How do you deal with decks that bring you to 5 hp on turn 3? honestly i don’t think there is anything I can do against aggro classes like demon hunter and paladin. (yeah, not decks, classes. There exist only face paladin and face demonhunter it seems)
There’s litterally nothing i can do but rope them every turn as i’m at 5 hp on turn 4. There isn’t even any TIME to try and counterplay.
With things like crusader aura and the 4 mana destroy all other minions spell, aggro paladin does not have ANY weaknesses. Is there a way to defeat these aggro decks?
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Pray you get some early defense cards and pray your opponent draws a bad hand.
I hope all you face is aggro decks if this is the way you react to them.
You deserve it!
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What does your deck look like? Is it equipped to deal with early aggression? Do you know how to mulligan correctly for aggro? Are you playing for board in the early turns?
Pure Paladin is overpowered to some degree right now but if you make sensible deck building choices, they are still beatable.
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Nah bro aggro decks have 100% winrate, data websites confirm
Oh wait no they don’t
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Yeah for example best deck to Beat aggro paladin is another aggro paladin deck.
Now that is example of great balance… NOT.
I’ve said this a few times now. Try the highlander blood DK. I have a positive win rate against ALL aggro to platinum 9, but I had only a couple bonus stars so the climb is slow. I’m happy with that result actually because I play so little constructed, I usually get my card back and I’m out.
I can usually out sustain Arcane Hunter, all Paladins, and shadow priest.
I lose to RNG nonsense mage, Plagues sometimes, and taunt warrior .
Mulligan for vampiric blood, the one drop that does 2 damage, body bagger, or blood boil. Put more vampiric blood or blood boil in your etc. give it a shot.
Can easily pick out the angry aggro players lol
Honestly, anyone who thinks being dead by turn 3-4 is healthy gameplay does not know what they’re talking about.
Yo, did you want help with this or just want to let the forum know you’re angry? Check my previous post and answer the questions if you want some constructive feedback.
when i die that early my thought is my opponent got lucky. if it continues i conclude either my deck is bad or i am playing it wrong/badly. at no point do i think the game should change so i can keep playing this bad deck or bad playstyle. guess that’s just me.
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This is a strawman. The average game for an aggro deck lasts 6-7 turns.
Sources: https://hsreplay.net/decks/q6GnADkMCjGGeGB9i5XdCb/#tab=overview
https://hsreplay.net/decks/1CiTIsZ8XU5j3pbYAH17j/#tab=overview
I’ve said before the /decks/ section is worthless and I want to emphasize that this isn’t great data, but it’s the most popular decklists for the two biggest aggro decks. Turns per game is 7 and 6.5, maybe at higher ranks its more like 6 and 5.5 but the point is that 3-4 turns is just not typical.
Anyone who thinks being dead by turn 3-4 is currently gameplay does not know what they’re talking about.
this COULD be someone’s experience though. especially if they are playing a bad deck in a hard pocket meta. somebody is on the far end of that bell curve.
i agree it is wrong to extrapolate it as everyone’s experience.
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Let’s stop pretending that the outliers on the tails of the bell curve are “the experience.” They’re not and I don’t care about them
Like stop being so fast to complain about things and play a bit more first, chances are you’ll regress towards the mean
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sorry edited on ya trhere
Sorry guys, the Paladin nerf we are getting looks absolutely pitiful 
I mean it’s the typical gameplay loop when your turn 1 is do nothing. Turn 2 Hero Power Emote. Turn 3 and 4 nothing or some greed value play that does nothing to develop your board or shrink the opponent’s board. The typical play style trap many people fall into when they are control freaks and believe games should start on turn 30.
I resent referring to such players as control freaks. They don’t deserve that distinction. A real control freak is clearing minions starting on their first turn with First Flame. Obsessively clearing the board EVERY single turn. Doing nothing and allowing the board to build up isn’t control, it’s the absence of control. These people you’re speaking of aren’t control players, they’re delusional poseurs who sully the majesty of control with their blasphemous lies.
A good midrange deck does fine against paladin you do not have to play aggro. All you really need to do is make sure your deck has a way to get a minion on the board by turn one or two. So actually, have in your deck some one or two cost minions, mulligan for them, and make appropriate trades when they get minions on the board. Fairly often when playing a midrange deck you will have a few higher mana costing cards that have a large impact in your hand when your paladin opponent runs out of in hand cards.
Remember paladin does not have many cards that deal damage directly to the opponent’s hero their big burst comes from buffing minions. It used to be you could play taunts and you could survive at one health pretty easily, but some of their new board clears make that a little harder. Try adjusting your deck, different mulligans and/or a different method for trading minions and I am sure you can adapt to facing paladins.
If you are playing a single class or deck, let us know so we can give advice. If you just want to beat those decks and don’t care what you play…
The options are certainly out there if you want to beat up on aggressive decks.
1 Like