Devolving missiles, Blizzard nerf these pls

So the concept of these missiles are really cool. However, The fact that they are a 1 cost mana card is extremely op. When paired up with as Sorcerer apprentice it turns into a 0 mana cost that can literally obliterate your board after working so hard to secure a win, that you end up losing because the mage whipped out at 1 mana card.

I think this card should be set at 3 mana cost. I think a 3 cost would be fair considering it shoots 3 missiles I had 2 16-16 mins on the board, the mage discovers a spell that just happened to be devolving missiles. throws it out at 0 cost due to the handy little apprentice and both become 1-1 imps on the board.

Or if you insist at keeping the cost at 1 mana, then have the card only shoot out 2 instead of 3.

Really cool card, but extremely overpowered at 1 mana cost.

17 Likes

Devolving missiles is overpowered but having 2 16-16 2 mana minions is totally balanced and fair and reasonable.

Just another “This card beat me so it’s broken” whine thread.

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Well GeminiElips,

Nice name btw, wonder where you got that. This is not a whine thread. I"m not crying or saying how I’m going to quit the game.

Like I said, I really like that card, I think it’s a fun card and makes the game challenging. I’m not upset that I lost the match. I"m going to lose 40 -45% of my matches anyway, but I firmly belive that the card is overpowered at 1 mana cost. I included what happened in the match to explain my position for why I think the card should be nerfed and offered possible options of what the card could look like if it were to change. This is not a “This card beat me so it’s broken” whine thread. This post is meant to be engaged and offer possible options in a constructive manner that does not throw unnecessary toxicity towards other players or other classes.

But thanks for your input and your maturity.

6 Likes

the card is only good if you over invest in 1 or 2 minions

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I wonder what it would look like if it devolved the minion, but allowed the minion to maintain any spells that was cast on it.

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There is nothing wrong with the card as it is RNG, just like everything they give mage these days. Sorry you lost.

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My Devolving Missiles always hit the wrong thing. Doesn’t feel very OP, to me. shugs

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I think the issue in this example was Sorcerer’s Apprentice making things cost 0, not the spell in particular that was reduced.

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still effects other metas, like in arena, that and the new flame walker is instalose

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Lol another “I lost to a 40% winrate deck anything I lost to should be nerfed until I can kill these decks” thread :joy:

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The rng effect on the card makes it not overpowered at all, half the time it hits targets you don’t need it to hit and leaves the one big target on board

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lol, Like I said, I’m not crying the blues… I just made it into Dimond. I’m pretty happy with the game. People on here are going to cry the blues and blame this or that. I generally do feel that this card is overpowered, and that is my personal opinion, something we are all entitled to have.

I always find is hilarious how you state an opinion and others jump on your making it sound like you’re crying the blues or whining, when I’m not… I’m on my way to legend and I sure as hell won’t be winning all the games along the way. :slight_smile:

No overpowered 1 mana card is going to stop me from getting there.

:slight_smile:

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This card will get nerfed. I’m calling it now

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I absolutely agree that it will.

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I mean devolve costed 2 , and didnt randomly get 3 minions , got all of them .

Why do i have a strong feeling this is a whine thread made by a libram paladin player ? And an even stronger bias against mage , even tho shaman uses that card just as much , yet people mention mage :rofl:

I never had an issue with devolving missile nor devolve but i dont play libram paladin or priest , the only 2 classes that currently really buff there minions…

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Hey Lyryal,

Nice name, wonder where you got it.

What are your thoughts about people that make assumptions?

Out of all the classes in the game, the class that I play the most is mage. My second most played class is Priest, then it is Hunter, followed by Rouge, Druid, than Paladin, and I play all the others, but that is the order of my most play classes.

You always hear people say, Play 1 deck to legend. However, I find the best way to learn how to play, and to have the best understanding of each class is to play them all. I don’t have a bias against any class as I find they are all good in their own way. And it is my personal opinion that this card is over powered… And yes, I play mage the most, imagine that.

But thanks for your input and your maturity.

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Mage’s other cards are bad, it can hit one thing 3 times and increase its stats, very RNG based. Only good against buff and heavy minions. Mage has 40% winrate, the card is the only good thing they got. And it’s an epic card. This can be worse than devolve.

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It will probably get nerfed after Mage or Shaman reposition in the meta. Right now they both apparently are not dominant, but it is also the most dangerous and absurdly powerful card in both classes, and it limits many other classes’ archetypes.

I would say the only reason it hasn’t gotten more attention is that Mage and Shaman are bottom right now. Though, as an off-meta priest enthusiast, thank the titans.

1 Like

Okay, your majesty. Tell us your other decks so we can work at some more encounter fixes.

lol… are you having a bad day?

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