Alright Blizzard, I’ve got the solution to your Wild format problem.
Wild is not fun anymore. There are a few decks that are so ridiculously good that there is no room for deck creativity. You either play one of the top tier decks, or you lose… hard. That is not fun.
So how do you fix it? Simple. Create a new Wild format that uses 2-4 expansion sets from the past plus the classic set and switch it up every month. For example, this month could be Goblins vs Gnomes, Old Gods, Rastakhan’s Rumble and Classic. Different combinations of expansions every month would give players new opportunities to actually be creative with deck building and it would allow players who have been playing since the beginning to get more value out of their old expansion pack cards.
Right now Wild is broken and even if you fix it, it will likely still suffer from the same problems and the next expansion will likely cause another problem. There are so many good cards in Wild that won’t see play ever again because they don’t fit into one of the broken OP decks.
You don’t even need to get rid of the current Wild format, just leave it alone and add this new format if you want to. Honestly, I can’t imagine that you haven’t already thought of this yourselves. But if you have though of it, why not implement something so simple and potentially so fun?
Please, just do it. It is simple for you to implement because you don’t have to design a whole new mode like you did with Battlegrounds and it rewards the loyalty of players that have bought every expansion pack.
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I like the idea of a third mode that either uses an Arena-like rotating set of legal expansions as you suggest here, or (IMO, better) one that lets you replay different “years” of Hearthstone (so, for example, playing in the Year of the Raven would only allow decks from Un’goro, KotFT, KnC, Witchwood, Boomsday, and Rastakhan).
But that should be consider neither a valid replacement nor a solution to Wild. Wild, I think, is often misunderstood as the format where you go play your old decks. Which you can do, but it’s just half the picture. Wild has its own meta and deck dynamics, and “fixing” that by changing the very nature of Wild (the mode where you can play with all cards) would defeat the purpose of Wild and screw over the players who enjoy the broader possibilities afforded by a more expansive set of legal cards.
So, while your suggestion is not a bad one, it does not really fix Wild.
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I see your point about this not fixing Wild. Honestly, I am less concerned with fixing Wild than I am about adding a fun new mode that allows deck building creativity and the chance to play cards from old sets again. If they implemented this new mode, I could not care less what they do with the current Wild format because I would never play it again. Keep it, scrap it, whatever…
As for you idea of playing different years, that is fine but I like my idea better. If you go back to the year of the Raven, there are already decks built and tested in that meta, so you wouldn’t get to try anything new. I like the idea of getting the chance to build decks using a limited number of sets, with sets that were not part of the same standard rotation. It’s all about playing new card combinations. Every month would be an opportunity to create new decks in a new meta.
Changed the name of the Topic to reflect the idea that this doesn’t fix Wild, it creates a new “Wild” format.
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I agree with kipper. It sounds like a good idea and more game modes never hurt. I like the idea of coming up with new stuff once the standard format gets stale which, when you have one or two dominant classes, happens pretty fast. I think this is a good idea to get people interested again in wild.
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Try to play MtG:A and you probably will change your opinion.
I don’t think Wild should be changed in such a fundamental way, but I would love to see a block rotation format that included a handful of Wild only sets, since this could promote some fun deck building variance and allow new card interactions and play styles to shine. But, right now Wild is pretty much Legacy, and I’m perfectly fine with that.
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There’s a new mode on the way.
Word has it that it requires the use of your card collection.
Iksar mentioned a rotating format earlier this year answering a poster’s question.
So it’s possible. Who knows?
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If anyone remembers the October streamer event that had streamers starting with fresh collections slowly unlocking more sets and getting finite numbers of packs with additional based on their performance, that’s what I wish we could get as an additional mode.
I’d rather see them create Pauper Mode using only Basics, Commons, and Rares
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Until you notice this is most likely zoo warlock or go to home mode.
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Just add an option to Ban a class that you don’t want to play against.
That will solve the Wild problem and create some creativity for those who are tired of playing against Quest Mage, Secret Mage, Jade Druid, Warlock of all types and Mech Paladin.
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Then there’s 10 different metas that they have to worry about and try to balance.
I don’t ever see that happening unless it’s a Conquest format where you are not banning whole swaths of players.
they would have to resort to just banning cards outright instead of nerfing them
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Why? If there is a broken deck that ruins the meta, it’s not a big deal because the sets change the next month. There would be no need to try and balance this new mode. It would require very little work from blizzard.
I was answering the post that precedes my post, from Talagorn.
Your reply makes no sense in the context of his post.
Why would they need to ban cards? If they haven’t needed to ban cards in Wild, why would they need to do it in a format that is more limited than Wild? Makes no sense.
Because cards were nerfed in Wild already.
And a rotational Wild format should not turn into a clownfiesta, nor should it be the reason for nerfs of fringe interactions only broken in that very specific format.
I couldn’t see any indication of who you were replying to.
It makes perfect sense. Banning cards is when a limited format causes a lack of counters because of less variety of tech and favorable matchups. They do this all the time in limited formats in MTG. Also formats like Arena and Tavern Brawl ban cards to help keep those formats feeling fair and not heavily draft RNG reliant. Tavern Brawl will make it so that people are forced to be creative and not rely on the obvious ones and twos to win the game (like choosing Pogo Rogue when you only draft one or two cards).
Since it would not make sense to nerf cards for a non main format, banning is the next step.
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A quick solution would be make a format with no gold nor rewards of any kynd just for those that need the feel of being “creative”, sadly it would still have ppl trying to practice meta decks but maybe it reduces their number.
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