Could the Hunter quest please be nerf’d

It’s absolutely ridiculous that the Hunter quest can be easily achieved just spamming spells.

It’s absolutely ridiculous how much control they have over the board by just spamming spells and then refreshing their hero power.

It’s absolutely ridiculous how much defensive cards they have in terms of ice trap and AOE damage trap.

It’s absolutely ridiculous that this has been going on for some time and there’s been no changes at all.

It’s absolutely ridiculous.

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Hunter and druid are the decks that currently use a lot of expensive (dust wise) cards. If they nerf the hunter quest (they should) it will weaken hunter to a reasonable level, but that disincentivizes people from playing hunter, thus buying less packs. Hunter has always been the braindead class, because its game-plan is super simple. Quest should not be able to reduce tavish’s hero power to zero and should definitely be around 3/3/3, but id say 2/3/3 is more fair.

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YEAH! burn it to the ground

I liked your comment.

I mean I love playing hunter but anything but quest is quite unplayable for me tbf. You can’t play big beasts due to druid and mages infesting the ladder

Beast Hunter is Tier 2 in Bronze-Gold and Tier 1 in Diamond-Legend. That’s far from unplayable.

Me on turn 5 against a hunter with 30 health that is on step 3 of the quest line: guess I am dead

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There’s two main issues, I think, with Quest Hunter.

1.) There’s no room for meaningful interaction. By this I mean that even with the likes of Theotar in standard, there is so much redundancy in Quest Hunter that there aren’t many impactful candidate cards to steal.

2.) The questline can be completed and Tavish played the same turn, meaning that Theotar nor Mutanus can stop it. Even Vol’jin is often unusable because of the shortage of minions Quest Hunter plays. Even if he were, there’s often no enemy minion to target with him.

With the introduction of Renathal, the deck now also has increased survivability. It also has more deck (which is, again, redundant in damage spells) to go through, reducing its likelihood of running out of steam.

Lastly, it’s very boring to play against. For the reasons mentioned in 1 and 2, it should probably be looked at.

It would seem design philosophy has changed since between the time of Mozaki Mage and now. Maybe it has. We have a new lead designer now.

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  1. Go wide and big - Quest Hunter can’t deal with a big board other than wasting precious face damage on those 5+ HP minions. Mind Frost Traps, though. If he managed to play Tavish before stage 3, tough cookie.

  2. All the questline rewards are at 5 Mana. Priest is, AFAIK, the only one that can’t finish and play it in one turn, “Play a 7 and 8 cost card” being the prerequisite.

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