Murloc Holmes (at least you can do something with the info you get from seeing your opponent’s cards with this one), Draconid operative, the 4 mana 3/3 legendary that directly stealms from hand, and mutanus.
You aren’t going to win, but if you build a deck to annoy others, at least build it to annoy them to the max.
I was thinking that because Warlock have been, as of late, just a pain in the behinds with all the griefing so was thinking a deck that would annoy them back
Thought about Draconid, and maybe some Drowns and Ritual to silence minions and get copies into my side of the board.
There’s a neutral pirate that lets you choose a card in the opponent’s deck to draw and gives that card to both players. There was a priest spell that does damage to a minion on board and gives you a copy if you get the honorable kill. Theotar, the Mad Duke from the new set lets you trade cards that are in hand.
I’m wondering if this copy priest theme may actually be viable. It’s impossible to tell until the expansion is out but it might not be a complete dud. Also there’s one thing i want to know and I haven’t been able to find any dev posts on the net about it
Mysterious Visitor
Minion. 2 mana. 2/3. Battlecry: Reduce the Cost of cards copied from your opponent by (2).
Is this minion’s effect permanent for the rest of the game? The wording is unclear how this guy actually works. Note that he doesn’t discount cards IN HAND. he just discounts cards. And he only costs 2 mana whereas nearly ALL the copy cards are 3 or more, which makes him a really weird thing to drop on turn 2.
Does his effect persist the entire game? Is it permanent? Like… if I coin him on turn 2 and drop the second copy of him on turn 2, are all FUTURE cards I copy from my opponent reduced by 4 mana? If I brann the second copy of this guy can I reduce the cost of all copied cards by 6? Because if that’s the case then this card can break the archetype wide open and enable some ridiculous things.
He is a 2 drop that’s clearly meant to go in the deck, but you never want to play him on 2 because you haven;t copied any cards by that point in the game yet…UNLESS you get his effect even after he’s dead. Is this how he works? Because if it is… oh boy. I may have some deck designing to do.
I really doubt it affects anything else than current cards in hand. Affecting all future cards would actually be pretty useful, and since it is a priest card, it can’t have that.
Actually forgot about that one, will include it on the list for sure.
It doesn’t seem it will be viable, since there is little support on it. It feels like silence priest: a bunc of cards are printed for it on one expansion but they don’t print anymore for a whole year, so it fades away.
I’m fairly confident it’s not a future thing, I think the discount goes on the cards. So it wouldn’t be future cards. Sorry, I wasn’t paying enough attention in Zetalot’s theorycraft stream.
That said, it doesn’t say “in hand”. So does it discount in hand or does it discount them wherever they are, as in Benedictus copying the opponent’s whole deck.
Trump has a video of thief priest where he plays this card, gets discounts, and on the following turn celestial alignment resets all cards to 1. The copied cards are set to cost 1.
To me this says the cost reduction is a per card effect, not a meta effect that applies to all copied cards past and future.
Somewhat disagree. If it was a global effect that is attached to your character, it would probably be worded either “For the rest of the game, all cards copied from your opponent cost (2) less.” The fact that it says “Reduce” suggests to me, after many years of Hearthstone rules-lawyering, that the cards have to exist to be discounted. Bare minimum, they have to at least have been shuffled into your deck.
But it’s a Priest card so I’m usually inclined to believe that it’s least powerful effect that the wording clearly says, which would be in-hand only.