A) Titans vary WIDELY in power. The Shaman titan is essentially unplayable, the Warlock Priest and DK titans are auto includes in any deck.
B) All titans should be untargetable by the player who played them, not able to be resurrected, duplicated, discovered etc. The same issue was felt, at least for me, when legendary spells were added, and Discover had to change rules because Priest would infinitely play Soul Mirror.
C) Yogg is a heinous flavor failure. Why is his mind control targeted?
While, yes, this is a salt post. I do try to keep my salt with actual criticism. I also understand that my feelings may be incorrect or off base. I’d like to hear what other people think, as I am very stupid.
My problem is simple: If you compare them to other Legendarys of the same price, they just do too much. However, then you have cards at an even higher tier like Boom and Brann. Compared to them, Titans can often seem tame. Brann requires a combo, but the power of it is so absurd, and the ease of pilot mirrors it. And let’s not forget that Boom isn’t the only problem. Want 7 Zilliax with lifesteal? Not a problem.
The Shaman titan is one of the best, pretty much an auto-include in any Shaman deck that isn’t heavily tribal focused.
The Warlock titan isn’t an auto-include. Painlock, for example, doesn’t play it.
Warlock one is genuinely unplayable in HL meta, it just gets reno’d away.
This is overkill to solve a very easy problem. If someone is trying to do titan copy shenanigans, go under them with aggro and kill before it can start.
I agree, he made more sense when he was a spell cycle payoff card.
I so rarely see Rogue, Pally, Warrior, DH, or Mage Titan that I don’t remember what they do. When I look at it that way, saying Shamen is unplayable is wild.
*Just looked them up–do remember Rogue, vaguely recall Pally and DH.
So, Rogue is at least more playable than Mage and Warrior imo. Perhaps Warrior is just so strong the decks don’t need theirs?