Yup. Generally you just pick up a deck and learn how to play it, but streamers can be good as well.
I’ve had enough success getting 10/30 optimized/home refined card hometweaks and 28/30 card homebrews to top 100 wild/standard before. So i can generally pick up and play things but i have years of playing hearthstone and optimizing and i plan out my deck strategies and have good or better than average deckbuilding skills with 7 years of legend hitting experience on f2p/hometweaks that sometimes felt more powerful than the t1 lists.
But that could just be bias speaking when you play the same deck and hit a 20:4 80% mirror match winrate that should be 50%.
Sometimes i still have to run out the greed though, i enjoy playing greedy but sometimes you have to adjust to the pace of the metagame. I had to optimize a deck away from really greedy 16-20 attack and 50-70 armor t8 plays with tons of cloned minions to aiming for 30 dmg turn 6/7 lethals.
Because the metagame was just too fast and the attack was getting wasted on taunt minions and wasting draws anyways.
Generally often you want to figure out what your win condition for your matchup is.
Are you aggro?. Aim to figure out how to kill them before you run out of steam / play to your outs.. You can’t usually always outvalue control decks by trading as aggro, but sometimes value trades allow you put more pressure.
(Value trading example: If you have a 4/3 and your opponent has a 4/2 and you have a 2/2 with rush, trading might be more value. But trading a 4/5 into the 4/2 might be a waste of time if your opponent is 10 hp left and the 4 dmg means you get lethal in hand.)
Other decks usually vary.
o Mech rogue might had wanted to combo magnetics and create big and ludicris, difficult to deal with boards.
- Just because a tech card exist, doesn’t do much if your matchrate win % is still less than 50%.
- Mech rogue was apparently countered more by Pure pally (60% vs rogue wr / +10%), due to a 2 mana 2/3 that turned mechs into 1/1s. Over Starfish / Priest (55% vs rogue /+5% wr). A 4 mana 2/4 that leaves 2 bodies to remech.
Generally the objective of most cookie cutter decks is either kill your opponent before you run out of steam (aggro), or outlast your opponent until THEY RUN OUT of steam. (Controly / Midrange/Otk).
You can also play for tempo. Some decks very care much about using every bit of mana. But tempo can matter like 80% of the time. All the value in the world means nothing if you die because you got greedy. I have a bad habit of going for 50 dmg over 30 dmg in my decks. XD.
But i just like having 20 attack a turn on a homebrew lmao. (Though, that’s the dropped version for a 2-8 attack tempo version that’s less dramatic, but 2 turns faster to lethal and has less dead draws…
Plus, 80% of the time that 20 attack gets sunk into a 3 body taunt wall in wild anyways lmao. Sometimes KILLING your opponent is better than greeding a greedy defense lol, no matter how anticlimaticly or boring.
)
I don’t care about rank anywho at this point, it’s just dust collection. But as time goes on, d5 to legend shifts from “OMG, this is the hardest struggle of my life, i’ve done 100 games, it’s so hard, but im 52% winrate, eventually i’ll climb” the first time to. “Lmao, d5 to legend, finally, easymode, my favorite! time to go 20:4!! It’s so nice to get a bonus without matchmaking forcing me into 50 50s!!”