Druid’s mana ramping and starting HP

The starting HP does not match the current meta, And I feel like that’s been the case for a while tbh.

If they’re gonna allow Druid to have basically endless mana so that they can pretty much use all their cards whenever, then they need to adjust the starting HP for other classes.

That is especially true against the class that has endless mana, ample opportunity to get loads of armor per match, spell damage etc. Most other classes get maybe one or two of those things (not counting neutral cards) yet Druid has it all And most most of that is fir its own class cards, so to compensate, balance the other classes with 5-10 more hp. Heck, they can even take a page from battleground and give some champs starting armor or something.

But they’ve got to do something to balance this stuff. Thoughts?

It was fine in the beginning for all the classes to have 30 hp and 2 mana Hero powers because it was balanced. So I see what you’re saying, instead of balancing the cards, balance the Heros instead…but the Heros were already already balanced, lol. It’s the cards that are the issue. So I don’t really think changing Druid on a fundamental already balanced level, is the right or healthy move.