I don’t think many of you would follow the full-length argument anyway, let alone agree with it, so might as well keep it short.
This thread gave me a perfect example of how some of the old cards, when used in the current meta, could be considered broken.
There, I was forced to remember and acknowledge the existence of “Poison seeds”, a 4-mana mass polymorph, literally. Well, slightly worse than Mass poly, but for 3 mana less, I’ll take it.
Anyway, I immediately delighted imagining using this against Druid’s full board of…everything, and figured, woah, wait a minute, this is actually too strong. This is one of the oldest cards ever printed, and it’s literally broken.
I never really bought into this whole powercreep story arc, for the simple reason because I’ve always understood what I’m about to tell you - when you change things, and then you make changes atop of those changes, you don’t get a changed primary thing. You get something which bears NO resemblance (or if it does bear resemblance, it’s completely accidental/random) with the primary thing.
You change the “quality”, not the “quantity”. You don’t change the stats of minions and damage of spells (only). You change the “quality” of minions and damage spells in general.
With that in mind, metas before and now can’t be directly compared, because their qualities have changed. We do not see “vanilla” statted minions anymore. We ONLY see minions with a keyword now, which are either overstatted (but with downsides) or understatted (with upsides). We do not see spells stronger than fireball when it comes to direct dmg face. What we actually observe are weaker ones, on average, but some of them have the potential to be stronger than fireball, in some specific situations which rarely come up in play.
What is considered powercreep is, in fact, just a temporary phase a cycle of updating the game goes through, with the other phase being the one we’re in at this very moment - deconstruction.
We deconstruct what’s strong in our meta, compare to the deconstructed previous expansions, and make a decision about balance and future release which will depend on the results of the analysis. We can either nerf this meta more, or buff it a bit, to put it in line with the previous (and the future ones). Either way, we change the quality of it, because that change came on top of a change that came on top of a change…
and so on, until 2014, classic cards.
It’s apples and oranges, and it goes in a cycle. At this very moment, we’re not even in the “powercreep” phase of it all, and even if we were, it’d be a short, temporary state of the game.
EDIT: By “deconstructing”, I mean that we’re in a phase where archetypes are made quite literal, direct, one-dimensional - extremely so; for example, aggro decks either flood board instantly now (shamans) or they stack up direct dmg source fast and don’t even bother controlling the board (weapon rogue, Attack DH); OTK decks put you down turn 5-6-7, control decks burn through your whole deck while having infinite ramping demons coming out of their decks. In this phase, we observe the limits of each of the archetypes.
In the next phase, we build on top of that, by mixing up the supports for different archetypes to allow for different, not-so-bare-bone strategies, and that’s the phase more closely resembling what everyone calls “powercreep”, as crazy, not-so-easily-foreseen synergies come to surface.