Did blizzard confuse Priest quest with paladin?

Paladin got all the tools and the archetype already exists for Healing. the [High Priest Thekal]. also got cards that supports healing like [Zendalari Templar] or [Lesser Pearl Spellstone]…etc.
Buffing minions is one of the paladin’s identities. Blizzard intentionally give paladin Low stat minions because they can buff them with spells and divine shield.

On the other hand Copy minions are the Priest’s identity. they already got cards like [Mirage Caller]. or cards with resurrect effects which can utilize their effects. Summon 2.2 copy of a minion would work much better in priest’s hands.
Also Priest received a very good support for reborn mechanics in this expansion.
[Grandmummy], a good reborn minion.
[High Priest Amet] - Sets minions health to that minion. aka negates the reborn 1 hp weakness.
([Wreched Reclaimer] - [Psychopomp]) not directly triggers the quest but they are on the same theme.

Meanwhile paladin receives this expansion a lot of Zoo and swarm mechanics. Buffing these weak minions should be the logical step rather that create a copy.

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Someone brought up at one point that it was interesting that Paladin, a class typically steeped in purity and battling against the forces of darkness, also casually dips into Necromancy.

I honestly wouldn’t be surprised if the two quests had been swapped at one point, and tbh would have been much more excited about building a Buff/Healing Quest Paladin deck this expansion. Maybe one or both of the Quests were too good/consistent in their respective classes and had to be switched for balance purposes?

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That is what I am wondering as well. I could see the Priest Quest being a tad too strong for Paladin due to The’kal and them then intentionally swapping them.

I’d much rather, thematically, have the two quests flipped

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My guess is priest had some broken combos with the Copy on demand. Maybe at least partially why Mind Blast went to Hall of Fame.

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I’m not so sure that these were switched. Just like the Warlock and Rogue quests basically just provide straight upgrades over the baseline hero power, both the new Priest and Paladin quest reward hero powers each just do what their baseline hero power does, only better. Instead of a 1/1 minion, the Paladin now summons a 2/2 (possibly with extras). Instead of 2 healing, the Priest now does 3, plus an extra buff if the target is a minion.

Also, if you look back at the last few sets, it looks like they’ve been experimenting with how to make healing matter, first with Paladin, then with Druid. This expansion just looks like it’s Priest’s turn for healing support.

Yeah, the Priest Quest would’ve been the absolute perfect piece for Healadin.

Instead, they gave Paladin more (in my opinion) un-flavorful nonsense.

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Seeing these other rewards, the paladin quest looks really underwhelming.

It is a straight upgrade over the basic hero power but, many of these quests slot right into already existing decks. Even if they don’t exactly fit, most of them were based on things the class would be doing anyway or can easily fulfill.

Paladin so far has the only jank one that relies on a (most-likely) one off keyword.

I think the power level of the paladin may be a bit low when you look at the requirements and deck building requirements for other classes.

Should probably be a 2/3 copy or a 3/3 copy.

Wait you actually assumed they know what they are doing?
They called this the year of the dragon…how many dragons do you see being played?

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Pretty sure it’s year of the dragon because of what’s going to happen in December’s expansion.

In December we will probably see some Highlander support along with removal of the new LoE heroes to HoF.

First ever neutral quest, "complete the dragon soul - play 5 legendary dragons, rewards new hero power "Dragonlord - add 2 random dragons to your hand, reduce their cost by 3.

I am looking forward to it bc so far not impressed with the new expansion except for the priest quest.

This still fits Priest better at its core despite the overlapping of archetypes. Priests maintain their minions what Paladins either generate them or flood them. On top of that, while Healadin is a thing, it’s arguably still an archetype more than an overarching identity. Priests will always be the class of healing, and as such this quest still fits better with priest than it does with paladin.

I’m curious to see what I can do with Mage, but they’ve let me down pretty hard with Paladin this time. Set up for Healadin, Dragons, (Mechs have had their time in the sun) and now… Another totally newish direction.

Elemental/Control Shaman could be fun as well as some others that I’m not counting out, but I can’t say I’m 100% pleased with what I’ve seen so far.

Perhaps, but then they should stop halfassing the support for the twelve archetypes they want to give Paladin.

Also, healing fits Pally an awful lot better than cloning/necromancy. Seriously.

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IDK, I’m sorta thinking the opposite and the “Paladin” quest wasnt quite enough to drag Priest out of the dumpster and the “Priest” one was, so they swapped them last minute.

I mean, the Pally one would be good in Priest, but I think this one is better despite the other being more thematically suitable.

“Im sorry boss, just want to clarify, you are planning give priest healing shenanigan and you give paladin copycat effect? Aren’t we has the theme swapped?”

“Yeah I confirm it, and dont forget Explosive Trap for hunter that I have just design.”

“We already have that, sir”

“Really? since when?”

“Since Classic”

“Then add more damage and give it to shaman or something”

“Shaman doesn’t have secret, sir. May I suggest mage instead?”

“Yeah, yeah, uh, what are we talking again? anyway have anyone embalming a robot to mummified it?”

"How many joint you have done today, sir?

“Yes”

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Actually, I don’t think they did. Paladin already has a reborn mechanic with ‘Redemption’, which does exactly what ‘Reborn’ is suppose to do. It even had a spell like that, I don’t remember its name, which got removed.

So, naturally, they wanted Paladin to make use of Reborn, maybe Redemption will work with that Quest if a ‘Reborn’ minion gets born back with the Secret as well?

And Paladin needed a better HP, summoning a 1/1 for 2 Mana with current state of game is useless, it gets removed very next turn, unless it is buffed right after it is summoned with Blessings of Kings, making it 5/5 for 6 Mana with no rush, again, not that dangerous.

Emperor Wraps is good, summoning a 2/2 for 2 is fair, even if you get it by turn 8. And for that reason I like it.

you know you need a minion first on the board for the HP to work right ?
you cannot use one of those High costs paladin spell they already have and HP when there are no minions on the board.

Weapons - buffs - shrinkray you cannot spend your untabbed hero power with these cards. and you can only use it on your existing minions. or spend a minion card from your hand to gain a 2/2 copy of it.

the paladin’s normal hero power is good for putting some pressure on the board. the DK hero power was also doing exactly that.

this however needs specific decks and used on specific cards to be viable choice.
as for now paladin still doesn’t have any single support for reborn mechanic. except for [micro mummy].
only 2 slots remain unopened for now and they are probably the a common and a rare paladin cards. which I think they gonna be a secret and a weapon.

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really dissapointed with what they have done with paladin, shame on you blizzard, i dont care that paly wont be strong or not during next meta but atleast get your (* straight , what kinda deck is paly? Aggro? Control?Buff?Spell? Dragon?

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On the upside priest is looking playable again, and I’m sure one of the 5 million paladin archetypes will be fun to play, even if it’s bad

Yeah, but you know… life, uh… finds a way!