Devs have no idea what they are doing boogie down nerf

boogie down is now such complete trash comparing it to call to arms makes me want to stop playing the game they just nerfed a card that didnt need it at all and made it a complete joke.

rogue has had a 3m 5-3 dredge give the minion+2att weapon. and secret mage is a deck that discards cards from your hand and destroys your mana for 4 turns while playing 6-6 for free. how in anyones mind did they find it appropriate to make it a “call to arms” that you have to spend all of your mana just to be able to play less valuable minions from your deck to maybe get 3 of. the taunt doesnt matter at all its just a lazy distraction from whats actually broken rn. im done playing the game honestly its disgusting and unreasonable that they did this to this card

2 Likes

It was the highest winrate card in paladin decks. Back when they were nerfing other cards I was saying “no they should nerf Boogie Down instead”

2 Likes

They did the wrong nerf, for sure.

Taking out the taunt makes it basically useless.

1 Like

Hold up. How is it that

  1. Taunt on a Paladin minion is valuable, according to you, and simultaneously
  2. if you leave a single Paladin minion up at the end of the turn, you’re going to get wrecked, according to multiple recent QQ threads on these forums?

If #2 then Paladin minions have pseudo-Taunt just because they’re Paladin minions, so they don’t need actual Taunt.

2 Likes

The taunt part of BD was always the power part of the card. It allowed for an easy way to protect key minions with throw away minions. This changes leaves Paladin extremely vulnerable now. I’m surprised they actually took it away.

3 Likes

Boogie Down needs to be specifically targeted by HS balance team because it must be used in decks otherwise idk, other cards might be used and we don’t want that. It has to be Boogie down has to be used or the game is no fun and broken so please HS needs boogie down to remain as strong as it used to be otherwise idk what we will do, how will we ever survive without it? I’m really freaking out right now guys

The hope is for that exactly to happen.

I really don’t think that is their intent or they would have left it at three mana.

It’s entirely more likely that have never played the game enough to understand why the taunt was more important than the minions that were taunted.

I have spent some time reading alot of the threads on this forum, and it cracks me up that everything is too good and needs to be nerfed, until it’s a class that some regular poster here clearly plays, then it’s just team 5 going too far if they nerf it.

2 Likes

Boogie down having taunt is unrelated to paladin closing games with giant windfury minions and free buffs.

Paladin needed to be nerfed, but not because boogie down had taunt on finale.

1 Like

are you sure paladin didnt have better chance vs some deck thx to the taunt from boggie down ?

if is true then the card wont be missed

1 Like

How is having taunt unrelated? Protecting other minions is very related, no?

2 Likes

Saying this is clear evidence that you’ve never really played the deck and don’t understand how combo works.

The taunt is mostly to protect your face while you draw parts.

People need to stop thinking about this card going down on curve and start thinking about it being used to stall later in the game.

Moving it to four mana was enough.

1 Like

yep thats exaclty why they needed to remove taunt from its effect

now we can pressure them force them to trade and they no longer can run foul egs and give them taunt

foul eggs with taunt was too good

1 Like

You are not smart.

The stall isn’t killing you, the combo is.

“kill it faster” is not a balance solution.

This is funny.

Are child resistant prescription bottles also unfair?

they were safe to build the combo because of the taunts they were able to pull

well find out soon if this have little impact on the deck as you say it will

I didn’t say it would have a small impact.

I said it is an over reaction and the wrong target.

I never played Boogie for the taunts , i play it for the pressure on board with eggs and divine shield minions ,the weird thing is that today i played the same aggro Pala deck without change anything and i have 12-0 and the Garden synergy is easier right now and very consistent to play Boogie and Gardens in the same 4 turn .
I know is weird and another proof of they dont have a clue about their game but the way i was playing Boogie is more of a buff for me and not nerf

1 Like

I honestly think most people are overestimating the Boogie Down nerf. It is hardly a nerf. Throwing 3 1-drops on the board, thinning your deck and discounting Graces faster is still really damn good. The taunt was useful to hide some minions behind them, but 3 minions are stickier than 2 anyway. And there’s nothing pala likes more than starting a turn with a minion on board and a 0-cost buff.

That buff being +4/+4 instead of +5/+5 is almost irrelevant when you have windfury. I don’t think Paladin was heavily nerfed at all. I’d say it was rather moderate.

2 Likes

I’m not even sure that Boogie Down was nerfed. The change might have been a buff.

3 Likes