Design a new archetype for a class with 7 cards!

Rules:

You have to make 2 uncommon cards, 2 rare cards, 2 epic cards and 1 legendary card to make up a new archetype for a class. You can explain what the archetype is, but the card texts should make everything clear. Don’t worry about something that might seem too powerful, all that can be tested before release!

Let’s see your creativity!

I’ll start:

Priest
Archetype: Benedictions

Uncommon
Benediction of Hope
1 Mana Spell
Give a minion: “When this minion takes damage, restore that much health to your hero”

Uncommon
Priestess of Hope
2 Mana
1/5
Battlecry: Add a Benediction of Hope to your hand

Rare
Deacon of Tradition
3 Mana
3/4
Deathrattle: Return the last Benediction you’ve cast to your hand.

Rare
6 Mana Spell
Benediction of Peace
Make all minions go dormant until your next turn.

Epic
3 Mana Spell
Benediction of Hope
Give a minion “Deathrattle: When this minion dies, return it to life with full health and cast Benediction of Hope on another random minion”

Epic
7 Mana
Priestess of Invocation
5/9
Taunt
When this minion is attacked, steal a random Benediction from another minion.

Legendary
9 Mana
Benediction of Rebirth
Summon all Minions that died this game that had a Benediction. Shuffle a copy of each minion into your deck.

Can’t wait to see what you guys come up with!

2 Likes

Librams but for Priest?

paladin
uncommon still think
uncommon still think
rare
1 mana spell
Silver Inferno
deal damage equal to the number of silver hand recruits that have died this turn to an enemy
fire

rare
3 mana minion
Fire hoop dancer
murloc
2/2
rush
deathrattle: give 2 friendly minions divine shield.

epic
5 mana spell
Fire necromancy?
If a murloc or dragon died this turn, resurrect it in flames(it has rush), it dies at the end of the turn.
Shadow/fire
epic
5 mana Minion
Fearless Fire Whelp Handler
1/8
Battlecry: Give your silver hand recruits whelps as mounts
the mounts are 1/1 in buffs plus deathrattle summon a 0/1 that hatches into 2/2 whelps with rush
legendary
1 mana hero card
1/3
Sir finley of the flames
Start of game:
For the rest of the game
your silver hand recruits
are murloc/dragons.

Hero power: summon 2 1/1 silver hand recruits

Warrior
Archetype: Mortal Strike

Common
Up in Arms
1mana Spell
Equip a Weapon in your deck

Uncommon
Weapon Chain
1mana Spell
give your weapon deathrattle “return this to your hand, it keeps it´s stats” for the rest of the game

Rare
Metallurgy
3mana Spell
Summon a Taunt with the Stats of your Weapon, can´t be targeted by Spells/Hero Power

Common
Deflect
2mana Spell
Any minion attacking you during your opponents turn takes dmg from your weapon

Rare
Mortal Strike
4mana Spell
Deal Twice your Weapon Damage to an Opponent, must target Taunts first. Counts as a Weaponattack, gain another attack this turn.

Uncommon
Training Facilities
Location, 2mana, 2 Uses
your Weaponswing this turn also hits the minions left and right of your target

Legendary
Shadowmourne
Weapon, 5mana
2/2, “Steals part of the Soul of everything it touches, empowering itself and it´s wielder / lifesteal (minions only)”
(->if you attack a minion gain +1 durability, if you kill a minion gain +1/+1, if you hit your opponents face gain +1+1 and permanently lower their maxhealth by 1)

Obviously would need a few more support cards, but i think you get the gist.
Really would like to see a Warrior Archetype (or even a Retribution-y Paladin with spelldmg and weapondmg combined) just focused on fighting the opponent with a Weapon and little on the board.

fixed that for you

1 Like

WARLOCK
Archetype: Demon Summoner (minionless)

Uncommon
Summoner’s Scroll
1 Mana Spell
Discover a demon. Put a Summoner’s scroll to your hand.

Uncommon
Summoner’s Book
3 Mana Spell
Put 3 Summoner’s scroll to your hand.

Rare
Summoner’s Portal
3 Mana Spell
Discover a demon that cost 1mana. Summon it. Repeat 3 times.

Rare
Demonic Offering
4 Mana Spell
Destroy a Demon, Give it’s attack to all Demons on the Board.

Epic
Demonic Evocation
6 Mana Spell
Destroy a Demon, Summon 2 random Demon equal to it’s mana cost.

Epic
Demonic Sacrifice
25 Mana Spell
Lifesteal. Cost 1 Mana less for each Demon that died this game.
Destroy a Demon, Deal it’s attack damage to all opponent. (Minion and Hero)

Legendary
Book of Millhouse
10 Mana Spell
Change your Hero into Jaraxxus. Summon a Jarraxus on board. Put a copy of Jaraxxus to your hand and deck.
[/quote]

Let’s bring the hot stuff.

And yes. I know it’s probably insane and not something to go to the game before testing.

Archetype: Deck destroyer mage

Commons

4 mana
Never Ending Fire
School: Fire
Deal 5 damage. Overkill: Add firestarter to your hand.

8 mana
Meteor Rain
School: Fire
Deal 5 damage randonly split amongst enemy minions. Increase it’s damage by every card you removed from your deck.

Rare cards

Pyromaniac Globin
2 mana
2/3

Battlecry: Add 3 random copies of cards you removed from your deck to your hand. If you remove this minion from your deck activate this effect and lose 2 health.

Angry Firefly
1 mana
1/2

At the end of your turn remove a card from the top of your deck and draw a fire spell.

Epic cards

0 mana
Firestarter

Remove 3 cards from the top of your deck. Discover 3 fire spells.
If you remove this from your deck cast it.

4 mana
Greedy Firefighter
3/4

Battlecry: Add a copy of the highest cost and highest rarity cards that started in your deck to your hand. If you remove this card from your deck activate it’s effect and take 4 damage.

Legendary

6 mana
Khaelthas, The burning magus
4/6

Battlecry: For each 3 cards removed from your deck add a random fire spell to your hand. Deal the combined cost of those spells as damage to all enemy minions.

1 Like