This is beyond infuriating. Time and time again, I drop to bottom 3 for the first time in the game, don’t get the dead guy. Next turn, no dead guy again. Next turn, ONE new player falls into bottom 3 - at this point I should be GUARANTEED the dead guy. Nope, new player gets it his first turn down here. Next turn, same thing - one new player down, he gets dead guy. I end up dying because the game literally skips me 5 turns in a row. This happens ALLLLL the time and it’s so dumb. It can’t be that hard to code the game so this doesn’t happen.
I don’t know how they fix it, but your suggestion won’t work because often times the bottom player is someone who tiered up high in exchange for damage. Therefor, they end up with a massively strong board and sit at the bottom. If you gave them the ability to farm dead people while also having the high roll board it would be a tactic that would be massively abused.
With these snomolies, 1-2 two people quit almost asap, every game. I’ve gotten the computer 3 times in a row sometimes, at the start. So, I could just do whatever nonsense I wanted.
So dead guy fights can be a bit confusing.
As far as I know, it’s a roll of the dice. Typically, you’d need to take damage, or be at the bottom of the leaderboard, in order to qualify for a dead guy fight. Then it’s a toss up between the few players at the bottom. But at least you qualify. If you’ve just fought the dead guy, you can’t qualify next round.
As always, be careful what you wish for
depending on how far along you are, dead guy may have a board that is a counter to yours, and hit you!
Strange, I swear I’ve gotten the comp up to 3 times in a row. Maybe was a glitch? This was just yesterday, mind you. I was quite surprised.
No you haven’t. It’s actually impossible to get the dead player 3 times in a row, even twice in a row.
It seems you’re confused about what I’m suggesting. The player that tiered up and sitting at the bottom wouldn’t have any further advantage. As it stands, if the bottom 3 don’t rotate, the dude that tiered up early will get his shot at the dead player every 3 turns regardless. Changing it so players that drop down into bottom 3 ALWAYS get priority on a dead player turn before anyone else that’s been sitting down there will do the exact opposite of what you’re saying.
If you say so. I’m not going to argue about it. Perhaps I just got them every other turn 3 turns in a row and it was still uncanny enough to stick in my mind, but I remember being quite shocked. Ohh…you know what? Perhaps my next opponent left during the choosing phase?
Yes, they absolutely most certainly would.
Being able to see the ghost, guaranteed, for 1 out of every 3 games is an absolute monstrosity of an advantage. You’re free to tier up even faster and also free to dig for minions with zero repercussions on those turns.
Perhaps you don’t quite understand how advantageous it is to face the ghost 1 out of every 3 turns. It would be amazing. Game defining.
You can face the dead guy multiple turns in a row, however it’s quite rare. I can count on one hand the number of times it has happened to me, on one hand. Never 3 in a row, but 2 in a row maybe 4 or 5 times. Always when there are between 3 and 5 players left.
This was actually quite early. I’m thinking I got computer, then my opponent left during the choosing phase, then I got the computer again.
I believe you. Messed up things happen in this game, on a regular basis! The more I play, the less often I’m surprised when something whack happens.
How are you not understanding this? Sitting in bottom 3 permanently right now, as it stands, you would get dead guy every 3 turns fairly consistently. If they made the change I’m asking for, where the players that are NEWLY dropped into bottom 3 are guaranteed a dead player BEFORE anyone that’s already played them, it would make that player that tiered up early and is sitting in bottom 3 get the dead player LESS often.
You’re literally contradicting your own point by disagreeing with me.
This isn’t true. Who you get matched up is completely random. That’s why you’re not making any sense
Bottom line, you SHOULD get matched up against everyone once every 8 turns until two players are dead. You should never face the same player twice until turn 9, unless it’s literally impossible to set up. Bottom 4 and full random are both bad methods.
I totally understand this frustration, especially when it seems RNG isn’t in my favor for the lobby. However, I do recommend looking at the history of the other opponents. A lot of the time the explanation is there. I do get sometimes it can feel you are progressing by the tips of your toes and facing the ghost would be a huuuge relief for pushing forward. Also, just because you’re facing the guy at the top of the list doesn’t necessarily mean you’re facing the best in the lobby at the moment.
Just invest your money as best you can if you think you’re about to fight someone stronger. Personally, if I know I’m about to take a hit, I try to think how much of a hit it will be and figure out if it would matter if I add to my board or just level and take some damage.
How are you not understanding this?
In order for you to understand how this is a bad idea, let’s look at the CURRENT state of BGs.
Right now, anomalies aside, we have a damage cap of 15 max a hit. This was recently increased from “once someone is eliminated” to “once four people are eliminated”. Do you realize how INSANE it would be if your idea was how it is? You could just spam the tier button and be the strongest in the lobby by turn 10, especially with high rolls because you know you’re going to face a ghost and can plan it. It doesn’t feel fair at all.
This isn’t true. Who you get matched up is completely random. That’s why you’re not making any sense
In order for you to understand how this is a bad idea, let’s look at the CURRENT state of BGs.
Right now, anomalies aside, we have a damage cap of 15 max a hit. This was recently increased from “once someone is eliminated” to “once four people are eliminated”. Do you realize how INSANE it would be if your idea was how it is? You could just spam the tier button and be the strongest in the lobby by turn 10, especially with high rolls because you know you’re going to face a ghost and can plan it. It doesn’t feel fair at all.
I can’t tell if both of you just flat out don’t understand how the game works, or are just being intentionally argumentative for the sake of it. Let’s look at how it works today:
If you bumrush to bottom 3 by tiering every turn, and there is a dead player in the lobby, you have a chance to fight this player every turn. The only players that CAN fight the dead player are the lowest 3 health players. THAT’S TODAY, CURRENT WORKING SITUATION. If you’re not in the bottom 3 players, you have a 0% chance of fighting the dead player. Are we on the same page? Guy tiering is is guaranteed a shot at dead player as long as he stays there. Ok good, let’s move on.
My fix, where players NEW to the bottom 3 get priority on playing the dead player makes it so as long as the bottom 3 players are shuffling like they normally do, the guy shooting to the bottom and staying there will never get bottom 3 after his first time. He gets dead player, next turn someone else does. In today’s scenario, if he’s in bottom 3 still, even if the other 2 players in bottom 3 changed, he STILL has a chance to fight the dead player again. My fix? These two new players have priority over him and he CANNOT get it that next turn. Next turn has another new player in bottom 3 with him? He’s pushed out ANOTHER turn guaranteed.
Spamming tier and having a shot at the dead player every turn (HOW IT IS NOW) is way more abusable than my solution, where there’s always new players coming to bottom 3 that can priority over the guy spam tiering and hoping to keep playing the dead guy. I really don’t understand how you two are having trouble understanding this.
Who you get matched up is completely random.
It isn’t random.
You have to have two turns before you can play the same player, and this matters when we see who plays the ghost.
The ghost only happens when there is an odd number of players remaining.
I understand that. You don’t play the same player twice in 3 turns. Beyond that, it’s random. He’s basically saying only bottom 3 face the ghost. I’ve been 1st place facing the ghost when there are 7 players remaining so I’m not sure where the disconnect is.
He’s also saying you have a chance to face the ghost every turn, which isn’t true. You’ll never face the ghost guy twice in a row ever.
my opponent left during the choosing phase, then I got the computer again
The game choses who’s your opponent at the beginning of the shopping phase. If your opponents concedes you will face them as a dead player, but I wouldn’t count that as facing the dead player twice in a row. The game didn’t match you twice with Kel Thuzad, it matched you with a player and is not programmed to rematch players if one quits (and it’s a good thing)
I’ve been 1st place facing the ghost when there are 7 players remaining so I’m not sure where the disconnect is.
You were top 2, then your opponent conceded the game during shopping phase ![]()
A game can only end after a fight, not during shopping phase
You don’t play the same player twice in 3 turns.
That’s the general rule But I’ve had an exception countless times that really bothers me.
That rule is still true when there’s only 3 players remaining. You will face player A, then player B, then Kel’Thuzad, rince and repeat.
However, it’s totally possible that you play players A and B just before the top 4 player dies, and you will be matched against player A even if you played against them 2 turns before. Player B will play against the dead player even though they sshould have play against player A
It may be because “who fights the dead player” gets the priority on “players don’t fight more often than every 3 turns”
Sorry, I meant twice in two turns.
I’ve never once faced player a, then b, then a again unless it was end game and you’re the last two.
Other than that, you’ll never get the same opponent within 2 fights.
I don’t know what OP means when they say you have a chance to get the ghost every turn. You do not at all.