Enough is enough with Priest

If it’s not Shadow, it’s Control; If it’s not a strong demanding board presence, then it’s your own cards and NO Board Presence from you. No class should be able to fit both roles, and never be countered.

Also I am legit getting really sick of the MMR pitting my climb vs decks that counter my own. Sick of it! I could make another entire thread about how it’s both suspicious and more than infuriatingly irritating that every season when I climb, I am met with decks that specifically counter whatever archtype I am playing. Not to derive from the Priest topic; the example I lean heaviest on: Play Big Warrior or Blood DK? I face Control Priest Specifically, who counters it. Multiple matches in a row.

I’m never given a chance to play “Aggro race” with a hunter using an aggro deck, or to punish Aggro, when I play Blood/Control myself.

I digress.

I’ve been at this game since Beta, never hit legend, and at the rate of these balances, never will (also Real life, but that always takes priority), but I am legit a little sick of the state of the back end of this game’s MMR read where I am pitted against classes that I have an uphill battle to deal with.

Priest does not need as much Control that has been given to them with the expansions up to this point. (I.E. there needs to be a healthier set rotation). Let me break this down a little more:

  1. Shard of the Naaru does not need to be a core set card. - This means we will never see the end of it until April 2024.
  2. The Light! It Burns. - This is piled into “Just make each Year Of Be Core Set + the newest expansion; not the back catalog”. Make it more than 1 mana.
  3. Cathedral Of Atonement. - This is the only location that draws cards; 0 Mana, draw 1, buff is never healthy. They had to nerf Death Knight’s (First) Location for something akin to this same header.
  4. Love Everlasting + Sister Svalna. - Why not include both? It permanantly buffs itself. Non-!@#$'ing-stop.
  5. Harmonic Pop, Shadow Word: Undeath, Whirlpool, Clean the Scene - Blood Death Knight has 2 AoE clears. Paladin always has had the one. You fel-kin Mistakes didn’t even give Druid one. So why in all that is bad card management did Priest need 4?!
    (And the Biggest Offender, in my opinion)
  6. Identity Theft (and each “steal” card there-in). - I wish I could sit down with a group of the developers and ask them, regarding the “Class Identity, woosh woosh, hand motions” (that they love to do each reveal and discussion) where was Shadow Priest in literally stealing cards when you have an underlying class, Rogue, more than capable of this gimmick?!. Do you guys who don’t play WoW want to know the only things Shadow Priest does for opponent distortion is, in PvP? Mind Control (An old 10 mana spell if you recall), and Psychic Scream (An old 7 mana card).

And I am legit side-lining any starting conversation “Well in a Meta right now where combo set-pieces are high and neigh in hand, Identity Theft disrupts-…”.

We brought back Dirty Rat. There’s plenty of anti combo and end-game plays here as is, with just Rat.

As far as my normal ideas, like some of my threads where I “suggest some balance changes” (like with Frost DK), nothing of Priest do I want to see suceed anymore.

Benedictus should never of been made core. Nether should of Shard of the Naaru.

4 Likes

Nothing wrong with aggressive priest. Having a top performing agressive deck lessens the pressure to enable any kind of greedy deck for the class.

Everything is wrong with greed priest. Worshipped by greediest players who demand (literal) endless value. Every card needs to generate more value. If their deck is ever empty, something is wrong because these decks can not only put endless card in their hand, but also into their deck.

These players are why the game should end at 30 turns, not 50.

2 Likes

ngl, maybe you’re just not that good at the game.

Blood is a terrible choice to climb the ladder and especially bad for someone who has limited time.

There’s a good chance you’re playing against “decks that counter your deck” because you and those players are all playing bad decks that lose a bunch. Like, legit the match says “these two players can’t really beat anything, so let’s put them together because one of them pretty much has to win here” and that’s what you get. The people with 70% win rate playing aggro aren’t matched to you because you don’t win enough to see good decks.

Control priest isn’t very good against much of the open meta, so I’m not shocked you’re both losing more than you want to lose and you keep seeing it. The match doesn’t have to look at your deck to match you because it just takes bad players and puts them with other bad players who disproportionately play sub-optimal lists.

Shadow priest is a good deck, but you can’t really be taken seriously complaining about control priests while playing BDK, one of the most despised lists ever played in this game.

4 Likes

I suppose endless value is needed to keep up (or try to) with the endless draw and endless damage coming out of decks in the opposite side of the spectrum. Its a classic blizzard philosophy. More of everything, faster and for less mana.

3 Likes

Aaaaaand that is why Priest is an auto concede from me every time (except Varian vs. Anduin for RP).

Not the answer for everyone, but it works for me.

1 Like

Your experience is important to me and I’d like you to know that your feedback will help shape the future.

But it will help if you answer a few follow up questions to help us help you.

  1. At what turn on average in the game do you feel most helpless?
  2. Can you describe your exact facial expression when you realize that the Priest player will win the game?
  3. Do you punch holes in the wall, throw your keyboard around or punch your device when you lose the game to a Priest?

I just want you to know once again that your feedback is incredibly important to me and this priest player since 2014 will consider all opinions you have carefully.

Thank you.

4 Likes

Same. I can go on a tear all the way up to diamond 10. Then as soon as I start sniffing diamond 5 BOOM wall of control priests. If I get over that hump and make it to diamond 1, same thing. Wall of control priests. The deck that has the power to have all the powers it wants

I hate the matchmaking system. It’s obviously tilted to frustrate people because they think that drives engagement

1 Like

And this sounds like your typical priest player right here. You don’t really care about playing a CCG. You just like aggravating people. Spending a half an hour on one match is worth it to you just to know that you’re being a complete dick and ruining somebody’s game

2 Likes

Now, I know people might hate me because I love removing people’s fingernails, one at a time. But I’m not a total psychopath, I love animals! Wasps, spiders and snakes are some of my favourite creatures. Watching a spider carefully wrap up its prey while leaving it helpless is the highlight of my day.

And have you seen how cute zebra spiders are? They can follow your movements with their eyes and change behaviour accordingly. It’s amazing.

4 Likes

As my avatar gives it away, i play a lot of priest, control or value priest, since the beginning.

Dragon priest, raza priest, deathrattle priest, galakrond priest, value priest. If it’s slow and greedy, you name it, i’ve played it.

In the current season, i am 62 wins, 43 losses, 59% WR.
My worst match up are pure paladin (by far), spooky mage, spell DH and frost DK.
I however feed on blood DK. It’s hard to separate DK builds on deck tracker, but i wouldn’t be surprise to find out i have a 90% win rate against blood DK. Unholy DK are surprisingly easy too for priest.

If blizzard does nerf paladin, frost DK and lady S’theno, i expect i will continue to terrorize the meta and bring you where you have never been before, to the depth of turns 30 and more.

2 Likes

My fellow velociraptor… Your presence brings warmth to my heart.

I’m confused, how does Identity Theft (the card) do anything at all to prevent combos? It just copies cards. It doesn’t stop anything. Harvester of Envy maybe, but no one even plays that card.

Undead and card generation, mostly. The copy minions are Undead, that’s why the new Pirate one sees no play. Not Undead. Gotta activate the Undead synergies or the deck just falls apart. Compared to other aggressive decks, Shadow has weak card draw. It’s focused in Grave Digging and Cathedral.

How do you have a positive win rates when your worst matches are against the decks that are all over the ladder at any decent skill level?

1 Like

Lots of DK

ht tps://i.ibb.co/3f17KLc/priest.png

1 Like

this actually sums it all.

Also tip to reach legend, make deck or two and go for it. Changing decks to “counter” something is bad idea.

It actually takes about 4 hours to reach legend. Also use deck tracker.

2 Likes

What deck has endless draw or endless damage? Most decks are going to run dry after a few big pushes. Seems fitting given the best in game suite of removal for priest.

There are only two literal endless cards that I can think of - priest and mage. The mage one is worse since you can only discover one card per turn and have to balance it with the need to finale.

If the game didn’t end at 50 turns, there would be videos of 1000 turn games filled with turn passing, drown spell refilling of decks and tons of endless value generation. Just your usual priest on priest “action”.

Priest overall is under 50% win rate, and fifth place. It’s fine.

People just hate priest because even when it is sub-50% win rate, it can still be annoying for them to play with, and they don’t like having to slog through 15 turns to beat a priest. Frankly, after years of playing a priest, you can pretty much tell by round 5 whether or not you really even have a chance to win the game. I will often stick it out even when my mulligan and early draw is bad because there is always that chance that I can turn things around, or the opponent makes mistakes that hand me the game. Priest mirrors can be a lot of fun though, won one earlier after my opponent made a mistake by playing the Demon Hunter card that summons 3 3/3 minions and I got to use my 1 mana hunter spell that does 6 damage to all minions and overkill damage hits the hero to finish him off. Was a fun game lol.

“Overall” doesn’t mean anything, tho. There are multiple archetypes that do very different things and you can’t argue that the class is good or bad based on that. Because one can be good, and one can be bad, and that makes the good one seem less good.

I mean, they’re NOT strong. Undead Priest was stronger before the miniset but took a hit, and Control has hovered around Tier 3 forever.

Miracle rogue. Spell/relic dh. Two decks that clear while drawing while developing while hitting you in the face while cheating mana.

Endless doesnt have to literally mean infinite. Just wave after wave after wave after wave and you cant ever stabilize and if you do its because you found the right cards and is manacheating with svalna yourself.

Turn limit is 45 btw. Not 50. And no, theres no fetisch about going longer than necessary. Its just that the game is designed in a very poor way. Dont think anyone wants elisiana warrior or barrens priest back but youre pushed hard into a corner if you dont want to play aggro or puke pala.

1 Like

I’ve gotten to Diamond 5 nearly each season; it’s just that shlogging push I do not have time for after Diamond 5, and this is even back when you needed 5 wins to rank up.

It’s not healthy to pat someone on the back for saying someone else is bad at something they’re passionate about.

I’m just like any other player and have frustrations at how archetypes are.

Thank you for not flat out trying to be confrontational and saying “You’re just bad, deal with it”.

I just dislike that I have to accept that I have to play decks that I dislike because they’re samey and “No kidding”, to climb, than decks that are more enjoyable to me, just because they’re supposedly bad.

Blood DK feels fun to play, even after the nerf of Death Knight’s 3-Rune Discover. Just dislike that when I want to try to climb with it, I’m put against Control Priest frequently.

Maybe I am bad at the game? I dislike the idea or thought; I have a lot of passion behind it, and want it to work as a whole, not just for myself. Would be kinda fun or cool or neat if you could increase queue times (I do not mind this) for marking a class as “unpreffered”.

Stupid i’m sure, to think about, but it’d be nice to play any deck and not see one class.