Darn this game is UNPLAYABLE without spending money

Who is this? I would be interested in watching.

His name is Tars, a famous streamer in France because he’s valuing fun over try hard.
Sadly he only streams in French.

He’s streaming on the SolaryHS channel (a channel with both French proplayers and entertainers)

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this is why i don’t take you seriously. and why every time we’re in a thread together you have multiple people calling you out on your stuff. not everyone gets their “feel good” from hs. i have a good irl. happily married, etc. i don’t even do ranked at all for the most part because the only part of hs that interests me is pve and collecting. i do my quests and only do ranked to get the free cardback now. you seem to not understand hs is a game. there is no “wrong” way to play it. and just because you attribute more value to it/cards than there actually is, doesn’t make anyone else wrong. if you hit legend every month like you claim then the cards you don’t have aren’t hurting you buy not being in your collection. some random card isn’t what’s keeping you from the top spot in legend. that’s a skill issue. would probably give you heart pain, but other than the 1st week i get it since i’m doing it anyway, i reroll the play 5 ranked games quest to something i actually feel like doing and then do the quests with my wife. like we do bgs together. or can do standard games. or brawls etc. the fact that legend exists doesn’t matter to me.

that does not mean i don’t min max. i started playing animal crossing pocket go with my wife on the 19th right before i went to bed. i am currently level 45 on it. a couple levels below her. because i have a wow background and know how to search for the most effective things to do. we started playing fire emblem heroes too on the 20th. i already have a full team of fully maxed out 5 star heroes. 28 5 star heroes overall. because i know how to maximize. other than a tiny little bit of pvp you need to do to finish a weekly in feh both games are almost totally pve focused. that i don’t mind no lifeing and making myself as strong as possible as quickly as possible. i am not a fan of “i win” because it means someone else had to lose. i certainly don’t feel superior to others because of a video game. i’m not 15 years old.

Haha yes I know. It’s just that I don’t need re dust right now, so I’d just keep it. I even have millhouse still here.

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everyone’s take is pretty wacky here. it’s either completely fair and you just suck, or blizzard is EA 2.0.

to be clear, it’s not exactly either; the game is definitely money-oriented. as such, the curve entering the game kinda sucks. you’ll basically never play at high levels early on, which makes sense for RPGs or MMOs but is counterintuitive for card games. It’d be like if you had to grind through chess to get all the chess pieces.

however, it’s also not impossible. the biggest thing is that much like an mmorpg, it takes time. like a lot of time. and i dont mean gameplay time, i mean you basically have to log in and play for 5 minutes a week for a crap ton of weeks. it’s sorta like login rewards. eventually you’ll accumulate enough cards to catch up even during rotations (where you lose a lot of your cards).

contrary to what others say, you won’t have the entire collection and that does indeed detract from your fun. anyone else who says “you don’t need to have the entire collection to have the same experience as a paying player” is lying to you; there’s always going to be an inherent difference, and a pretty significant one. however, it won’t necessarily make you less competitive, and it’s not like you won’t still have a good gameplay experience.

there is a minimum threshold you need to reach though, and if you aren’t into waiting that long, then by all means I can recommend other card games that are overall easier to get into collection-wise.

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Yep, your post rings very true to my experience. I’m mostly free to play (I bought the solo adventures because I find them fun) and I feel the frustration of not being able to build all the cool decks I find online unless I cut out all the legendaries and epics. Which of course makes these decks shallow imitations of what they could be.

Yes, I can be competitive with token druid since it requires no legendaries and not many epics, but that gets boring over time. And legendary cards are fun! They have cool designs! And special effects! Yeah, I have a handful of legendaries, but most are not that great (Neeru Fireblade), and I want more.

Nice, je vais aller faire un tour :wink:

multiple people with no experience of the game*

that’s the difference between us, i guess, there’s always a winner and a loser, i prefer to win

i don’t either, i’m an average player and i’m ok with that but when people who know nothing, claim that there’s no other way than the p2w one, especially when the best/most popular games aren’t p2w, it makes me laugh

are you saying mand and theriddler are liars? how dare you !

Please, stop trying to compare applies to Oranges. Be honest. The “not P2W” games you’re citing are Fortnite, not other CCGs

Said by you.

Instead of bickering, how about proposing a legitimate alternative profit system for Hearthstone to work within? I don’t see one that’s vastly different than any other successful CCG. I’d love to read some ideas.

As for pay to win, there’s no debate that you will win more if you spend money. If you don’t, you can still win, but less often. I highly recommend to any F2P players that you do some Googling for some guides on how best to optimize your experience as F2P; they’re out there.

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why would someone only play ccg games? did you sign something with ccg companies?

said by facts

apparently, there is debate

I should say, there shouldn’t be debate. I believe the root of the debate boils down to a disagreement in semantics. That is, how do we define pay to win. Beyond that, agree to disagree on definition – that’s all you can do.

well, if you can get an advantage by paying, it’s p2w: games such as hs and fifa are p2w, fortnite and apex, for example, are not

I’d agree but I think the disagreement arises when people decide to take pay to win in a literal sense. Then the debate is immediately over, because you can win without paying, therefore in these people’s minds it’s not pay to win. It’s a very naive and disingenuous way to look at the term because virtually no games are pay to win by this definition. This is not the definition most gamers are using when using this term.

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he never compares it to other CCGs
comparing it to fortnite its his gimmick

But they both into the very vague and general category of game or more specifically video game. Therefore, in terms of video games, HS can be extremely expensive. When being more specific, and considering the categories in which games fall into, in this case a CCG, HS is somewhat fairly priced.

Going strictly by this definition, Hearthstone is not pay to win, because there are no gameplay-relevant elements that can be obtained exclusively through a cash purchase.

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Perhaps, we need to expand the definition of pay to win to also include games that paying into increases one’s chances at winning matches in a more timely fashion. All can be earned freely, but at the cost of time. Spending money on HS can save us plenty of that time. Some might consider this P2W.

As a f2p player I have a collection of cards, but if I want to expand my collection to include additional high cost epic/legendary cards the only realistic way I have of doing that is to pay money for them. Endlessly grinding for gold is hardly an option.

Perhaps, but then the story gets more complicated. For one, relative to a lot of mobile/gacha games, even the slower pace of F2P card acquisition in Hearthstone is quite fast. And while obtaining a full collection is prohibitively difficult as F2P, the game is entirely playable, even at high levels, with an incomplete collection.

Which is sort of my point: Shakou’s definition of P2W is overly simplistic because it suits his argument, but such oversimplification also makes his argument weaker because it presents obvious holes people can point to. Which, IMO, is done on purpose: I’ve seen enough of these arguments to know that Shakou believes Hearthstone to be P2W, and every argument they put forth is built on that belief, not the other way around.

Which, you know, is cool. We all need a hobby. But it does mean arguing with them about the F2P nature of Hearthstone is like arguing with a devout Evangelical about the existence of God. Pointless, because at least one side of the conversation has no intention of motivation to listen to the arguments from the other side.

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