For me personally i believe we have lost to much disruption with this rotation
What ya all think?
For me personally i believe we have lost to much disruption with this rotation
What ya all think?
One thing ive always wanted and we had before is a dirty rat for spells. An understatted minion with battlecry Opponent discards a spell. Where is it?
Shaladrasil is everywhere and no one pays mana for it. Yes, looking at you paladin.
Would also like some sort of deck disruption. Warlock used to have cards that milled cards from the deck as well as discarding from hand.
As someone said in theotar thread, if you put it in standard today it would be outdated, and insufficient to stop combo decks because of the way they have simplified the otk gameplay for dummies, with the tutor and mana cheat cards that we have now,
So to catch them, we need a disruption card mixed between theotar’s power line (selective disruption) and mutanus (disruption card with tribe that can be tutored), ipersonally would like a draenei to add an extra Velen flavor in addition to the saronite chain gang…
This reminds me of something else too.
Mutanus and Theotar both have a few other things in common. Legendary (1 offs, one shot or bust) and too expensive.
Mutanus is probably the biggest example. 7 mana to maybe eat that minion in opponents hand. No taunt, no board impact. Play this guy on a crowded board? Not an option. Which is why dirty rat is so good and still used 11 years down the road. Its cheap, a 2/6 taunt is not nothing and you dont automatically die if you hit something big. Well probably if you rat ceaseless expanse turn 2 and get dunked by it but in that case its just a lesson of when to use the card than anything else.
Disruption has to be affordable mana wise and not legendary. Cards like gnomeferatu and altar of fire. Cheap and common. Cheap enough to play alongside at least something else.
Yes, I mean, most disruption are common - epic cards, but lately they’ve been printing them to be legendary most of the times, which is curious
Instead of valuing them much less than before, they seem to be valuing disruption MORE, which is nonsensical to me, considering that everything else is cheaper than before
Disruption has NEVER been mana efficient (therefore, it’s borderline playable, but more on the unplayable side, which explains why you either tech against the dominant deck or not tech at all, as it’s gonna cause you to bleed some games you normally wouldn’t) in this game.
I believe it’s time we changed that.
Only card i can think of like what you are looking for. It saw some play during it’s time in standard but not a whole lot.
This also existed but with even less play lol
I’m actually remember playing that card some, but yes id love some cards like that and polymorph effect cards back in the meta. Make it to where a deck like dh has to run more than one four cost deathrattle guy. Devolving missiles something of that nature, add it to core though wasnt that a dual class card?
Problem with that one was it actually fired off the spell which could be a disaster. Also 6 mana is kind of alot.
It did exist in shudderwock times though so did see some play as a 1 off but more because of shudderwock than being a useful card on its own.
I agree but let’s not be hypocritical here.
People don’t want disruption in the game.
They want a bunch of placebo cards that do nothing unless you somehow manage to predict your opponent deck so people stop whining there is no disruption.
The instant they met not unidimentional disruption that works across the board they start crying like a 3 year old.
And sincerely if it is for they to keep printing stuff like secret eater and steamcleaner i’m really prefer for blizzard just to not waste slots on that junk.
Either they print cards that help the game to evolve or better not even touch disruption at all.
Know all those 1 card decks?
This is what disruption is supposed to not let exist and yes the tone is exactly that. NOT LET EXIST.
That way deckbuilding gets more complex instead of a race for who does the most stupid thing at the fastest pace.
They’d play those cards today, if they were cheap. About 1/3rd of the decks are still very slow and can use that kind of card.
This is where wild is the superior game mode. All the disruption you can dream of, but along with that are tons of broken combo decks like Uther Paladin.
You have a strange fixation in things that involve hero power, there are stronger/faster combos like ysiel druid, or drakka/alex rogue and you never mention them… It would be great if all the problems went away, jusy nerfing/banning the sing along buddy…
A sing along nerf would stop 3 or 4 different decks that abuse it. I’d be on board with that.
Get the damm wild nerfs out of standard. Thanks.
We can’t have disruption when the mindset of the majority is only for me never for thee. Disruption goes both ways if you have access to disruption for your opponents, then your opponents have that same disruption to use against you and people can’t handle that fact. They want disruption to be one way. Their way or no way.
But it could be done in a fair way.
For example, Battlecry: Your opponent draws a card, then shuffles a random spell in their hand into their deck.
This is disruption without the loss of resources overall. It disrupts draw order and holding power in hand.
Another example could be Deathrattle: Your opponent shuffles a random spell in their hand into their deck.
We don’t need removal/destroy from hand. We need disruption. This game lacks this mechanic bad and many card games have disruption effects that you can do on your opponent’s turn. Since Hearthstone lacks that major mechanic, it needs other ways to pull it off.
It’s just a complete lack of creativity on the part of the devs not being able to introduce these things into the game.
Something like the opposite of dredge that anti-tutors cards.
We are talking about spell disruption because of one card. The easier fix is moving the spell to cost 8 and not 7. It really should be 9 cost but i doubt they do that. Moving it up just one solves a HUGE amount of the issues with the card.
I posted in another topic but the few cards that need changed can all be fixed with cost adjustment. Which for HS is amazing since that has not been the case in years.
I would love to see gaslight gatekeeper comeback but it’s battlecry effects both combatants hands!
Bring back plate breaker as well, though it wouldnt see play