Druid Spending Over 3-40 Mana Crystals in a Turn

Again, great job HS devs. Your particularly beloved and favored class Druid has gained literally everything including board clears, spell damage, unfairly cost-efficient minions and spells, 3-Cost Trogg Gemtosser dealing 13-17 damage, heal and armor, and ultimately ramping that not only just ramps up but also steals your opponent’s empty Mana crystal so that you can drop Eonar and play 20+ Mana crystals in a turn when your opponent has only 3-5 Mana crystals? Ramping is one of Druid’s identity but you have given Druid too much.

Removed Wild Growth from Standard and added Splish-Splash Whelp and broght back Wild Growth through Malfurion’s Gift? And you added more ramping cards and other unfairly cost-efficient versatile and strong cards to Druid. Great job, devs. What are you doing? Other decks such as Lamplighter Rogue and (Ramp) Warrior and perhaps Pirate DH and so on can shine as well but I particularly don’t understand the way the devs have been playing with Druid. They are super quick to nerf other classes generally but it takes such a long and long time nerfing Druid. They don’t even nerf Druid cards at first, instead nerfing other neutral or innocent cards, by doing that negatively affecting other classes but actually not affecting Druid.

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yep is amazing
didnt get to the 99 max mana ramp yet but maybe in wild ill be able to