Divine Shields is not divine fun

Why do you all find it fun?

I don’t get it. It’s horrible. Now I need double removal or attacks and make sure I kill any single minion.

So I get half value, but they can just go face and ignore any board development on my part. This is NOT promoting interesting or dynamic gameplay. All this promotes is ignoring every single minion on board and going face.

I know what my opponent is doing with Divine shield minions, go face every single turn.

They need to nerf the Divine Shield minions. Or nerf the card draw for Paladin, so you can at least run them out of resources.

I am disgusted how this community cries over any direct face damage, but has no problem with letting Paladin run out of control.

3 Likes

It’s about how boring it is and popularity.

Paladin is so boring that even when it was overpowered it not hit what some classes can do with just a tier 3 deck in terms of popularity.

People not hate face damage either. They LEARNED to hate that because it is popular.

1 Like

Divine shields are Paladins crutch. They would always be dumpster tier without the ability to absorb so many free trades or spell damage. It’s lazy design at best.

1 Like

I don’t find the mechanic a bad thing. It’s more the fact that Team5 creates too many of them in a meta. They aren’t letting the older cards drop before adding more of the same functions and now we’re flooded with the same 2 or 3 mechanics on far too many cards.

Originality is hard and they seem to be more concerned with keeping the kids happy with big explosions and useless, overpriced cosmetics.

We are no longer their target market. Mostly because we don’t use our parents credit cards anymore.

1 Like

It’s not so much that I think the mechanic is bad, so much as I see a trend of consistently overstating Divine Shield minions. A divine shield is just better than 1 extra Health, so it’s worth something like 2 Health on average. This means that the Paladin Azsharan Mech is roughly equivalent to a 4/4 for 3 with a minor but relevant bonus Battlecry. That’s… pretty strong.

I’m not quite saying the Mech should be nerfed btw, because 3/4s and 4/3s for 3 are often pretty boring from a power level perspective. I’m just saying it’s getting it’s own kind of boring and predictable that Paladins’ spicy statlines have been consistently Divine Shield for like two years now. Did they really need to make Goody Two Bot?

6 Likes

I don’t find it too bad, as it’s been part of the game since day 1 and maybe I’m used to it?
It can be frustrating in duels and with cards like bubble bot…so I can understand your point to a degree.
But it also just seems you don’t like paladin or the playstyle of the class. That’s perfectly fine too as we all have our tastes.
To me, one would have to have something majorly wrong with them mentally, to play the priest class, yet so many play it. Different strokes for different folks!

3 Likes

Being boring is part of paladin’s class identity, as is warlock’s theme of making the opponent suffer.

2 Likes

You are part of the problem!

You cried like a baby to nerf Questline Hunter.

Now we’re down to Murloc Warlock and Mech Mage as the decks that beat Paladin.

There were plenty of decks beating Questline Hunter, but we had to nerf it, absolute emergency!

But Paladin can just be a full tyrant and you just say, “Being boring is part of Paladin”.

1 Like

iT’s A hEaLtHy GaMePlAy LoOp

I’m more convinced than ever that Gold players on reddit drive balance.

It’s all very well promoting bOaRd BaSeD iNtErAcTiOn, but when one class dominates it so thoroughly, that loses all meaning. It’s early Barrens all over again. What next, is Control Priest coming back? shudders

1 Like

I have trouble believing these are over-arching design goals.

“GUYS WHY DOES THE CLASS THAT CAN LITERALLY ONLY DEAL DAMAGE WITH MINIONS ON BOARD GET STICKIER, HARDER TO REMOVE MINIONS?!?!?”
-This board, any time Paladin isn’t rock bottom tier.

3 Likes

“GUYS WHY DOES THE CLASS THAT CAN LITERALLY ONLY DEAL DAMAGE WITH MINIONS ON BOARD GET STICKIER, HARDER TO REMOVE MINIONS?!?!?”
-This board, any time Paladin is objectively the best class, which is pretty damn often.

FTFY

I don’t get it. It’s horrible. Now I need double removal or attacks and make sure I kill any single minion.

So I get half value, but they can just go face and ignore any board development on my part. This is NOT promoting interesting or dynamic gameplay. All this promotes is ignoring every single minion on board and going face.

That’s exactly why people find it fun. And honestly the divine shields aren’t really the problem in Paladin right now if you ask me. Lightforged Cariel is a bigger issue because it just shuts down burn and forces you to win through the board, but then you have to either tech viper for both cariel and prismatic jewel kit or trade into a board of way too buffed minions. None of them is ideal for most decks.

2 Likes

I’m even more cynical. I think a good chunk aren’t even players, they’re just complaining about what they watch on Twitch.

3 Likes

The “objective best class” which still never sees any play in High Legend.
“B-but that’s just because it’s boring!” you will cry out next. Because yes, sure the top players in all of Hearthstone will only play fun decks when trying to hold on to their top spots.

Please ignore how many Priest Mirror match ups happened during Barrens in top 1000 as well they clearly did that because doing nothing for 7 turns was maximum fun.

um the top two decks at top Legend are both Paladin right now.

Do you just say things without doing any research at all?

2 Likes

Not according to VS, which this board loves to take as gospel until it’s inconvenient to their agenda it seems.

The “objective best class” which still never sees any play in High Legend.

Because it has a low skill cap, and thus gets diminishing returns at those ranks. Doesn’t mean they aren’t dominating the ladder at large (and even at high legend it’s low key busted, just people there don’t play it because…well…make your own mind up. This is based on VS data).

Please ignore how many Priest Mirror match ups happened during Barrens in top 1000 as well they clearly did that because doing nothing for 7 turns was maximum fun.

Because Priest could scam a win in any game, which gave players an inflated sense of agency I guess.

1 Like

Or maybe it’s because when a class has a one dimensional way to attack/deal damage (board only), it creates a massive weakness that becomes easy to exploit the better you are, especially in a game like Hearthstone that heavily rewards offence over all else?

Or maybe it’s because when a class has a one dimensional way to attack/deal damage (board only), it creates a massive weakness that becomes easy to exploit the better you are, especially in a game like Hearthstone that heavily rewards offence over all else?

Only if you git extremely gud, which is an unreasonable expectation of us mere mortals.

Quest Hunter and Warrior only dominated the plebs though, and I stand by that.

2 Likes