Control warrior is what control should never be

I find that this is more of a symptom of blizzard making cards that are too strong as win conditions, such as the Galv charge OTK or Kaz.

It opens the door for decks to play so heavy into control that it isn’t funny, because they never have to transition to an aggressive gameplay. Stall until you win is viable because of the potency of just a few cards in the deck.

Late game win cons need to be a lot less automatic. We need to go back to the days where 8 drops like the lich king were the top end of the power, so that decks that want to push for late game wins need to include more than just a small handful of cards outside of their control package.

At least then it feels like there was a game to play in the later stages, rather than just waiting to see who gets their auto win condition first.

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