Double Quasar doesnt reduce mana cost of Factory Assemblybot

I made a Dungar Rogue deck with double Quasar.
Factory Assemblybot is the only minion in the deck that doesnt get double discounted. It costs 7 after 2 Quasars were played. Every other minion gets correctly discounted.
Is this a know bug?

Was it in the deck when both Quasars were played?

Did it have some other effect that increased the cost by 3, cancelling out one of the Quasars?

No.
Quasar takes whatever cards you have in hand, adds them to the deck and discounts the deck. I see no reason to not get discounted.
And not only Factory Assemblybot, i noticed this with other big minions as well. It might be because Gear shift? But then what does that have to do with everything?

If a card is shuffled back into your deck, it loses its buffs.

So yes, I believe this is the reason.

Why would it be like that? It doesnt say anywhere that any of these cards are buffed and it doesnt say anywhere that this is the normal interaction.

Because that is one of the basic game rules.

If you have a buffed minion on the battlefield and a dastardly Rogue plays Sap to return it to your hand, it loses its buffs.

Sap does not say that specifically, but that is what happens.

Similarly, if a card is buffed in your hand and it gets shuffled back into your deck, it also loses its buffs.

Mana cost reduction is a buff.

Again, because this is a basic rule, and you are expected to be aware of it, so each and every card does not need to spell out all of its possible interactions.

2 Likes

If its a buff, there where does it say that gear shift is a debuff?

They should simply delete this whole game. Its broken to the core, nothing works, its stupid.

What?

Gear Shift is not a debuff.

The card lost its buff (mana reduction) as a consequence of being shuffled back into the deck. It has nothing to do with Gear Shift specifically.

Are you also surprised that a buffed minion on the battlefield loses its buffs when it is returned to your hand with Sap?

Because this is essentially the same interaction.

Any card that moves backwards in the normal play order loses its buffs.

The game has always been like this.

2 Likes

If you notice, anytime a card has a buff in either its stats or its cost, the numbers are green. That indicates a buff.

A debuff to a cards cost is actually colored red.

The logic applied in the game is that all backwards movements will remove any buffs the cards currently have. A backwards motion is when a card was on the battlefield and it sent back to the owner’s hand. Or when something in a player’s hand is sent back to the deck. The logic here is that buffs are meant to be a forward moving effect. An easy way to see this in action is with Handbuff Paladin, if my opponent happens to force me into shuffling my hand back into my deck, all the work Ive been doing so far is completely undone. If the opponent couldnt do that, their chance of turning the tables on me arent nearly as fair.

The only times something can retain a buff when making a backwards movement is usually spelled out specifically for you, usually in the form of a deathrattle.

And again, if you can remove the buffed minion that has that specific deathrattle without triggering its deathrattle, then those buffs dont get to go with it, as the condition of the deathrattle triggering wasnt met.

2 Likes

As a general rule: going backward in “stages,” by this I mean field, hand and deck, erases any buff or enchantment on a card unless keeping it it’s part of that card’s effect or interacton that is causing it to go back, like the 1 mana amalgam for example. From field to hand usualy cancels bufs, from field to deck too and the same going from hand to deck.

It needs to say reduce by 3 for the rest of the game to be a permanent effect