I am wondering about HP mage, (which is my favorite deck in years.)
I was hoping to see what ideas players who are skilled at theorycrafting
think will be viable for the deck?
i am not good with remembering what card will be removed from the standard and which card is still on standard.
i probably gonna goes for draw a secret, thin out deck and do bunch of combo with hunter. [in case this fail i will check other deck]
Iām not skilled. Iām replying to get notified when someone else comes along who is.
Iām trying to learn, but itās a tricky skill.
I think Schyla is one of the best I have seen.
Iām in the Ginger camp.
Also, there are already theorycrafted decks on hearthstonetopdecks . Iām looking for ideas for Big Spell Mage, Freeze Shaman, Secret Hunter, and some sort of Burgle Rogue.
i usually just have rough ideas and then playtest and iterate - which has to wait till dec 7th i“m afraid.
Until then i“m always surprised when i play my frost/hp combination that it actually is performing decent, easy refinement would be to get the hero and the new elementals in, we“ll see:
Frost/HP
frost
Class: Mage
Format: Standard
Year of the Gryphon
2x (0) Flurry (Rank 1)
2x (1) Brain Freeze
1x (1) Glacier Racer
2x (1) Wand Thief
2x (1) Wildfire
1x (2) Arcanologist
1x (3) Cone of Cold
1x (3) Flightmaster Dungar
2x (3) Frostweave Dungeoneer
1x (3) Frozen Shadoweaver
1x (3) Ice Barrier
1x (3) Imprisoned Observer
1x (3) Netherwind Portal
1x (3) Oasis Ally
1x (3) Rimetongue
1x (3) Shattering Blast
1x (4) Potion of Illusion
2x (4) Reckless Apprentice
1x (4) Varden Dawngrasp
1x (5) Taelan Fordring
2x (6) Floecaster
1x (6) Sayge, Seer of Darkmoon
1x (8) Mordresh Fire Eye
AAECAf0EEMK4A8O4A9a+A+XRA5XhA4bkA9jsA4jtA53uA5vwA8HwA9f5A6iKBOafBOifBMagBAfHzgOk0QPU6gPS7APT7APW7AOg8AMA
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This looks solid. I really think Shaman got the tempo freeze deck if that is
something you play.
They both got good freeze tools. Prepare to hear the complaining.
can i speak with the manager ?
Schyla is a terrible. So Tentacles, Much Zucchini, WOW Starfish!
I am quite good at deckbuilding once all the cards are seen i can make a deck and we can trade ideas.
I am a neophyte at deckbuilding. I generally take someone elseās build and then tech what I need.
I would love to learn though.
Some decks are easy to build when you just type the keywords in and make some synergy.
The hard part usualy is seeying a interaction with cards usualy neutrals that isnt so obvious.
You could make a thread on deckbuild as a topic.
It could be refreshing.
There is quite a few deckbuilders in this forum, but usually are less vocal.
Iāll probably be trying my hand at burgle rogue, I already have Tess Greymane so it would be a wild constuct, Iām not entirely sure there is enough support there in standard. I think I will craft based on whatever hero cards I get though, I will buy about 35 packs on launch.
I might do this after the release. We are so close, might as well wait.
Okay, so what would we need to make Ping Mage work?
Priority one: we need to close the game out as quickly as possible. Conventional board control is no guarantee against Quest Mage (which gets a slight bump from Siphon Mana in the expansion), Lifesteal Demon Hunter, etc. The best way to do this, in the least interactive way possible, is to repeated apply Mordreshās Battlecry.
There are two ways to go about this.
One is to basically run a version of Mozaki Mage with Stormpike, Mordresh and likely Taelen Fordring, with Wildfires. Toss in Siphon Mana, Incanterās Flow and Potion of Illusion for Mordresh recursion. The problem here is that, if you donāt draw Wildfire early, itās doubtful to be effective.
The second is to have Wildfire, Siphon Mana and Potion of Illusion as your only spells, and to tutor them up with āDraw a spellā effects on minions. This allows you to also run Tour Guides, Reckless Apprentice, Youthful Brewmaster (good with Apprentice btw), and the new Shivering Sorceress, so on a somewhat lucky 2x Sorceress draw you could have a zero cost Potion. Problem is, if you get two Potions in hand, each would get only -1 Cost from Sorceress, so most likely a turn 9 clear followed by turn 10 wombo combo, which is still pretty slow, unless you only ran 1 Potion⦠which is unironically most likely the right call, as you can just kinda go off with Parrot from there.
Anywho, that was some food for thought.
Definitely going to try for a death rattle burst Priest when the new cards arrive as the new Hero card looks pretty good.
I do enjoy a little homebrew, have been running a Shadowpriest deck using Psyfiends, Shadowcloth Needle, Void Shards etc to burst my opponent down, which has been fun, but itās certainly not a āgood deckā.
Still want to include Psyfiends, but will drop the pure shadow angle, so Iāll lose the hero power but gain Apotheosis, which is great to drop on my Psyfiends and the new 5 mana dr will tutor Apotheosis which is good set up for a T8-9 kill.
Wouldnāt say I was good at building decks, but it is possible to do ok running off meta as most people wonāt have a clue what youāre doing! Although the recent powercreep has made it harder to brew decks because everything is just so strong, itās hard to compete, ok to play while getting to D5 and in dumpster Legend but difficult D5- D1/legend.
Good luck to all the deck tinkerers out there, I look forward to playing vs your new creations!
Oh, Lorekeeper Polkelt might actually be good in the Parrot version of the deck, in addition to the usual Taelen. You only really need one Parrot with the tutors since Potion will net you a 1-cost Parrot back.
Would also say itās the cards you decide to leave out that can make or break a deck. Some cards look great, but are very much worse in reality.
I.e. how difficult will it be to achieve an Honourable Kill?