So, I made a pretty good mage deck for standard. I am legend around 2k right now and it went 17-6. The deck was deathborne based with cosmic keyboard and volume up. I got bored of it so I made a lightshow deck. Did not work. I also copied Savjz lightshow naga deck and went 0-7 with it. Does anyone have a link or know of a lightshow deck that actually can win games with consistency?
I seem to be just getting demolished by decks that have insanely buffed minions around turn 4-5 (hunter, dk, rogue). I was able to beat most of these decks with some consistency, just not with a lightshow deck that actually works (has lightshow as its main kill condition). Feel like mage kinda got the shaft on the new cards, although if you only use like 2 new cards combined with the old ones they seem to be fine. Let me know!
1 Like
I agree with others I asked about this deck.
I think it is too slow to be of any real value in this meta.
Rewind seems like a pretty good card though.
2 Likes
Actually it’s just that lightshow is bad.
Like mathematically bad.
The card is already 3 mana deal 4 random damage.
A card at that cost doing random damage should do atleast 5/6 damage.
But if you actually discover more lightshows you’re already paying a tax in the form of the cost of the card you did use to discover.
4 Likes
How? Drawing/generating cards always costs mana.
I think if lightshow decks are losing to aggro they just need to rethink the build. Mage has lots of anti-aggro tech options and the lightshows themselves aren’t necessarily awful for clearing board.
I think maybe the deck honestly could just be a mech aggro variant. Volume up with the discount mech card, lightshow and rewind.
Yes.
But the goal of a hearthstone deck is to be efficient.
If i need to pay up for a card that is supposed to upgrade then the only thing i really doing in this situation is starting with a weaker one.
Go for prismatic elemental for example:
It’s a 2 mana card:
1/3(Status of a Premium 1 mana minion).
Discover a card( Very weak effect usually found for 1 mana that could be argue to be worth 0,5 mana).
Discount said card by 1 mana.
This is the difference.
But its not a tax, its a pretty fair cost for adding resources to your hand. The discount on prismatic is to make up for the fact that the card is totally random.
Even then, it’s a discover card that costs 2 with good 1 drop stats that is pulling from class pools. Prismatic is pretty pushed to try and justify rommath casino mage I’d say. Though its just wound up being a value tool in aggro mage.
I think they’ve been pretty bad at costing card generation for the last 3 years or so. Ghost Writer is the first one in a while where i think it’s kinda reasonably costed but it’s still a super solid card.
It is a tax when you put your actual objective in mind.
Your objective is to play the card.
Not to have it in your hand.
Cards like maximize the infinitude and rewind are basically that.
Whatever you get has to compensate so much that you’re willing to pay more than the actual effect of discovering a card is worth for.
And lightshow isn’t that card even if you upgrade 2/3 times.
The main decks I’ve seen running lightshow are greedy combo decks. But really its a cinderstorm, you need to have board control and turn initiative to get the most out of it. Or else a lot of damage is getting inefficiently wasted on minions.
1 Like
Even to be greedy you need to have the minimal notion of how much you can go.
The fact that to play more than 2 lightshow you need cards to discover it already tells why the first one being terrible makes the entire thing bad.
Play stuff like rewind is the own cost of using this card.
You not need the first copy to be also junk.
Even with the scaling damage it’s just too slow for what it does. Mages have both better AoEs and better ways of just plain doing damage. I would argue that even arcane blast is better to build a deck around than this lightshow gimmick. Besides, by the time you get Lightshow to remotely useful levels of damage an aggro deck will have killed you lol.
1 Like
I mean, the first one isn’t terrible. it’s slightly undertuned, but 3 mana deal 5 is slightly overtuned so its really just an average card. None of the discover options are particularly large tempo sinks. Rewind is 2 mana, the mech is a 3 mana 4/3 and Volume Up is a +2-3 for 4 mana.
People are salivating over like double casting an 8 damage light show. But its really just a weird cinderstorm.
To understand why it’s terrible we need to go to statistics.
But basically.
The less times you “ping” the more highrolly the card is.
Cinderblast pings 5 times. Lightshow pings 2.
Cinderblast pings by 1 so it will never do excess damage and hit something else.
Lightshow pings by 2 so you can effectivelly lose 1 damage.
When a cinderblast ping hits a Divine shield you wasted 1 damage on it.
When a lightshow ping hits a Divine shield you did lose 2.
If we have random damage cards with the exact same damage total but with different ping counts the best is always the card with more pings with less damage per ping.
1 Like
Lightshow benefits more from spell damage and scales from its own effect. It’s also more likely to get clean hits and finish things off. Even if its waating damage.
Like its obviously worse than cinderstorm in a vaccum but there’re some advantages.
The only Mage deck outside the gimmick DJ deck i have found that works is one that goes in on the skeletons and just continuously summons them through Cold Case over and over with the Arcane bolts package for burst.
Volume Up is an amazing card if you target build your deck and then rewind to just keep getting copies of Cold Case.
Light show isn’t closing games as fast due to its cost and it’s not give your survivability like cold case.
Probably should have Kel thuzad in said deck because the number of skeletons is unrreal.
1 Like
Yeah I’m happy because my dinner performer/skeleton aggro deck is good again.
Yeah, i figured that was self explanatory. 