Druid Legendary Questline: Lost in the Park

I had a feeling attacking with your hero would be part of it, it just seems a little bland compared to what we’ve seen so far.

4 Likes

wait, that’s it?

This quest wins the spot for the worst of the set, without even looking at the ones that are still unrevealed

If the game goes long enough it’s kinda inevitable and Guff the Tuff is a great card name but this just does not seem like it is worth building around. Druid’s in a really good place at the moment with multiple viable archetypes so it doesn’t matter if this isn’t great but it does kinda feel like whenever they need to tone down druid they go for a make the druid attack with their face theme.

Every other quest so far has felt like it’s pushing the game into a new phase where you’re trying to blow up your opponent with some huge effect. This is just a cheaper Inner Demon

Seems like questline with the worst reward.

doesnt even upgrade the hero power!!
tthey couldve at least made it give you more armor on each reward !

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The final reward should be your hero power gives you 8 attack and 8 armor.

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Yeah, this is the first Questline we’ve seen that lacks a permanent upgrade. You hit your power spike and it’s just done.

The 18 armor you get is the permanent upgrade. :rofl:

To complete the quest, you need to gain 15 attack.

Unless there is a quick and cheap way to do that, this should be the worse quest.

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I say that it’s understimated and at least a 4* card if not 5.
You not need a permanent effect if your opponent is dead.

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This is so bad… Lets see should I cheat out a bunch of stats into the board or should I just gain attack and some armor? Tough question…

It’s quite clear they want you to use Park Panther to help progress the Questline. Feral Rage, Pounce and Moontouched Amulet should almost certainly be considered as well.

Yes of course those cards will go into a quest deck.

The real question is, after putting those cards in your deck, drawing and playing them, complete the quest, all to finally to get more attack and armor?

I guess you can out-armor some face hunter that way.

Beyond that, such a deck will probably be a poor matchup against any other decks.

I think I hate it.

May end up liking it after playing it… idk…


2/5 Power

If you get so much attack in a deck with little minion count…

It could be easy to sneak in this deck tokens or even guardian animals.

Three subquests to get Inner Demon? Yuck.

That said, it could be pretty easy to progress since it doesn’t say “+x attack in one turn.” There are 4 cards to gain attack in standard with what we’ve seen so far.

druid can kill enemy just whit finish quest you think is bad?
and during time you can get same value armor almost i dont think is so bad

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Armor is meaningless if you’re not actually paying attention to the board. Doing that means you’re smacking minions with your 3 and 4-mana attack spells. Or you’re playing minions instead of those spells.

Just slam that in one of the many low minion count druid builds that are already functional.

There is probably home for a deck with a big finisher.

Just like the Druid DK back in the day its not flashy but its a solid card, the class always does well with this type of cards.

Priest’s is a one time effect too but it’s a game ending one. This is the first non-game ending (or close to it) effect

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