Discard is too much of a punishment, forcing warlocks to mainly play zoo.
As blizzard refuses to add graveyards or a way to return discard cards with out playing wild. Should discard be replaced with banished?
exp: banished for x turns. (card becomes inactive)
currently only “expired merchant” has a nice return for risking a high card.
This way discard can become a natural ability that affects the opponent deck.
Exp:
- Target a player, discards 3 cards. shuffle 3 warders in to your deck, when played, return the discard card.
- Each player draws x cards, discard at the end of your turn if you can’t play a spell
- discard a card if you don’t have a legendary in your hand
The Discard mechanic is “high risk, high reward”. I don’t know what you mean with ''banished". My first thought is how that would change anything, since, well, gone is gone. But then you use a weird example (Maiev isn’t even a Warlock card) with a turn limit? And you talk about your opponent’s deck? That’s not how it works. You can’t play cards ahead of the curve that target your opponent instead of you. It’s like saying the Overload of Shaman should target your opponent instead of you.
7 Likes
Considering my discard warlock deck already has a problem of too many cards in hand, having the discarded cards put back into your hand after a couple turns would be terrible for me.
2 Likes
There is a card that returns discarded demons - cruel dinomancer or something. I wish it was lower stat and cost though, as it doesn’t fit into my discard deck (it takes the spot of most expensive card whenever in hand and more likely discarded instead of the card that draws three cards
whats the difference ?
there are only a few cards able to bring back discarded cards
You’re thinking of:
Cruel Dinomancer is also a Discard Synergy card, but ideally you want to Discard a Dinomancer and no other minions:
2 Likes
But I’d rather discard the card that lets me draw three if discarded right?
Btw which one is better soul warden or dinomancer?
Depends on what you’re trying to do. Dinomancer is better tempo but vulnerable to Silence while Soulwarden is better value.
Personally, I prefer Soulwarden between the two but run neither in the build I use, credit for which goes to Theman.
Ah ok. My discard deck doesn’t run it too. But it’s too rng heavy, so it’s fun but I think not reliable to climb with.
Dinomancer is generally best in a deck that’s built to take advantage of his deathrattle. If he’s the only minion you’ve discarded, he resummons himself every time he dies. With Umbra or Rivendare, you can multiply him as well. Vulnerable to silence though.
But if you’re just creating a general discard deck, Soul Warden is probably better, or you could just skip running either, especially if you’re trying to use Hand of Guldan.
in card games Discard is always a bad mechanic. They are the anti draw.
in hearthstone all discard cards are random which make Discards even worse. the better version of discard they printed is the one with specified discard (discard highest cost or lowest costs …etc) at least it gives you more control on which card to discard.
the other class that discard cards are Hunter. but atleast they have a choice in that manner. then they added it to druids and mages? i think.
no matter how you try to justify it. the discards are lost in Value.
[soulfire] u cast this. you lose 1 mana and that card from your hand plus another random card.
2 cards + 1 mana for it’s effect.
They cost too much. compare this with Overload
Overload costs you mana from next turn. their minions and effects are over their natural costs. same for Discard. but they costs extra mana not extra cards.
warlock need cards that interact with Discard in the Classic set. a card they return the discarded back to your hand or back to the deck. something like that.
are you sure no other card game ever had a competive discard focused deck ?
“Ever”
ofc not. just talking in general. So (you don’t need to nitpick my point). the only card game I know that had pretty good discard mechanic as Yugioh’s “DarkWorld” deck set. and only after few years of refinement they finally printed out good Discard Darkworld cards effects. (were only good for a short lived period before newer more powerful decks got printed… where they went back being irreverent)