It’s ridiculous how many times rogues can just RNG roll a clear out of thin air. This one ability is a major power outlier that is fueling the miracle rogue madness… It needs to stop, fix this Blizzard.
Its strong as hell.
On the other hand imagine rogue is facing full board of 2/2 tokens. Destroying even 2 of them isnt that valuable at all for 3 mana.
My thoughts on concoctions
The pool is just wide enough to be versatile against all sorts of situations, but small enough that it’s not that inconsistent.
This means simply removing an option may actually have the adverse affect of making the other choices even more consistent.
Next thing is that rogue overall isn’t locked to one specific combo. You remove the minion destroy, and they may just try to find combos using the other effects… which would be more consistent to get if we go through with removing an option.
And then one final aspect is that sometimes rogue cares less about the effect but more on the fact that concoctions enable card spamming to use with location/draka and discount scribbling stenographer. Then there are all the mana cheat cards rogue have access to at the moment. Being the last expansion of a rotation rogues (along with everyone else) just has more cards in the pool to play with. I don’t see any nerf to concoctions themselves that can address that.
Why? Why can’t Rogue have minion removal? It’s RNG. Just like everything else in this meme casino t3 class.
All classes are overloaded with removals, but nooo, Rogue, a class with 0 healing and 0 Armor is not allowed to have a single hard removal?
Anti Rogue bias and double standard is unbelievable.
L2p git gud. Play around it
why ? you dont seem to have any valid reason for asking to be removed
is random targeted so most of the time ends up hitting a token
45% in top 1k are rogues, what are you talking about learn to play?
Learn to balance the game of 11 classes.
how much minion removal does Paladin have again
I thunk they should add one more optjon to concoctions to make it less cknsistent like play a random hunter or mage secret
That would be interesting…
I’m not sure about this effect though. There could be some potential highrolls on the secret that are just as board/tempo flipping.
The package already enables rogue to do some silly tempo things. I’d prefer a more predictable effect (like “deal 3 damage”) with minimal chance to highroll as a way to dilute the pool
Because it also has the best Tempo in the game. It’s pretty frustrating to play vs a class that completely nullifies everything you did in the first two turns and drops thick minions on the same turn.
So what? It’s T3.
So is svalna and boon priest. Your point?
Concoctions are a bit overtuned tbh, specially when you can combine them into an even more powerrful 3 mana spell and have so many ways of generating them. They’re single-handedly keeping some rogue decks afloat in the early game.
What are you talking about? Rogue is Tier 1 Meta Tyrant. In the hands of a good player, Miracle Rogue (which is built with the Concoction package) is the best deck in the game right now.
Oh you’re just making stuff up. I see. Svalna literally does not have a population to figure out where it belongs on the charts (according to VS) and Boon Priest has literally never been played as much as a deck of its power level should be played.
On the other hand imagine rogue is facing full board of 2/2 tokens. Destroying even 2 of them isnt that valuable at all for 3 mana.
Even that scenario is dependant. In cases like aggro druid where a 2/2 has some pretty nasty early game potential having removal can slow them down by a turn or so.
I think the problem with concoctions is being able to mana cheat them so effectively. 3 mana is fine if mana cheat isn’t too accessible. You have the 0 discount from the minion, serrated bone spike if that isn’t available, and if that isn’t an option you can prep it.
Rogue’s biggest thing is mana cheat, which enables them to ramp pretty quickly into absurd boards or even setting up an early game lethal.
The amount of classes that can afford to have indiscriminate removal (regardless of stats) and full board removal (aside from warrior) is really low and enables aggro decks and wide boards to thrive if you can’t delay their setup.
Rogue’s ability to clear is fine, its being able to do so with very very high efficiency compared to other classes.
It’s a t3 deck according to HS replay . It’s there for everyone to see. Best rogue deck is thief and it sits @ lowest t2. Maybe t3-t2 = t1? Is that how we determine it?
Yeh. You’re 100% a priest player, confirmed. Cba to discuss anything else with you.
It’s a t3 deck according to HS replay
. It’s there for everyone to see. Best rogue deck is thief and it sits @ lowest t2. Maybe t3-t2 = t1? Is that how we determine it?
There are stats for legend (according to Zeddy) where Rogue makes up around 50% of games in legend. Regardless of how HSreplay’s tiering of it that’s still absurd.
Doesn’t change the fact it’s a t3 deck.
I don’t even know what we are talking about here. Go to hsreplay and check.
T3 or not it doesn’t really matter. The balance team won’t look at what tier it is, they’ll look at playrate and with Rogue’s being as high as it is and the fact that rogue mirror matches are resulting in decks’ tiers being distorted to an extent. It’s going to get nerfed but they’ve been hesitant to really mess with Rogue’s mana cheat directly.
where is the link to your screenshot ?
Huh? What screenshot🤦♂️
Go and see yourself, it’s public information @ hsreplays. I’m sure can manage such a task.