Curse of agony fatigue? i don't get it?

agony basically reprinted no skill, cast any time version garrote that that does not need 8 cards combo or require you draw your entire deck to screw over your opponent,

fantasy of “agony” with warcraft is spot on perfect 100% agony was all about scaling damage but I just don’t get why it has to be to fatigue damage ? just make it a dot that scales (physical so no spell power) damage separate to fatigue? or print something that counters it ?

some kind of battlecry that transforms spells in your deck that didn’t start there into something else ??

I do understand they are different cards but they feel as bad/similar as each other and are comparable imo.

tldr why the heck is agony causing fatigue, it does not make sense to me ?

1 Like

Because that’s the kind of damage it says it does.

And for the life of me, i don’t see how anyone can lose to a CoA Warlock, i’ve been bullying them every time i go against them across several different classes/decks of mine. :sweat_smile:

2 Likes

I swear this is my most disliked answer “it works the way it works because that is the way it works” I know that.

I want an explanation as to why the developers in their infinite wisdom chose to specifically make it fatigue over something like a stacking dot that is its own thing that does not scale with spell damage as to not reprint now nerfed to uselessness garrote!

its simple, they ran double COA with that woman who gives them a second copy for zero and that guy that shuffles them back into their deck when it dies, as well as prize vendors and the other card that destroys 3 cards from each deck and I have required card draw in my deck that I can’t avoid playing.

all that lead to me taking something like 17 damage per turn when I reached my (accelerated) natural end of deck (I am playing combo)

garrote ?
rogue draws cards to trigger garrote

how is warlock forcing you to draw ?

1 Like

I said above, prize vendor on top of I forget the name, the one that eats 3 cards from each deck ? which is technically drawing cards I just don’t get them. (order matters)

you can easily “draw” 23 of your opponents cards as warlock with built in discard, so its kind of a different way to do the same thing as garrote did.

I suspect he was running ticartus combo too just didn’t draw it.

I think you’re overreacting, because this deck is very rare.

2 Likes

I have yet to see a single one of those decks, but the way you counter it is either

A:Overdraw, if your opponents entire game plan is that one card, you can fatigue them by overdrawing their Agonies

B:Kazakusan after they play the combo

C:Kill them before it kills you

1 Like

looked into this, I am a few hundred gold away from getting the miniset, I don’t know if I will make that much before they pull it from the store, when are they removing it ?

I know they removed the stormwind mini set before I could get enough gold to buy it!

Oh, no, friend. You’ll have at least until the next expansion.

For the previous mini-sets, I believe they’ve pretty much always waited until a week or two before the next mini-set drops.

So, you should have until around two months into the next expansion to acquire enough gold to purchase it.

However, the best place to check is likely the online Hearthstone shop, which currently list the Onyxia’s Lair mini-set as being available through April 4:

Dark portal, ticketus, double felosophy. 2x flame altar. Tamsin, coa.

Now, is that going to happen more than once in 100 games? No. But it can happen.

1 Like

Imagine your win condition depending on your opponent drawing cards you shuffle into their deck at the same time Kazakusan decks are everywhere.

Or at the very least

you forgot the Prize Vendor.

It causes Fatigue damage because they took the lazy way out. They wanted a card that slowly ramps up damage and fatigue already does just that. When they made Curse of Agony they just used the existing ramp up damage effect in the game rather than create a new effect specific to the card.

1 Like

so you wanted them to create a specific card for the scaling damage and add " increase fatigue damage by the same amount " at the end of it …why ???

Warlock never had a fatigue deck, so it was given a fatigue card. lol

Is one word

Is a lot of words

Honestly, it’s probably that simple- when you want to have the absolute minimum in card text to keep the game simple, keywords are pretty handy. If they felt free to include lengthy dissertations on each card like MTG, I suspect we would have a very different(possibly superior) game

1 Like

Laziness. They made it fatigue damage because that mechanic already existed for damage that ramp up. Rather than creating a new effect that acts the same as Fatigue they just used Fatigue. Did i not explain this already? Do people on these forums just not have basic reading comprehension? Never did i mention anything about adding fatigue to the end of anything. I say they took the lazy way out and just used Fatigue because it was already in the game and does what they wanted for the design of the card instead of making some new thing that acts like the ramp up damage that Fatigue does but without adding to the Fatigue counter.

but thats what it does

deals damage an increase the fatigue damage
your idea would just make it a more complicated text to increase fatigue damage than the one we have

I am just answering the question the OP posted as to why Curse of Agony does Fatigue damage. Laziness because Fatigue does this kind of effect so they just used what already existed. Yeah the other reason is that it is easier to explain that effect by just using fatigue damage instead of mimicking the effect calling it something else to have seperate counters for Curse and Fatigue damage and trying to explain ramping damage and have it fit in a card text box.

A way I could think of putting this effect in text to differentiate it from Fatigue is something like:
Shuffle three Agonies into the opponent’s deck. When they draw an Agony add 1 Agony Counter and then take damage equal to the total amount of Agony Counters.

This would probably be much more confusing to people so they just went with Fatigue

honestly I feel like agony should have it’s own counter independent of fatigue and deal its own kind of damage, sure it would be more complicated but how it works now is feels busted.

I don’t know what blizzard has against taking things rogue, deleting them and giving them to other classes but better,

like mill rogue does not work anymore, garrote combo rogue no longer work, they deleted blade flurry from going face then printed a minion for mage that aoes everything including face.

just keep reprinting slightly different stuff everyone hates :confused: