nether 10. Assuming the combo arrives on 6, or 5+coin, removal is almost impossible. The few times I’ve been cleared on 6 or earlier when I had an Unraveler active have been cases such as an Evens Shaman who got a lucky Devolve and a Mill Rogue who sapped the Unraveler while my hand was full, but both lost anyways.

Hourlock usually doesn’t lose if it gets its combo on 6. In fact, it even beats Big Priest. The times I do lose are when something fails to come out; once lost to a Jade Druid because, despite a full 7 minion summon, my taunts either didn’t show up or were in hand, so he lethal’d me with his existing board. No Unraveler can lead to the same result, with a Vanish to reset.

Hourlock is just as bad as Big Priest, but newer, so people aren’t sure what to think yet. It also loses to much of the same aggro decks that also beat Big Priest, so from an aggro perspective its more of the same.

And to @Boreas: all those decks, and all the dozens upon dozens of others I can’t possibly begin to name, would at least stand a chance if Big Priest (and Hourlock) didn’t exist, and that’s the difference. If an Elemental Mage has only a 30% winrate against Kingsbane Rogues, Mech Hunters, and Odd Paladins, that is still a better winrate than if they came face to face with a Big Priest.

Even then, tech against all those powerful aggro decks exist - Golakka Crawler can give Kingsbane Rogue, the arguably top aggro deck, a hard time; defense against aggro can be improved with a Tar Creeper, while my Evens Shaman has been thwarted a few times by a Mossy Horror. Some OTK enemies like Mechathun Druid can be thwarted by a Skulking Gheist, or a Freeze Mage shot down by Secret Eater or Kezan Mystic, and if neither of those techs are worth running, more broad-use tech like Zihi or Loatheb can be run.

But Big Priest? You can’t “tech in” a Saronite Taskmaster or a Hungry Dragon and expect it to have the same effect as Oozing off Skull of the Manari, and you can’t fight wave upon wave of 8+ cost minions starting from turn 6 (or 4). Cubelock can do it, Rogues such as Mill have Sap, and Freeze Mages mostly don’t care what you summon. Everyone else who isn’t aggro … and a 30% winrate would be generous.

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In wild Shudderwock, time warp and mechathun aren’t really problems…

Guys why are you pretending not to know/understand that Wild is “Anything goes” its supposed to be a broken lawless zone, im sure there are decks worst to come, or havent been discovered yet, play Ranked if you do not want to deal with Big Priest

Thanks for the explanation. So if i understood :
First : You need to get a full board
Then : On turn 5/6 -> Darkest hour and the game over because opponent can’t deal with your board. Although it’s overpowered too, i find it more interactive than priest. Because you need a board before pulling the combo on turn 6. If you don’t have it no combo on 6, right ? So, if your opponent manage to clean your board, or you don’t get your cards for flooding, he could block you. And it’s not as impossible as it seems to be.
Control warrior : Warpath, whirlwind
Priest : 2 mana Aoe
Mage : Flamewalker maybe, arcane explosion
Rogue : Prep + fan of knives/ fan of knives alone working too
Druid : Swipe/ five mana Aoe
Neutral answers : Horreb

There are ways to block the Highrolling, and it’s not shining in wild for too long. So i don’t really know

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Depends. There’s multiple ways to go around getting there. What you’re describing is what I call the “risky” combo, IE you play your spawners, and hope one sticks so that you can Hour on 6. You’d do this if you had multiple generators in hand, such as redundant Fiendish Circles, Imp-Losion, or Forbidden Rituals. I usually resort to this if Bloom is not in hand as a way of board control, and to threaten the combo if Hour is in hand (though my opponent won’t know if I really do or not), effectively giving my minions soft taunt. You’re right that small AoE can control this, but running AoE means not running aggressive cards, so it’s a tradeoff. I will say though, I did more than once get done in by Mages with this very setup: Cinderstorms and Arcane Missiles to clear, which also gets my face low quickly when I don’t have imps on board.

However, there is also the “safe” combo. This is Scheme/Circle into Bloodbloom into Darkest Hour. This does not require a board ahead of time so can’t be AoE’d or controlled, and immediately summons 4 or so big beasties. Since this needs an Hour, a Bloom, and an Imp Generator, it’s less likely to happen, but usually ends the game if it does.

It’s hard to get a feel for just how reliable or unreliable it is if you don’t play it; theory has to combine with practice to get the full picture. Should you have a pair of Unravelers, Blooms, and Darkest Hour, take a crack at it; the other minions are less important, just run 2-3 big taunts and anything big - doesn’t have to be precise legendaries like Yshaarj or Maly G, they aren’t core and you can get a good idea of the deck’s feel without them.

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Because despite theses defaults wild has something that ranked doesn’t have : Diversity. Where can you see a Malylock ? Dragon N’zoth Shaman ? Only in wild. Ranked = 1 week of fun at the start of expansion, then everybody’s playing the same thing over and over again. Look, today we are 25/04/2019, so less than one month since the release of ROS. Aaand, i’m bored as hell. The feeling of freshness has passed, now enjoy your 2 month of playing against same decks again and again and ZZZ…
Nope, i want to play wild and not "garbage mode’’. Sadly the complain is the only road for making things change

The only problem I have with any deck in Wild is Big Priest with the on Curve Barnes High Roll. There is little that can be done against it. Other things in Wild are harder to set up than just Drawing 1 card so on average you have time to do something to win. Like Darkest Warlock they need a board and Darkest hour and while they can have both turn 5 with Scheme, Bloodbloom and Darkest Hour it is a 3 card combo and you had to have Scheme built up so its much less consistent or slower and it has board wipe answers that are online if they don’t pull Nerubian.

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Exactly.

Hourlock goes off the radar while nuking the wild.

Im not even mad. Thats impressive.