…But well thought out doesn’t cut it for 2022 decks.
Blizzard, who have a terrible reputation for blindly pinning a tail to the donkey when it comes to card design… Actually put in a lot of effort this time to make sure that Death Knight was well thought out and implemented in an interesting way.
I think Blizzard should remove all of the cards for Demon Hunter and remake the class with a similar level of effort. This would require an admittance of wrongdoing (which Blizzard is remarkably terrible at doing) but we can dream, right?
I would like to see some of the board clear slightly nerfed (Corpse explosion increased to 6 OR a possible cap as it’s virtually an entire board clear on turn 5) and maybe Soul Reaper dropped to a 3/3 as increasing the mana cost may be too prohibitive. Other than that, it’s not that bad of a deck once you figure out how to deal with it.
This argument is really getting tiring now. DK only performs low because it shuts down an archetype (aggro) and DK is one of the most frequently played classes at the moment. Noone is playing aggro because of the popularity of DK, thereby heavily skewing the decks effectiveness stats. Don’t know how many times this needs to be said…
So your point is that DK’s removal matches up poorly with what’s actually strong in the meta atm, and as a result it is impossible to figure out if it’s strong or weak?
Multiple pro players have made statements that dk is too weak in the current meta. Two of its specs perform poorly and its hardlocked into a control playstyle, which is inferior to current decks.
It’s reasonably strong, but the meta is hostile towards it. Aggro will probably become more popular as people figure out the fastest lists that can slap the current combo decks down, at which point the meta will be much friendlier towards DK.
Bro are you seeing what you wanna see? I’ll try and break it down easy for you.
-DK is very strong against Aggro, it’s basically a “feeder” archtype for it
-Currently DK is one of, if not THE most popular deck being played, regardless of it’s win-rate.
-Noone with common sense will play an archtype (aggro) that feeds the most popular deck in play. DH another one of the most popular decks being played also dismantles Aggro.
-With Aggro basically not being played at all, DK does not have it’s “feeder” decks to help influence winrates in a positive direction.
DK is only weak because NOONE is playing Aggro to help feed it wins. You literally confirm this in your next post. Stop sniping me and then contradicting yourself within 10 seconds, it’s getting tiring now…
DK is a good anchor to balance the other classes around I think. Nerfier the outliers should bring it more into equillibrium, but it’s probably not gonna really take off until the set rotation.
Look, I can’t speak for everyone, but I’m somewhere near 50% Rogues, 25% Demon Hunters, and like 10% Death Knights in Diamond over the last couple days. I’d say that, between the nerf to Sire and the popularity surge of DR Rogue, DK got absolutely crushed. Atm the best answer to DR Rogue is Undead Priest, which is also bad for DK.
So you’re arguing an archetype that died a few days ago should be nerfed based on what? The fact it’s good against one type of deck that might continue to not exist after whatever balance patch happens?
Nah, you haven’t explained why this needs to happen now. If Aggro emerges that overcomes everything that’s not DK (since you believe it’s the ultimate counter to aggro) then I want Blood DK keeping it in check. If an Aggro meta doesn’t emerge, nerfing the cards isn’t important. Because the class demonstrably can’t hang with what’s on the ladder now. So I don’t understand why you think it needs to happen now.
Edit: Unless you mean “We good yet?” in some kind of belief that I’ve gotten hostile? Because we good in that regard.
DK has 4 of the top 8 decks being played right now in terms of playrate. YOUR personal statistics mean nothing in this discussion when speaking about GENERAL playrate.
I never once said anything about nerfing Aggro. Again, you see what you wanna see.
Explain what needs to happen now? All I said was it would be nice to see some board clearly slightly nerfed to allow an archtype to see play. Completely shutting down an archtype isn’t keeping it in check, it’s burying it. Again, you see what you wanna see. You are just completely delusional honestly.
Imp warlock has 63% winrate against blood dk. Pure Paladin had 54% winrate against blood dk. Aggro druid has 34% winrate vs blood dk. Of the three main aggro decks in T1, two have a favoured setup, and druid is not terrible. It is absolutely possible to aggro win against the DK on the board, and their win condition to not loose is basically Bloodboil turn 5 (or more rarely, a stacked corpse explo), which is an absolutely fair win condition to have considering its 2 cards in a 40 card deck + some potential early discovers.
I don’t understand how you can be putting pressure to nerf the Boardcontrol of DKs when controlpriest exists. They don’t even have a quest or xyrella to really punish you.
Not a pure Aggro deck and it runs Divine shields which is the heaviest counter to DK
Implock is a mid game aggro deck as it heavily relies on Rafaam which also brings in the rez mechanic which IS a counter to DK.
Yes that is a terrible winrate, a lot of decks worst matchup rates are around that percentage.
Do not resort to “whataboutism”
Gonna ask you to stop sniping my posts, considering you’re clearly an alt account of someone else on the forum as well, and I suspect who it may be. You will be ignored on the next one, thanks.