Discussion about rune restrictions and discovery

The new 10 mana rainbow rune is not discoverable this raises a question for me can we we apply this same limitation to other dk classes that have restrictions so that triple rune cards can only be discovered by triple rune decks do you guys agree or not ?

that card cant be discovered not even by 3 rune decks

Yes that brings me to my next point that should we not apply this restriction to say a dk deck that is 1 blood and 2 frost it should not be able to discover triple frost cards.

100% agree, for consistency.

Tho discover pools…

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It’s probably too much effort required on their part to make every “discover” card capable of checking what sort of runes your DK deck has. Versus CNE, they can just flag it as “not possible to discover or randomly generate under any circumstances.”

But I do think that triple-rune cards should probably be off-limits for discover, it would solve a lot of the problems that people have with DK.

I like consistency. If this legendary spell cannot be discovered, then others should have the same restriction. The same if any legendary minions cannot be discovered. That’s a problem with the card that necessitates this restriction, and so in other words, bad design.

I agree with everything you said but i dont think its bad design i just think alot of the other cards that require tripple runes or 2 runes should have the same resctriction applied in discovering them.

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Well, to clarify, I don’t think cards of a particular rune type that the player’s deck doesn’t align with should be discoverable.

So, if I’m a Triple Blood DK, I should not be discovering Unholy cards. The problem with that is the small DK card pool at the moment.

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They can make restrictions whenever they feel, such as you can’t discover Colossals. The question is whether it’s right.

Consider however that overcoming deck restrictions is sort of the point of discover. Check out how often Highlander decks try to discover 2nd copies of things. Etc

this game doesnt have a way to recycle cards so is good to be able to discover copies
this 10 mana card looks so strong it should been reward for a tri rune quest advancing when you use corpses

is a strong card and DK has cards to discver with small pools ( like the ard able do discover blood /frost/unholy card )

most legendary spells arent even win conditions !

which legendary minion cant be discovered

this isnt the first legendary spell we cant generate since they were added quests cant be discovered or randomly generated …and you shouldnt be surprised if they start doing this to prevent any broken interactions like they did with the discover change by making it so discover cards cant discover another copy of the same card
just because you dont like something it doesnt make it bad design

I think certain cards should not be in discover pools. Vampiric Blood, Grave Strength and Frost Wyrm’s Fury are among those.

I dont think they should limit certain discover options to certain decks tho. A 3F deck discovering an extra frost wyrm’s Fury is probably stronger than a 3B DK discovering one.

This ability to discover cards that are not in their deck’s rune pool is part of the issue with DK atm, and why they always seem to discover something that can answer any given situation? Want a big minion destroyed? Good chance they’ll get an asphyxiate or obliterate to deal with it? What baffles me is that people used to and still complain about all the board clears that priest gets, yet there isn’t a similar outcry when it comes to blood DK and its mass of board clears. Heck, they have an 8-mana board clear that leaves a decent-sized body on the board for them (makes priests jealous). Hopefully, Blizzard will rethink the discover mechanic as it applies to DK and the dilution of their card pool will rein in some of what they can do.