Having played enough and seeing what other people come to with the deck during the time there are 2 things to tell about it.
- It sucks and can’t be even called a combo deck by 2025 hearthstone standards.
That because a game winning combo is supposed to be able to finish a good portion of the opponent decks.
With the nowadays armor output it just does not happen to MOST decks.
It let people annoyed that a card did 20+ damage but no. It does not OTK most of it’s opponent’s due to this being one of the metagames with the stupdiest amounts of armor i did see and unlike the norm this is spread in a really big amount of decks this time.
Anyone wanting a combo deck should just find another combo.
- The math around other cards is wrong if your intention is to make the deck decent. We did let it play enough to know it already.
Being those the problems how someone should fix it?
Give cards that stop it from acting like a combo deck and this can be acomplished by changing 2 cards:
- Shield battery changed from 2 mana to 1.
Shield battery could be separated in 2 cards if you want a slighty deep look on it. Hot streak and Iron hide.
The reasoning that being 2 effects in one card makes it stronger enough to justify the 2 mana cost than those 2 goes down by the window when you notice that the 2 cards we are talking about are 2 cards that did never see competitive play in standard.
Powercreep over cards that never did see play or did only see fringe play is not only good but desirable.
And if that argument isn’t enough protoss is not a card type native from hearthstone but parasitic design making it very unlikely we gonna see anything new made with it that soon if not ever.
- Resonance coil being able to go face
If it isn’t a combo deck like i’m said then why i’m should not be able to close the game in a normal way?
Again this is mage. The class that is supposed to be firing spells at your face.
What usually happens in long protoss mage matches is that the deck pressures the opponent that will proceed to wall up tons of armor like nothing happened and utterly ignore what is happening on the board.
Having a card like resonance coil hitting face will mean that the opponent will have to be smarter on how they control the board instead of utterly ignoring it.
That because when a class needs to play spells to get things going and their spells usually can only target minions. Slow decks get rewarded by not playing minions until very late in the game. This is the textbook definition of incentivizing non interactive gameplay.
So it not only gets the deck slighty better but makes the game more interactive to make the card able to hit the opponent hero in this case.
I don’t know if anyone is interested but if you read it with an open mind and without a conception of how a card or deck should play. You will probably agree that this is a decent solution.