This is not a rant but we need to have a discussion
I am only say this because i care about the game but sometimes you have to be honest about what you want changed in your faverout game.
I feel hearthstone its my faveroute game but i am very concerned it is basically at its crossroads the warning signs have been there for a long time and with this mini set everything we warned the devs about has happend.
Hearthstone has effectivly reached yugioh status.
Non games turn from turn 2 onwards are now possible.
The only way to powercreep this is to make ten cost minions playable turn 1 if we print cards based of your current design standpoint.
The powerlevel of this game is off the charts i will have to disagree i dont think powercrep is the only way to sell expansions
Expansions can be different they dont have to be stronger we have turn 2 otks turn 6 thadious.
Turn 6 combos
Gone are the days when combo decks actually needed setup.
Il say it again for the game to be fixed this needs to happen.
I miss having to evaluate do i go for tempo or value now these its pretty simple tempo always sometmes value but mostly tempo.
Cards with good effects need a drawback take tirion fordring for example you have a great effect and shield but the minion suffers from good stats comparible to other minions of his manacost.
Resource Management
Why would you ever bother saving cards or choosing to hold cards draw has become to cheap some classes literaly play their entire hand and keep reloading.
Powercreep
Not much to say when this expansions powerlevel in my opinion is stronger or equal to dh release.
Manacheat
Legendary minions being played for zero or 1 mana is becoming a massive problem these minions have often game winning effects.
Its out of control abit i feel it needs to be toned down.
I dont mind cards being discounted but as long the player has to work for them but atm its just for free.
Class identity and weakness.
Classes used to have weakneses and that made it interesting.
Hunters used to have limited draw but not anymore.
Druids coulndt clear big boards.
Just going to use this an example not saying aggro is the best deck just making an example
Aggro weakness used to be lmited draw , its minions have been powercrept its minions can now stick on the board thanks to immunne effects it has draw now.
If you take away a decks weakness it makes for unbalanced classes in my opinion.
Hearthstone needs to go back to these design phylosiphies the game has been the least unenjoyble it has ever been for me.