I’ve gotten to the point I just auto-concede to every Druid player because 9 times out of 10 they are mill Druid using the crap out of Dew Process doubling the cast with Solar Eclipse.
Plus Forest Guide, Selfish Shellfish (needs rework in itself), Dancing Swords, and Nat, the Darkfisher.
Just with 4 casts of Dew Process (cast twice…twice), plus Nat, plus my normal draw for turn, that’s 5-6 cards! So, it’s my fault that I can’t play 6-7 cards a turn, every turn? Plus the fact that the minions they have on board make me draw cards when they die. I feel punished for playing. This doesn’t feel fair or healthy card design.
This also all starts to happen turn 3-4 on average and this it’s out of control by turn 7 to the point the opponent can no longer play. My hand is full, I’ve milled 10+ cards at this point, and they can just start playing Naturalize on their OWN minions that make you draw cards! Again, not fair!
Dew Process has had its moment to shine and it’s ruining the wild format (except for those playing it will disagree, and you’re the problem with the health of this game).
It’s time for Dew Process to only effect the player playing it. Please! Or am I the only one that hates being on the receiving end of these decks?
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I hate being on the receiving end of mill decks, but I also find it extremely satisfying when I can pull off a win against them
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i always remember to emote "thank you " before ending the game because they usually made the win possible with the extra card draw they give me
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I mean this is par for the course in wild you’re going to face obnoxious awful decks. Just look at big priest, unless you have a OTK from hand you probably can’t beat big priest with any deck short of a hyper hyper aggressive aggro deck.
The same holds for mill-druid. In wild, if you play anything BUT hyper aggression you run the risk of running into idiotic decks that ruin your day.
Dew Process is another flawed design card that needs to be removed from hearthstone. There is no real rework of it.
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I be honest, in standard dew process cost ya more wins than it gjves ya
This thread is another example of why to avoid wild
remove it from your deck then
if youre gonna complain about mill druid why not bring up dmh warrior? its the same thing but more potent (even if its warrior)
That’s the issue you have? Not discard lock?
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Dew Process wouldn’t be so godawful if druid didn’t have a million and one cards that are just absolutely cheap and busted. God help you if you’re playing a slower deck against this degenerate thing.
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either you use a broken combo in wild to win or you lose
i use a fun broken combo in wild that gives my opponent a chance to win, normally they lose but sometimes they are playing just as big of minions as me
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the best decks in wild arent combo decks
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discard lock’s win rate has been nerfed to the ground since they banned Tome Tampering.
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Discard warlock is still one of the top decks in the format
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I lost to Dew Process Druid more than I lost to Mill Rogue. It triggers me.
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sigh Nerf the opponents fun because it beats my fun, even though its bad.
I rather remove it from the game, it is piss poor design.
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What feels particularly bad about this card is that druids have two advantages over their opponents: 1. Mana cheat via Guff/Anub/CA and 2. A metric ton of very cheap powerful spells that allow them to generate more cards/copy cards/control board/draw more cards/buff their board that work to keep pressure on the opponent. This means that you’re usually having to deal with overdraw and milling your cards, or trying to answer their plays with your own limited mana pool. Basically, if you’re any kind of midrange or slower deck you’re toast if they play 2 Dew Processes because you will end up having valuable cards being burned away or having to make suboptimal plays out of sheer necessity. Yeah, it feels bad to play against and just more toxic druid baloney. Their decks may not be Tier 1, but they just feel disgusting to play against and I am sure many of us can only hope for the day that druid goes in the dumpster again.
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You can counter their entire deck with geist.
You can’t say the same thing about all the other broken decks in wild like quest mage, pillager rogue and discard warlock, all of which will have you dead by turn 5 or 6.
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