Edit: Apparently they had the same type of cards with the exact same bug on multiple ocassions to the point of me thinking it was the intended way.
I donât understand you point.
Doesnât this text above prove that she shouldnât copy herself. She comes down and should check after which she doesnât didnât do.
No.
Her effect works after a card is played.
What happens when the 1 cost card is Sonya?
She gets on the board on time do trigger her own effect on herself.
Exactly. After meaning after the card comes down and activates its effect.
It looks like a bug to me. Keeping that in as an intended interaction sounds stupid.
Her effects happens AFTER a card is played.
After she lands on board what was made exactly with her ?
Played.
Her effect plays a little after a battlecry would be played and before any action.
It isnât dificult to understand and we have more than a single card who works like her.
She isnât trigerring when she was played. She os trigerring after she was played.
The keyword AFTER make Minions able to effects themselves.
Looks like itâs now been hotfixed, or on Europe anyway
It obviously wasnât an intended interaction but certainly makes rogue a lot weaker now.
I would be shocked if leaving that as is didnât eventually break the game one way or another. I think changing it now is better than leaving it as is and having to change it later when everyone views it as a right for the card to act that way.
Sure and iâm not even doubt.
I Just saying that their fix is a actual bug.
yep.
WellâŚnot a bug, but one of the dozens of hidden âexceptionsâ to the rules that the present HS team adds in the background of cards.
Pretty soon every card will need an asterisk, and a paragraph to explain the asterisks, like âyes this card says âDiscover a spellâ but you cant discover these spells (insert list of spells), because otherwise it breaks stuffââŚor âthis card should really say a evolve a friendly minion into one that cost one more - but not colossusesââŚetc
he wants a mechanic the game had since release to be changed because it makes sonya stronger
cards with this type of effect never triggered by the card with it since the game release and he was this to change
and because they fixed sonya to be consistent with 10 year old cards instead of changing the rule as he wanted
he calls the change a " bug "
Thanks for clarifying, I was confused as to the point you were trying to make.
Welcome to Hearthstone, where everythingâs made up and the points donât matter
Shouldnât be that way, and I donât think it is that way.
Like, you have to value consistency, right? So if something was unintended but consistent, either you leave it as it is, or you rework the card completely so you donât ruin consistency.
To me itâs pretty clear-cut basics of design. If you lose consistency, you lose trust, loyalty, confidence.
I think you may have missed that my comment was not serious, and taken from Whose Line Is It Anyway?
But yeah, there is a lot that doesnât have to be, yet is. Welcome to our collective reality.
I think⌠technically Sonyaâs effect shouldnât apply until after sheâs already been played. So the 1 cost minion has to have been played after sheâs been resolved. So I think it was a bug, but I do get what your perspective is.
EDIT: Yeah, like Underbelly Angler would trigger off of his own effect if he worked like Sonya and itâs the same wording. An aura canât apply until after a minion has been played. I donât think that fits how Hearthstone orders effects, but itâs consistent.
Like people have said Sonya is now in line with other cards like her, Underbelly Angler being an example. I know itâs supposedly âFunâ to have her that way but keeping her able to duplicate herself would just break the game down the line. Youâve had the âFunâ with her at the release, time to move on.
Iâm a bit biased as Iâve also been playing rogue but intended mechanics aside, I actually think pre-âfixâ Sonya was fine as it was.
The combo is harder to pull off still than the other otk decks that exist right now. For 25+ damage you generally need 8 mana, you need to set up through playing Sandbox Scoundrel, you still need around 5-6 key combo cards and to do 25+ damage the animations will take the entire of your turn, so you have to âgoâ as soon as the turn begins leaving you little time to calculate damage. Itâs also obviously vulnerable to things like rat too.
Paladins can otk just playing their standard tempo game.
Itâs also a lot harder surviving as rogue to pull it off than say the lock wheel deck that can get their otk off easier imo.
First off we arenât talking about game balance, weâre talking about game mechanics, so comparing is off-track on this discussion, and no leaving Sonya the way she was is not healthy for the game you could never give Rogue any 4 cost minions again and you could never allow a rogue to get some powerful minion/spell to 1 because then they just win.
Better Go ahead and change metrognome then since when played at cost 1 it activates itself too.
Or fighting promoter and the list of Minions who can fullfill their own condition when played isnât small either.
If anything iâm grateful for people pointing that there are also cards who donât work like this but calling it changing âHow hearthstone worksâ when we have big lists on both sides is not really nice.
Guess it is time to see if is everything changed or Just Sonya.
Except Fight Promoter is a battle cry and you have to buff it for the BATTLECRY to go off. But sure letâs make that, totally, not an apples-to-oranges comparison.
Edit: They also changed Metrognomeâs effect to not work on itself, so thatâs totally false.
- 2023-05-12: Fixed a bug where if Metrognomeâs cost was reduced to 1, it could trigger its own effect when played.
uh metrognome bug was fixed too months ago
and you are lying about fight promoter effect i checked it and it isnt a "after x happens " effect so im going to assume you are lying about that long list of minions with the same text as sonya working as the bugged version of the card