Deck build: is there such a thing as too much tech?

How to know if you are over?
What is the right way?

Why in the first place you need it ?
Not able to enjoy the game without them ?
These TECH cards does not solve anything. Waste of precious space in card collection and the deck.

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Skulking Giest is nice in Wild…

it costs 6 mana ! and by that time on 6th turn you are dead

There is never too much tech
Everyone knows 28 tech card quest shudderwock shaman the best deck in wild

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I usually put about 1-2 tech cards in each deck, with specific targets against harder to win match ups. Like silence for my agro decks or as someone mentioned, skulking Geist in my midrange deck to counter infinite decks

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  • you can NOT counter Jade + Galakrond Shaman that runs Heart of Vir’naal
  • you can NOT counter Druid with Ossirian Tear

There’s definitely a line where you start including “too much tech”, but I’m not sure where the exact line for that is. Choice of tech obviously depends on your deck’s strengths and weaknesses as well as the meta, but the ones I’ve found to be the most useful lately are Loatheb (great against Priest, Mage, and Mecha’Thun) and Albatross (excellent against Reno and Res decks).

You typically shouldn’t waste tech slots on corner-case decks like Jade Shaman, but since you asked:

  • Dirty Rat
  • Boompistol Bully
  • Pressure (seriously, I played this deck for a solid three months. It folds to any competent aggressive deck, and that’s why Jade Shaman is roughly Tier 4)

??? Can you give us some more info? “Quest Druid” is a pretty broad category and doesn’t specify a deck’s strategy. Since I assume you’re talking about Wild, you should know that something upwards of 9/10 Quest Druid decks in Wild are dependent on Jades and can be tech’ed against with Geist, just like a lot of other decks.

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Tech cards are useful when the meta is relatively stable and you can accurately predict the kinds of decks you’ll face and the sort of threats you need to answer.

It’s also a moving target. You can’t really know except through experimentation whether you’re facing a threat often enough to tech against it and it’s going to change day by day if not even faster.

So for example, if you face a lot of dragon decks, Dragonmaw Poacher starts to make sense as a tech. If you look at HSReplay, Mech Paladin is now on top, so if you find yourself facing a lot of mech decks, maybe an EMP Operative might make sense. But you have to weigh the times you don’t queue into a match for that tech and how bad of a card is it in those situations.

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and this is it …we should not

Your exact words were:

That’s why I wanted to help clear things up. If you already agree that you shouldn’t tech against corner cases, there’s no reason to bring up said corner cases and claim that you outright can’t.

I do not see any corners you speak of .
These mechanics are given by Blizzard / Team5 and players use and abuse it.

No claiming here. All rights belong to respective owners (c) (r)

dont try to tech against everything
is a good idea to choose a tech which gives you an answer to as different decks as possible
in wild geist is a good one because it hits many different deck types

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Corner cases are rare or uncommon events (in this case, different matchups). Jade Shaman fits that bill perfectly. You shouldn’t tech against (or even prepare for, tbh) decks that literally don’t even show up on the radar:

https://www.vicioussyndicate.com/wild-drr/wild-distribution/

Ah, a troll. I c.