I’m just having a hard time understanding why Druids get soooooo many mana crystals by turn 7 and fill the board with 7+ mana costing cards by turn 7. I’m confused as to why they’re having so much of a mana advantage that it puts me at such a disadvantage every time and they get to resurrect all these minions. On top of that they already have 16+ mana by turn 10 and lets go ahead and add Kil’Jaeden to that with improved stats on random minions. Then, after that they have the board filled with random demons now with improved stats the next turn… I’m confused as to why we are making Druids so damn strong… I would understand if the player had a bad expansion and its time to pity the Druid and give them what they want but that is not the case. They’ve been good for a very long time and its very unlikely that they were ever truly bad. Now I see that Blizzard gives favoritism to this class.
I know that a majority of Hearthstone players are Druids and its always a Druid I’m playing against. I’m not sure if the Hearthstone team is lazy but this should’ve been nerfed a long time ago. I’m going to get a lot of hate for telling the truth but it is what it is. If Druids are going to have that much mana then their cards need to be costing 10+ mana crystals then. Make it make sense…
Because ramp druids are bad against aggro until they get a lot of mana.
The most popular deck this week is a Shaman deck (not Druid).
Though no class has >50% of players.
The best Druid deck ramps very little,
it’s Dungar.
Either way the fact is that they need to get nerfed bad.
100% agree. When I have 6 mana it’s already dropping out 3x 9 mana minion and all of them OP 1 by 1 . You have to deal with 3 of them at 6 mana then he start to resurrect them . Why ? I simply don’t understand why ? And if you want to go with control deck against it 0 chance because they have 20 mana and endless +++++ demons . Bad joke .
Most of the HS players are Mage, Rogue and DK, not neccessarily in this order, but probably exactly in this order
I wish they would nerf druid to the ground but then bring back Force of Nature
When people think they run a “main”, I agree it’s probably mage, but they surprise me that they actually drop the mage if it doesn’t have a win rate.
The warrior mains seem more stubborn to never change on low win rate
It’s probably related to the “lore” of the classes.
It’s their core class identity being able to ramp, I don’t mind to be honest druid having large amount of spells to ramp up mana, the thing is druid has limited tools with removals, nowadays with yoggsaron, zilliax, stargazer druid is able to consistently clear the opposing board while making em bigger in process.
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