Discover, Discover, Discover, Discover, Discover

The is a cliche, but the game has become incredibly ridiculous. Discover, Discover, Discover, Discover, Discover, Discover, and more Discover. Most of the games, I feel like playing against opponents with at least +50 cards in decks, and I do not understand why the devs limit the deck size to 30 (or 40 by Renathal). Just increase the deck size to include every Discover card then. Card design is also very uninteresting as most of the cards’ effects end up these ways: :“Battlecry: Discover” and “Battlecry: If blah blah blah, Discover.” Also, as for Nerubian Vizier, it’s an auto-inclusion in every DK deck. Just make it a Dk card and create a new neutral card that all, most if not all, other classes can use. Nerubian Vizier, clearly a DK card, is taking a spot in the Neutral pool.

5 Likes

This is what makes it different from MTG. Actually only a pure digital card game can afford this type of function. I don’t think it’s bad, discover actually requires knowledge about the card base.

2 Likes

It’s nowhere so discover heavy. The only decks running so much discover are Dk and Priest.

Imagine playing against a blood dk who turns into an unholy dk with an anti-magic shell discover and losing the game because you didn’t anticipate they’d get it when you had fatal next turn. They nerfed DK discover pool tho right??? RIIIIIGGGHHHTTT??

1 Like

This game is obviously rigged. Matchmaking, mulligan, card draw, discovery are all manipulated by the algorithm. Randomness is a pure illusion. Discovery is a very good strategy of Blizzard. More discovery effect = more possibility to rig the game and force wins/losses.

If your DK opponent is a bad player but he has to win, he will clearly discover “The Scourge” summoning 4x Dar’Khan Drathir.

dont get me wrong but class who dont have decent amount card draw game force to use minion value on board + discover for do not stay empity hand during your opponent fill full hand turn to turn clear board and generate new !
paladin before use some value minion but do not have decent card draw…now is draw card summon minion from deck to not draw useless stuff and play some zero coast stuff
naga mage play 20+ mana in one turn like always
DH cheat mana nonstop like always do and draw like crazy
rogue not need explain about card draw and mana cheat
etc etc…

5 Likes

They did. What do you expected, that DKs wouldn’t discover things at all?

Easiest way to create a game as you do not have to actually THINK when creating new cards.

They need to tone it down. Either make fewer discover cards or have discover give you only two options. Three options is virtually guaranteed to give the player something that’s going to be useful

It’s not making games more interesting. It’s just making them longer because some people need to actually look up which card they shoul pick. They don’t have to think. The internet will tell them but it takes them a minute to look it up

Player agency should matter more than luck

Discover used to be a fairly rare mechanic early on, and the minions were usually weaker than vanilla minions of the same cost to pay for that effect. Now they’re just about vanilla minions with the powerful discover tacked on. Aggro decks also used to run out of steam when they used up all their cards in hands, but that also seems to be a thing of the past with how much draw some of these decks have, or how much card generation they have in some cases. Hearthstone changes, and not always for the better. Now you’re basically sitting there what bs the opponent is going to discover to get themselves out of trouble this round, specially when it comes to DKs…

3 Likes

i like the discover mechanic, it makes the game less random and give the play more control on the game

Bad hands, god awful draws, we’ve all been there. Thankfully there’s discover to curve some of the worse RNG you can have. Of course, you can be offer 3 awful choice, and lose the game. Forget that game, you were never going to win it anyway.

Stricken down by bad draws? In discover lies your salvation.

I believe I discussed this topic long ago on another thread. The conclusion is: this luck game is not for you, you should play chess or go or the like if you don’t like the chance factor.

Discover is actually less luck than adding a random card to your hand. Since it’s more guaranteed, it is less luck by definition. It’s strength is defined by the card pool already. You already got a card of a specific strength when you added the card in your deck.

People losing to discover say it’s luck to avoid admitting that they actually don’t play the game as well as their opponents do. Nobody is preventing you from adding the card to your deck in the first place. If you’re complaining about class balance, it’s fine. But losing to discovery and blame it on luck is just not rational.

Discover has been horrible for the game.

3 Likes

Discover is the lazy way they stumbled upon to design for this game. Their design philosophy seems to be just slap discover on it and call it good.

2 Likes

discover been amazing for the game they only have to be more careful with limited pools what just happened with DK was caused by the class small pool and how strong they had to make the triple rune cards

So if somebody highrolls into four Zilliax’s and wins the match, clearly they are the superior player by this logic. Even though it was dumb luck that won them the game

Maybe you’re the one that should be playing a different game. CCGs have always had a luck factor baked in already by virtue of the deck shuffle and draw but they are at their heart strategy games

With the discover mechanic we’re just flipping coins to see who wins. That’s a waste of time and not much fun

in our reality discover pool isnt as small as yours so no we dont have the same odds as fliping a coin would

1 Like

You literally get three choices. Your odds are pretty damn good of getting something that’s going to help you

1 Like

It’s worth noting that Discover is at its most powerful in Standard at moments like the current meta: right at rotation. The chances of whiffing are at their lowest. It’s how a deck like Barrens Priest was so consistent despite lacking any substantial win conditions. Discover isn’t nearly this level of problematic at the end of the year or in Wild because the chances of getting three bad choices go up exponentially. That said, I think the devs need to be a little more cognizant of printing too much Discover for this very reason.

However, I think blaming the entirety of the meta on Discover effects is not accurate either. I feel like the nerfs so far have been pretty weak. The buffs were nice, but historically in HS buffs don’t really reap much reward until the following expansion. I think they’ll be relevant in the future but will be relatively unnoticeable for now. If you want to shake up the meta quick, you need to nerf the outlier decks to give other archetypes room to breathe.