End of Turn Timer Question

Hello everyone,
I’ve been playing for years and I still haven’t figured out exactly how the end of turn timer works. More precisely, I don’t understand what circumstances allow for actions to continue to play out, seemingly without any restrictions, after the rope has burned down to its final segment.
Hopefully that makes sense.
If anyone could enlighten me I’d be greatly appreciative!

Thank you and happy holidays!

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The actions all occurred during the turn, but the animations take longer than the actions.

Your machine is just catching up to what has already happened, which is why it looks wonky and often eats your turn.

There have also been allegations that players are disabling certain animations during their turns to create additional apm during their turn duration, which can cause your turn to run out before you have a chance to act because all of the animations need to resolve before you’re allowed to play.

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I’ve always been skeptical of this claim, until a week or two ago when a Miracle Priest was playing exhibiting some of the strangest behavior I’d ever seen. Consuming most of my turns, seemingly playing cards generated by Sethrak, after the rope had well burned, etc. I was blown away.

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APM actions per minuite… the animations tend to last longer for the cards that were played. SO even though on your end it seems like players are still playing cards after the timer, the cards were all played on their turn before the timer ran out for them and it’s just catching up to all the cards that were played within the allowed time.

Long story short there is a hack to that hearthstone client which disables animations.

This is going on quite large scale and particularly with everyone’s favorite solitaire class mage.

That is why you are seeing soany actions being performed despite animations taking place (some of which are up to 10 seconds long)

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It’s not just allegations, streamers show themselves doing this on stream

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Do people not remember the shaman shudder era and the endless turn?

You don’t need to disable animations to have your turn overlap into your opponents’ turn, that’s just spaghetti code being spaghetti code. But that does make it a lot easier.

There’s the normal taking up a few moments after the rope and then there’s seemingly playing entirely unobstructed by animations. Playing with cards my opponent simply should not be able to see yet (I know the deck I faced and it was beyond fishy). I feel like a UFO believer saying I know what I saw. That wasn’t no airplane!

i really dont get why they not fixed this kinda bs yet just make the turn not pass over untill all animations are done.

I really don’t get why there isn’t a toggle for animations. Seems like people find the animation times a nuisance. Oh wait peoples heads will explode if we have too many buttons and by not adding the animations toggle button they are not liable when peoples heads explode from using 3rd party progress to toggle them off.

the amount of “options” hs has is laughable

Because too many options are confusing. Which they do have a point just having the options there is an issue because people just can’t leave it at default settings if it is too hard to understand or they don’t care and people are incapable to learn if they care about the extra options but they are capable to google search or even write their own code to make these options.

sure to many options can be confusing for some i guess but the amount hs has is laughable

i hope that option never gets added
its meant to punish those who like me like watching animations

From the wiki: https://hearthstone.fandom.com/wiki/Turn

Each turn lasts a maximum of 75 seconds, at which point it will end automatically. However, animations can cause the turn to last longer than 75 seconds. To compensate, when the start of the player’s turn is delayed, extra time is added to their turn to compensate. This time is known as the ‘slush’, and makes up the difference between when the player’s turn starts on the server and when it appears to start in the client. This time appears to take place at the end of the current turn but is actually added to the start of the next turn. However, the slush time does not always fully account for the entire length of the animations.

Note that turn 1&2 only last for 60 sec since early 2018.

What to do to prevent animations from eating into your turn?
When your opponent plays a card, it will be shown in the upper left of your screen for a short time. If you click (or tab on mobile) on this image, the animation of this single card will become faster. Repeat 'til no more cards appear, that should speed up all the animations considerably and hopefully lets you retain your whole turn time.

P.S. An animation hack as mentioned above means modifying the HS installation. This is a violation of Blizzard’s EULA for HS and can end in your account getting banned, even permanently.

Cheers

That makes sense, but wouldn’t the opponent who’s playing these cards also have to wait through the animations themselves and thus not have the time to perform so many moves?
The last one I played like this was a mage deck where the mage had basically decreased the cost of spells in his deck to zero and had an effect in play that let him draw a card after casting. Most of the turn was used by him setting up the pieces for that combo. He didn’t even get to casting spells until the rope began to count down and I was still at around 20 life, so it took a lot of: play a spell, resolve, draw a card, repeat, to the point that when the rope was at its final segment it stayed there for maybe 20-30 seconds while he played all of that.
It just seemed like it couldn’t all have been done during his turn limit, even if it was just a case of me seeing the actions after a delay.

Even after years of playing I still find myself occasionally missing plays because I run out of time and the rope ends when I’m halfway through an action, so it’s frustrating to see my opponent seemingly having a way around that. But if it is like you said, then it doesn’t sound like anything wrong is happening.

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Yes, but your machines aren’t linked so you screens aren’t fully sync’d up.

If there is any lag in the pipelines from them to blizzard and from blizzard to you, it can also show as turn timers are messed up.

You can also queue actions before animations resolve. For example, you can play a card that completes a section of the quest, make three minions attack the hero, and end your turn before the quest animation resolves, but all the actions will take place in order, often lasting past the end of the rope to resolve.