It’s true, I’ve actually known some folks that get actively frustrated if their opponent isn’t playing a meta deck.
Personally, I enjoy seeing both jank and meta decks whenever I play off-meta stuff, so generslly the less tryhardy portions of ranked are just fine for me. No one’s sweating at me too hard (most of the time) and my wins still count toward portraits.
I’m not a try hard by any sense of the word, only at rank 17 right now, but just now a shaman beat me because he had three hexes. Once he had played the first two, I put down a big threat, but he hexed it and won because of that. He discovered the hex from a lackey he had gotten randomly from a card generated by another card. I lost purely because he got lucky, and I hate that. You might like the “clown fiesta” but most others don’t.
That’s why I linked that suggestion of a game mode where you can play with custom rules.
If you don’t like Discover you shouldn’t be forced to play against it if you can find enough people that like to play how you would like to. Just like I would love it if you could play pre-nerf Yogg and I know there are others that feel similar. It would be better for everyone.
Ita not about being a tryhard, it’s about not wanting to get f-ed over by rng, it doesnt feel good to lose to rng and to make a hero card centered around rng just shouts bad design. I do not need more rng in this game, soon itl become flip a coin to win the game, maybe thats your thing, its certainly not mine and most players though and if you want rng go battlegrounds there you can get your dose of it. For the record not saying rng by itself is bad in a ccg but too much can be bad.
I don’t have a problem with prefers Yogg. It’s a risky play, and has probably lost quite a few games. I have a problem with ring cards that can’t hurt you in any way. When that shaman played ethereal lackey, there wasn’t a chance that it would hurt him. All RNG should have a downside, and discover changes that.
Do you guys don’t see the link? It’s about a play mode where you can play whatever way you want. If you don’t like RNG then you could just make custom rules like bans or so to counter that. I’m sure many out there would be interested in different kinds of modes where RNG is limited or completely gone or maybe even in whatever way else you want to play the game.
And why do people always say “filp a coin”? I guess that’s how it feels to a “tryhard” but it’s not about that for someone who just wants to have fun since just fliping a coin is really boring. It’s about… well, “fun”.
For me fun is trying to do my best with what I got and just “enjoying” the experience of what’s happening. And I mean Battlegrounds is kind of a completely different game. Yogg doesn’t even do random spells which could do all sorts of weird things. Not saying it’s bad, but it’s just not in any way normal Hearthstone.
Yogg Box Is my favorite card in standard lol. It’s literally chaos in a nutshell, the power to turn the odds or completely flip you. Risk/Reward play. Reno hero power should have been ‘cast 10 random spells’. If we are gonna do this madness, crazy, insanity spell thing we might as well go full yogg incarnate.
Some quality control is lacking, I will not forget how messed up the Battlegrounds patch was. Golden cards causing incomplete decks, Squelch not working, rerolling quests not working, some more stuff…
This followed right after we had to endure Evolve Hare Shaman for too long
Still, devs shouldn’t take all the blame, also the player base is propagating through the meta faster than before
Yeah, that’s why I said “tryhards” with quotation marks. I personally mean kind of anyone who plays it competitively in a serious manner. They are trying so hard that they would give anything just to win including playing “OP” and “broken” stuff because finding and abusing that is exactly the point in competitive play since by doing so you’re more likely going to win.
I on the other hand just like to have fun doing and experiencing crazy stuff. So people that take this game “too serious” are quite “annoying”. Just look at the Yogg nerf. Was that really necessary? For competitive play? I guess so. For having fun? No. Not in any way.
I’m just very glad that they actually made the Amazing Reno truly amazing for all the fun that can happen there.
And it’s not like the other two mage cards we got in Galakrond’s Awakening are in the same way all about RNG Clownfiesta. I would call those cards “tryhard cards”. Oh, wow. Look at that. I played 14/12 worth of stats for 7 or maybe even less mana (with Elemental Evocation). Or wow. My Hero Power is now Frostbolt without the Freeze. I’m not saying those cards shouldn’t exist (I even quite like them for what they’re doing after trying them out), but it’s not like the “tryhards” didn’t get stuff to use which isn’t a complete RNG Clownfiesta.
At the end of the day we’re just very different and all I can say is that maybe there should be a “competitive” version for people like you out there.
But I for one am certainly looking forward to play with the Amazing Reno in his full RNG Clownfiesta glory. And as I would say: Like it should be.
Because it’s mega scummy business tactic that lured the majority of people into buying because they stupidly decided to trust that blizz would provide an adventure of quality cards.