Does Blizzard hate Priest?

This post is in the same spirit as the, “Does Blizzard hate Mage?” thread.

My response has been and will most likely always been, “yes”. I have so many questions for the devs, like…

Why did Priest lose all of their heals when healing is what they are known for (void swap, circle of healing, prayer of healing, flash heal, heal, greater heal, flash heal, divine hymn, Atonement) and how did classes like the warrior end up with the Priest 40 heal taunt?

Since Priests lost all of their healing, why don’t they have a shadow spec? DK has all 3 specs clearly defined. Rogues and Druids are definable. Why do Mages maintain their core spells while Priests have lost devouring plague and can’t even take Shadow form? Priest has literally lost their identity.

Why do only Paladins have all of the shields and bubbles when this is a major Priest function i.e barrier, spirit shell and PW:S and Divine Aegis?

And last but not least: I understand that Hearthstone devs want Priests to always have the build up decks, similar to the function of the Shadow priest (oh the identity irony) yet more times than not our draws are not perfect like every other class and frequently we’re left sitting in front of a Meta deck full of unplayable spells (like Resuscitate) because we never drew Sentury or the level 1 and 3 cards that are required lol? Meanwhile when turn 5 comes we’ve got 9 cards in our hands and the only playable card is Chrono Boost lol…. not like that matters, the build up takes so long that the in your face decks have already milled through their decks and you lose.

Edit: This just a perspective for entertainment purpose only and is not being posted as fact even though in my head I may see it as factual.

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Because the devs thought that giving Warrior a quest that rewards them with an op card from each class was a good idea, on top of that they get 3 of those in hand

Do they have any spell that resembles this ability in WoW? I don’t know why but I always thought hearthstone was based off of WoW.

More like they just reference wow and make up stuff

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Priest has good healing and a solid minion package. The problem is that it’s not at the power level of current decks which are all using cards from 2 years ago. After rotation hopefully they give them a little more but at least they have a solid foundation to build on. Mage has literally no foundation to build on.

Everything people hated about Priest they gave to DK and then they moved Priest more into an Aggro role.

DK is the new Priest

But if rotation and expansion don’t give Priest an entirely new deck and archetype, it’s dead on arrival because the entire Protoss package is gone.

Remember when they were going to make Overheal a new archetype going forward? Remember how they abandoned that idea because it sucks so bad?
They pretty much gave up keeping the Priest theme and just went aggro with it.

I think a lot of Priest players have a problem transitioning into new classes that fit the theme of what Priest used to be, so they see Priest as a dead class.

If you liked the old Priest style (control, big deathrattles with resurrection and grindy games) you need to move over to DK, Hunter or Demon Hunter. That’s where all those roles went.

Priest just isn’t the same as it was before.

Back in the day, Selwynn and I would go back and forth arguing over Priest. He hated Priest with a passion and loved more aggro decks and I loved Priest and hated DH. And now Selwynn rocks Protoss Priest and loves it and I’m over here playing DH deathrattle decks and DK control decks. It’s changed that much as a class.

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Quest warrior is not even remotely a problem

No need to give yourself an escape route at the end.

This is not up for debate, Mage and Priest have different standards in balancing.

This are not my words, the person that said this was a former lead dev, people might not want to belive them because they play a “favorite child” class but its clear those 2 are they black sheep in the family.

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It’s really not even speculation at this point.

If you go through the history of hearthstone and rank each class based on how many decks it had in top tier in any meta, mage and priest are at the bottom by an extraordinary amount.

Hunter and paladin topped the list.

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Well…

At this point anyone with slighty more experience can even call the reasoning. The barrens meta really did showcase the reason for both.

Mage gets playrate to go literally off the charts if it’s balanced properly and blizzard refuse to change the matchmaking system even if it is clear that more than 90% of the complaints are about have to play against the same deck too many times.
Considering the game actual state. I would not mind because no one takes it as a competitive game anyway nowdays.

Lunacy mage was a literal 50% playrate deck with it not even being the best deck during it’s prime at the start of the barrens meta. This is what you face when mage is viable.

And about priest it probably is because the average control priest players would rather watch their opponent die by fatigue then actually finish the game even if they had lethal if they knew the opponent had no way to win.
I know people who literally concede just to not have to play against that type of BS.

Basically the barrens priest stuff and while this is also true for Blood Dk variants those priest players not stop playing priest as they should the same way that i have dificult stop playing mage.

Want blizzard to balance that stuff properly?
Then be in favor of blizzard tweaking the matchmaking so people aren’t drown in a mountain of whatever the deck of the month is.

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Blizzard hates all the classes. It just depends on who is the current lead dev since that changes all the time for which class is the most hated.

Probably not, but I sure hate Priest.

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Protoss Priest loses at around turn 6 if they aren’t given their 1, 2 and 3 cost cards right away which is pretty much every game. At last check their current win rate is 27%. I have a current win rate of 32% with it, and that’s only because I removed stupid from meta.

Edit: and even if we remove stupid and do get them, chances of a win are very slim.

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Not much as mage. but yeah.

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starcraft is parasitic design. They could literally put the factions on any class and they would play the same damm way.

Atleast learn to separate things.

It is like saying mage is board centric because imbue mage exists. It’s insuting people inteligence.

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It’s not just parasitic design it’s the end game form of parasitic design. The set literally gave you all the cards you needed to win in a package and THEN gave you specific tutors to rip those cards from your deck while also doing something else that was beneficial to the combo.

Then they added neutral support cards to make the specific decks even better than anything else that existed. They basically stopped just short of printing a card that said “I win”.

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As soon as warrior started gaining tons of armor healing became pretty useless, which is probably why they eventually created the overheal mechanic, but how they designed it just sucked. Priest needs to get its silences and removal back. Mindrender Ilucia was kinda fun before the nerf. Aman’thul was ridiculous. I remember trying to get a coldara drake and then playing the DK Anduin. The few times it worked out were fantastic. Priest needs gimmicks like those again. For me, the game has gotten very meh.

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They hate Priest in that they still haven’t inspired me to make a new deck since my Imbuetoss deck.

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They Need priest ti test all useless new keywords/mechanics . I play priest since the start and its so sad what they made to this class.

Ie: madame lazul vs dejavu

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Let’s be honest. It’s because any time Priest has viable or gasp strong decks, players complain about how unfun it is to play against and how they want Priest to be removed. Priest is mostly the garbage class these days. Half-baked ideas, cards that lack the synergy that other classes’ cards have, and neutered mechanics. Protoss Priest skates by and Imbue priest is a bit of a meme that can occasionally win via value and sheer RNG. What’s funny is how many other classes have decks that have done what Priest used to do and got bashed on the head for. Board control? Hi warrior, warlock and DK. Hand damage? Deathrattle minions that punish the opponent hero? DK again. Use your cards against you and do it better than you do? Rogue took over that schtick. So what does that leave Priest? Beats me…I still play Imbue when I feel like punishing myself, but it’s been years since Priest was my most-played class.

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