Discussion about state of hearthstone

This is not a rant but we need to have a discussion
I am only say this because i care about the game but sometimes you have to be honest about what you want changed in your faverout game.

I feel hearthstone its my faveroute game but i am very concerned it is basically at its crossroads the warning signs have been there for a long time and with this mini set everything we warned the devs about has happend.

Hearthstone has effectivly reached yugioh status.

Non games turn from turn 2 onwards are now possible.
The only way to powercreep this is to make ten cost minions playable turn 1 if we print cards based of your current design standpoint.

The powerlevel of this game is off the charts i will have to disagree i dont think powercrep is the only way to sell expansions

Expansions can be different they dont have to be stronger we have turn 2 otks turn 6 thadious.
Turn 6 combos
Gone are the days when combo decks actually needed setup.

Il say it again for the game to be fixed this needs to happen.

I miss having to evaluate do i go for tempo or value now these its pretty simple tempo always sometmes value but mostly tempo.

Cards with good effects need a drawback take tirion fordring for example you have a great effect and shield but the minion suffers from good stats comparible to other minions of his manacost.

Resource Management
Why would you ever bother saving cards or choosing to hold cards draw has become to cheap some classes literaly play their entire hand and keep reloading.

Powercreep
Not much to say when this expansions powerlevel in my opinion is stronger or equal to dh release.

Manacheat
Legendary minions being played for zero or 1 mana is becoming a massive problem these minions have often game winning effects.
Its out of control abit i feel it needs to be toned down.
I dont mind cards being discounted but as long the player has to work for them but atm its just for free.

Class identity and weakness.
Classes used to have weakneses and that made it interesting.
Hunters used to have limited draw but not anymore.
Druids coulndt clear big boards.

Just going to use this an example not saying aggro is the best deck just making an example
Aggro weakness used to be lmited draw , its minions have been powercrept its minions can now stick on the board thanks to immunne effects it has draw now.
If you take away a decks weakness it makes for unbalanced classes in my opinion.

Hearthstone needs to go back to these design phylosiphies the game has been the least unenjoyble it has ever been for me.

2 Likes

Duels Only

Duels is problematic since they changed the buckets. The AI no longer tries to match your deck type based on your cards but rather, uses the expacs your building around. When it USED to use your cards, you could build any kind of deck, any kind of way. That is why many of us fell in love with this mode. You could explore, create and your mind was the only limit.

Blizz, despite having had made such a really, really cool mode decided it wasn’t profitable enough. Of course that meant changing it.

Now you have to have the full current expacs to enjoy the higher pick rates and builds are not centered on your deck build but rather the expacs you build from.

Why does this matter? Because if you don’t have all the cards in the sets in Duels you are less likely to pull from the best buckets. This is what people may call “pay to win.” Your deck AI draw is no longer concerned about cards you are using to build whatever deck but only care about what expac you are building from so if you use 4 expacs, it will randomize cards from all 4 making your deck very, very weak. If you use only 1 or 2 then it narrows your AI bucket draw making it much more likely to be stronger. You can only use those 1 or 2 if YOU BUY them. Get it?

Overall I think duels is a really great idea that Blizz is (censored)izing for pure profit. Shame really.

Current Game Play:

DK’s rule the roost. No bones about it. DK is the single best and easiest to win with. Under that you have a few decks like boar builds and such (maybe 4 decks under the big DK builds) and way, way under those are all the rest. You can still win with luck and skill with lesser decks but once you hit 7 wins, expect all DK’s.

When every expansion and miniset needs to push the power above the previous set, this is going to happen.

What is going to be absurd is death knight in the rotation. I remember last year the first set was so low power level that I can’t imagine what slotting death knight in there last year would have been like. Decks that can compete with end of year decks losing nothing at the start of a new cycle…

2 Likes

I disagree the first release of this rotation was the highest power level release to that point. They set the tone for the entire rotation and set it up for failure. Instead of showing restraint and leveraging a fresh rotation for a healthy power reset they chose to sell packs with overpowered garbage.

Good changes won’t happen until they ship off half their team of untalented clowns.

I think the issue here is many factors.

We all know the obvious, large company needs revenue.

But the main issue I think is that they do not play their own game, they may say that they do, but you can’t count testing in-house a few times, I mean they do not go home after work to play HS. Thus they do not get the complete picture of the state of the game. this combined with the design strategy of predicting the future(making the exp years ahead), power creep to keep the player base interested, and then hope the rotation fixes it. All this is an old house slowly crumbling down. And they should be thankful is a highly addictive game. and they know it.

So no the state is not good, and it will never get better with this strategy they have.

One cannot blame them for not playing their game, it’s like a doctor goes home to read journals for fun.

What can fix it?

I really don’t know if it can at this point.

Perhaps a power reset,
Slowing down the release of big exp, and favor minisets that would be made in shorter timeframes to get better pictures.
Less corp bs and faster patches.

it’s hard, they need to sell and make profit.

1 Like

They absolutely screwed up with Shaman. But it’s going to be nerfed. We’re going to have a riot if they don’t patch it soon.

I had not heard about a Turn 2 OTK. Can you please elaborate?

The Turn 6 Combo (I assume you are talking about Chad Rogue) poses a different type of question, which is independent of powercreep. Have you personally kept track of all possible OTK strategies in Standard (Mark fan?) to know how fast you could OTK previously, and on average for the past few years? I personally don’t know. But it’s not really powercreep when we’re talking about the worst deck popular enough to be considered “meta”.

I have said it before:
Blizzard used to be run by gamers.
Now it is run by day traders.

1 Like

And as I’ve said before, it’s insulting to real indie game developers when people call blizzard indie game developers :weary:

2 Likes

OK.

Do you just randomly answer people with your trigger warnings?

Its effectivly a stat otk if your not able to deal with that massive minion its game over.

I thought there was a turn 2 OTK!

You misled me.

Its not misled if you cant deal with it its game over i did not misled you dont have to agree im not gona have a 20 min debate with u over this point lol.

But there’s been Turn 1 OTKs!

It’s not out of the realm of possibility of Turn 2 OTK that I could try to pull off!

Didnt they ban some cards to stop this otk i am not sure btw but i think so but if this is not banned wow turn 1 otk unreal.

2 Likes

You can still do the Priest one.

But you will have to try very hard to get that Maki Roll.

What’s funny is that they stopped Echo from going to 0, but because they didn’t reuse Echo for Maki Roll you can do it anyway.

1 Like

You’re not the only one. I understand the logic of the devs believing power creeping is necessary, but like you said it’s out of hand now. They need to consider alternate methods, such as changing how rotation works, how many expansion/mini-sets are available at a time etc. Frankly, with the current power creep, I don’t think we should have six expansions AND mini-sets in the pool at once.

I was thinking this the other day. I can feel it edging closer to a point where not a small amount of people say, “Enough,” but a large amount of people will (I’ve actually found myself watching people play more than playing myself). Yes, we have a rotation coming up, but it shouldn’t always take a rotation to make a game feel fresh.

Probably one of my biggest concerns outside power creep. No card should be able to be reduced to (0). It should be coded into the game no card goes to a zero cost if it isn’t already zero such as The Coin. Cards are way too strong now and removing mana from the equation is ridiculous. Queen is a good version of manacheat imo. I refer to the colossal card from her options, of course, but you A) have to have her in-hand while you B) cast three spells before you have to play her then C) play the card and then 1-mana for a random colossal (9 mana total).

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Bloom was one of the absolute worst cards ever printed. Such bad memories.

and now imagine there are actually people who still want to discuss whether hearthstone is garbage. real unreal or?

I want them to make money i really do but i feel that in the gaming world as a whole thee is this misconception that you need to powercreep to keep things intersting and i really disagree you can make things different without and interesting with no need of powercreep but if it is at a lower powerlevel then previous expansion bring the earlier expansions donwn in powerlevel.

I do feel the game is in a bad state but i dont want use words like garbage etc or try and attack the company that being said i feel it is ok to voice concerns over games you like in a constructive manner with well laid out points i hope i have done that :slight_smile: