Druid deck bugging the game in Tavern Brawl

Today, 04 October 2019 at around 0930GMT a Hearthstone Tavern Brawl between myself (rmark0413) and RocraftVn happened.

I think the game as a glitch or bug on the way RocraftVn using a Duird character played. He had “Gadgetzan auctioneer, innervate, moonfire, claw, pounce, and biology project” cards in his deck and after waiting to have 4 mana crystals he played a sequenced of his cards beginning with Gadgetzan auctioneer followed by spells which caused two things to happen iduring his turn:

  1. Continuously draw cards using a combination of Gadgetzan auctioneer and spells to the point to exhaust his deck, but he was still pulling cards;

  2. While doing this sequence, he altered the expiration timer of the turn by minutes, when the timer is supposed to stop the turn after a specific amount of time that is not 4 minutes in a turn.

Please investigate this event and fix this glitch.

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In this Tavern Brawl, you play with a deck of six cards, and every time you draw the last card the deck is replenished. This is by design.

No, he or she did not.
What they did was play their cards as fast as they can, without waiting for the animations to finish,
What you did at the same time, was sit at your computer and watch the animations go by, one by one. Which, of course, takes much more time.

Simple example: The animation of Arcane Missiles takes about 1 second per missile, so if you have +2 Spell Damage it takes about 5 seconds to animate a single spell. If you set up a board with +2 Spell damage and somehow manage to get 10 copies or Arcane Missiles in hand, then you can wait for 70 seconds until the rope is 5 seconds away from exploding, then quickly drag all 10 cards one by one to the centre to cast the 10 spells. After that, the animation will continue for almost a full minute. But you played the cards within the permitted turn time.

also had the same issue i made a bug report as well @Rmark0413