If it’s not Shadow, it’s Control; If it’s not a strong demanding board presence, then it’s your own cards and NO Board Presence from you. No class should be able to fit both roles, and never be countered.
Also I am legit getting really sick of the MMR pitting my climb vs decks that counter my own. Sick of it! I could make another entire thread about how it’s both suspicious and more than infuriatingly irritating that every season when I climb, I am met with decks that specifically counter whatever archtype I am playing. Not to derive from the Priest topic; the example I lean heaviest on: Play Big Warrior or Blood DK? I face Control Priest Specifically, who counters it. Multiple matches in a row.
I’m never given a chance to play “Aggro race” with a hunter using an aggro deck, or to punish Aggro, when I play Blood/Control myself.
I digress.
I’ve been at this game since Beta, never hit legend, and at the rate of these balances, never will (also Real life, but that always takes priority), but I am legit a little sick of the state of the back end of this game’s MMR read where I am pitted against classes that I have an uphill battle to deal with.
Priest does not need as much Control that has been given to them with the expansions up to this point. (I.E. there needs to be a healthier set rotation). Let me break this down a little more:
- Shard of the Naaru does not need to be a core set card. - This means we will never see the end of it until April 2024.
- The Light! It Burns. - This is piled into “Just make each Year Of Be Core Set + the newest expansion; not the back catalog”. Make it more than 1 mana.
- Cathedral Of Atonement. - This is the only location that draws cards; 0 Mana, draw 1, buff is never healthy. They had to nerf Death Knight’s (First) Location for something akin to this same header.
- Love Everlasting + Sister Svalna. - Why not include both? It permanantly buffs itself. Non-!@#$'ing-stop.
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Harmonic Pop, Shadow Word: Undeath, Whirlpool, Clean the Scene - Blood Death Knight has 2 AoE clears. Paladin always has had the one. You fel-kin Mistakes didn’t even give Druid one. So why in all that is bad card management did Priest need 4?!
(And the Biggest Offender, in my opinion) - Identity Theft (and each “steal” card there-in). - I wish I could sit down with a group of the developers and ask them, regarding the “Class Identity, woosh woosh, hand motions” (that they love to do each reveal and discussion) where was Shadow Priest in literally stealing cards when you have an underlying class, Rogue, more than capable of this gimmick?!. Do you guys who don’t play WoW want to know the only things Shadow Priest does for opponent distortion is, in PvP? Mind Control (An old 10 mana spell if you recall), and Psychic Scream (An old 7 mana card).
And I am legit side-lining any starting conversation “Well in a Meta right now where combo set-pieces are high and neigh in hand, Identity Theft disrupts-…”.
We brought back Dirty Rat. There’s plenty of anti combo and end-game plays here as is, with just Rat.
As far as my normal ideas, like some of my threads where I “suggest some balance changes” (like with Frost DK), nothing of Priest do I want to see suceed anymore.
Benedictus should never of been made core. Nether should of Shard of the Naaru.