Draw a Dragon from your deck When?

Strange that such a card was not yet introduced

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maybe its too good

maylgos

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Just draw your dragons.

Duh.

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Combo decks are almost unexistent at this point and somehow they still hated when most of time it really is the loser fault when it wins games.

And not get me wrong but some really bad stuff like the CW vs highlander mage meta only happened because of the absence of good combo decks.

Minami. I respect your opinions. And you are right. But leading with “sincerely” sounds kind of arrogant.
Especially if people are taking discussions slow. It is a little off-putting.

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There is a card that draws 3 different things including a dragon that can be use.d. The Curator.

I’ve been thinking about this too.
There’s also a card in Wild.

Except he’s not right, at all. He literally wants this game to go back to being completely domianted by combo rogue/mage decks that had little to no counterplay at all.

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No. He wants something that is not easily attainable, while being kind of biased against the opinions of the community.
Which I get. His assessment concerning player autonomy is deeply ironic, though.
And honestly wrong. Teheheeerribly wrong.

It’s still a game. If it’s not fun to a lot of people, things need to be changed.
Although he does occasionally wear something comparable to “nostalgia-glasses”.
The point is: every kind of playstyle should be equally relevant. But that is forkin impossible. Not because nobody can do it. But because the devs have very… questionable ways of achieving what they want. There are better methods. And Minami did list a few (in a different thread) I find hard to disagree with.

There is a way to do it actually. Just that the method is slightly controversial.

Draw the lowest cost minion from your deck (you didn’t say you wanted to draw a high cost dragon).

Or, recruit a dragon, hope that it survives until next turn, then quickly add a copy back to your hand with that golden legendary guy, or the new Savannor legendary guy.

Tadah.

Other than that, no other known practical ways to do so, really.

yeah because we all know the counterplay is to kill the opponent before he can combo you and if you havent done that for no reason it was your fault.
I have heard that one before…

On the other I really like some combo potential. Unless its OTK or completely turn the game upside down. Combo that give you an advantage is great. Problem is devs usually come up with game changing combos and nothing else (or anything less than that is kinda weak in the current power level).

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No.

Because many people lose the chance to pressure the opponent or play directly into clears that get they out of gas to actually win in time.

It is a different experience that many people(includes the own combo players) screw themselves by not understand that they need to address more than a single point.

Thats 100% crap. Even when you know what deck you are facing it still doesnt matter at all in most cases if you are matched into unfavoured match.

Same happens with your and your opponent draw order. With bad draw you might be screwed even when your deck could potentially pressure. If you pressure, you might play right into the clears (another draw rng) but for some decks there isnt any other way than to risk it. And thats because horrible combo HS devs are giving us - win condition is draw. Nothing else. You draw combo in time = auto win, you do not = auto lose.

HS isnt made for combo decks. Thats because once there is reliable OTK combo its nearly unstoppable unless you run hyper aggro or OTK of your own if both side draw order is equally balanced.

Talking about knowledge and experience is laughable in terms of HS. The gap of experienced and unexperienced player (not new player) is on such low scale I wonder why are people still bringing it up.

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It’s on low scale for most common decks.

You can research anywhere for the decks with the biggest skill ceiling at hearthstone history and you will find at it’s majority combo decks for a reason.

There will be obviously matches were what you do doesn’t matter but they are minority and exist for every single archtype.

The biggest skill ceiling in this game is comparable to addition and multiplication in math.

For a new guy who just learned addition, the multiplication would sound insanely skill intensive. Though it doesnt matter it actually is…

Sure, 3*7 IS actually harder than 3+7. But talking about it like its something unbelievable is … ya know…

And it will never be something unbelievable if it depends on players like you.

Higher skill ceiling makes the game more diverse by creating for example different metagames at different rankings by the addition of another factor instead.

It will not increase out of nowhere and has to start with something. Because it is a continuous work in terms of design.

In other words if someone here really wants to we get to decks with “an spectacular skill ceiling” someday…

Those same people need to also agree with the not so spectacular skill ceiling ones existence.

And I really not see it happening with THAT attitude.

Look, I agree with that. Some higher to pull off powerful combos sounds great indeed. Im 100% up for that.

But the current game kinda has strong effects, swing cards on its own so combo something that isnt OTK is waste of time when you can do it easily in more optimal way with a lot less resources and more reliably.

For combos to shine it would require to tone the power non-combo cards. While trying to eradicate that “draw and win, do not and lose” factor of combo decks (which is again - in my opinion - tied to already strong effects that do not require combos).

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Actually even at classic combo decks in general aimed for win condition combos.

So no. It isn’t a “powerlevel” issue. The real point is that many people during the past not got only pissed by the combo deck experience.

The got pissed by not being able to replicate the sucess too and many sites did show their winrate going really down on different ranks.

For you it can not be rocket science but for many people it was and you can be sure that it was a big player in why people wanted they down.

It was rocket science for people who wanted to copy a deck and start winning while basically even aggro requires you to play it, study it, study the meta and then in a week or so you are set to go.

And I still think its a powerlevel issue (but I might be completely wrong on that one) but I respect your opinion.
I think its because I am more for combos that swing the balance but do not outright win you the game than for auto win combos that requires you to draw and not to die till you win.

So we clearly wouldnt agree on that one :smiley:

Yep, i agree, i don’t think that is a tool they want to give Maylgos combo decks

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Imo there’s a disconnect for some reason in HS compared to other card games, that “combo” needs to be an OTK.

Previously this wasn’t the case, combo druid was 2 cards for like 18? points of damage.
Miracle rogue in its conception was drawing fast into a shadowstep Leeroy finisher.
Even later miracle decks didn’t result in OTK.

It was only like 1-2 years ago that massive OTK cards were printed (imo to counter some extremely efficient control tools that were introduced as well)

What I want to say is… Gala Rogue is actually playing like a combo deck most of the time: enable cards that draw other cards and reduce their cost so as to chain them for lethal. That’s imo the definition of combo deck in a card game.