This is not a rant but a constructive critisism of a type of control which i am not a fan of.
As much as people say aggro decks take no skill this deck to me is the same.
Ive heard some ppl say this is high skill i really cant agree with that.
This deck forces you to play one to 3 threats at a time - i think 3 is about max i could be wrong- while playing baordclears for 20 turns and then dropping the most polarized card in the meta as its wincondition.
Control decks need to transition from defense to offense and not just play boardclears because playing boardclears for 20 turns is just as low skil intensive as going wide and just hitting face.
At this point deathrattle priest which is also a control deck has more board presence then this deck.
Lastly i wrote this after i beat the deck so beating it is not my problem it is the way the deck operates.
4 Likes
With even the control decks people like when they go on the offensive it can end up being 1 threat at a time because they are expensive. I might be a little bit picky there.
I do find that there is limited skill needed to play control warrior, because when I play my control hunter, the warriors then play all of their removal early in the game. then when my threats come down, they are out of removal. Their deck still relies on managing the removal so that they do not run out of resources.
Control hunter i like that i had one in wild with deathstalker rexxar would you mind sharing the list please 
I will say that 3 minions is about the maximum but even then its risky i posted a replay of me losing to this deck a while ago and was told i needed to play more conservative and that really helped me beat this deck alot more.
I find that this is more of a symptom of blizzard making cards that are too strong as win conditions, such as the Galv charge OTK or Kaz.
It opens the door for decks to play so heavy into control that it isn’t funny, because they never have to transition to an aggressive gameplay. Stall until you win is viable because of the potency of just a few cards in the deck.
Late game win cons need to be a lot less automatic. We need to go back to the days where 8 drops like the lich king were the top end of the power, so that decks that want to push for late game wins need to include more than just a small handful of cards outside of their control package.
At least then it feels like there was a game to play in the later stages, rather than just waiting to see who gets their auto win condition first.
5 Likes
Here is a unrefined list I have been working on. it has a few redundancies because I have been experimenting with a few cards at the same time and it is near the end of the rotation so I have not bothered pulling them out, but I know you are good enough to know where to make the changes for your play style.
I know people say C’thun is not good, but is has put so many people into traps because they don’t trade minions. so turn 8 can be professor slate in the the deal 7 randomly split. I have won so many games becauses that leaves me with a great board vs there empty board.
### Custom Hunter8
# Class: Hunter
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Armor Vendor
# 2x (1) Carrion Studies
# 2x (1) Resizing Pouch
# 2x (1) Tracking
# 2x (2) Bola Shot
# 2x (2) Selective Breeder
# 1x (3) Death’s Head Cultist
# 1x (3) Professor Slate
# 2x (3) Revive Pet
# 1x (4) Blademaster Okani
# 1x (4) Dire Frenzy
# 1x (4) Rinling’s Rifle
# 2x (4) Warsong Wrangler
# 2x (5) Pet Collector
# 2x (5) Teacher’s Pet
# 1x (6) Beaststalker Tavish
# 1x (7) Mutanus the Devourer
# 2x (8) Jewel of N’Zoth
# 1x (10) C’Thun, the Shattered
*# *
AAECAa/XAwjk1AO/4AOP4wOY6gOm7wPbkQS9oATHsgQLnssDks0D+uEDjeQDj+QDkuQD6ukD8OwDqZ8E16MEwKwEAA==
*# *
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
1 Like
Yeah no because then why would you pay 8 mana for lich king if a 3 mana card offers 3 times asmuch value as a 8 mana.
Lich king sees zero play anymore…
That’s a problem with blizzard making low cost cards too strong, not Lich king being too weak.
The game has power crept to the extreme. Rotations are supposed to help reset that for the standard format, but blizzard is just opting not to each year.
Low cost cards also should not be doing things that make the lich king on 8 seem like a bad deal
there are still people who think control decks shouldnt run win conditions… O_O
4 Likes
This isnt a control deck it is a boardclear simulator.
Kazakusan is a toxic wincondition if im brutally honest.
3 Likes
Yeah removal control is boring . Hopefully there isn’t a galakrond the unspeakable or dr boom to give infinite generation to support this archetype. actual control war can run out of fuel, though its a slow and tedious process. New decks tend to have enough value to cope with it . Because most removal are tuned to fend off hyper aggro, they aren’t unconditionnal and fall of to big stated minions.
1 Like
Its not the fact they run removal it is the fact that they just run removal and so little minions.
Control needs to exist but not as this ever but this just me i personally cannot understand the joy of just playing removal i really cant im sorry
sorry if i seem negative it might be burnout but i do not like this deck lol.
2 Likes
I agree. It’s such a tiresome experience to play against the current iteration of Control Warrior. Also, Control Priest. Maybe I just don’t like running into control. It is so annoying to play a minion or two, pass, destroy said minions, and try again for ten plus turns.
3 Likes
Control needs to exist death rattle priest is an example of an proactive contol class it controls but it develops threats this for me is healthy design i have no issues with this deck.
1 Like
It’s not an easy fix.
Control Warrior is built as it is, because that’s the list that wins the most games. It doesn’t need a proactive strategy in the current meta to have a positive win rate.
Kazakusan is likely the problem. Not only does it’s existence allow Control Warrior to run very few minions in order to challenge the other slow decks, but all the aggressive decks that aim to counter Ramp Druid make this a winning strategy as well.
However, remove Kazakusan and Control Warrior might disappear again 
The only thing I like about control warrior is reduces some of the super fast decks that make making slower decks with reduced healing a little more viable and I can get a way with a few more of my poor homebrew and get win rates in my opinion decent for the fun I can get out of the deck.
We will have to see how control warrior evolves next expansion.
dc312 if you like control i think priest is the most fun control class atm.
It is a good one, but after the questline I have not really enjoyed playing any control priest. After the rotation that might change I am ready for that change to come shortly.
Removal control is the way I describe exclusively reactive deck such as control boom warrior or dead man hand warrior that does nothing but remove your minion till you fatigue. They usually have a wincon that extend the number of card they can draw so that you exhaust yourself faster than them.
Honestly,I doubt we will have control sleeper deck. The constant board pressure + card generated + OTKs we have currently will be too much to handle.
I never played Warrior but couldnt disagree more here, Control Warrior is a Hearthstone classic deck that should NEVER go away.
This comes from someone that has over 2k wins with Freeze Mage that had a 10% chance of winning against Control Warrior that was very popular at the time(theres few others out there with as many losses as i do against that deck).
You say its what it should never be but for me Control Warrior is a pilar of the archetype.
1 Like
Control is fine when they have actual proactive plays. When the deck is just a pile of removal cards it’s pretty boring for both players.
It’s more fun and flexible when you use tempo to control the board state too.