Since blizzard refuse to nerf the most op class the last two expans (Hunter), something need to be done about coin. Student, coin and summon copy or give 1+1 and summon a 1/1 on turn one is not okay.
And its just not Hunters, spellburst with coin is just too much.
Just remove the spell label for coin!
Going 2nd has a lower winrate the coin helps boost that. Even with classes that use the coin as a spell going 2nd still often results in a lower winrate than going first.
Till that is addressed the coin canât be removed. Making it not a spell is an option but also shouldent happen. A deck getting some value from it is fine it offsets decks that get extra value from going first (agro like face hunter) that get massive value from the other deck not having one more turn to clear. Yes itâs ok for them to make the play you said.
If you want the coin removed you need to give a solution to the going 2nd problem that is fair as even with the coin going 2nd is still worse removing it would tank going 2nd.
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So on one hand youâre complaining about the ability to actually gain an extra mana crystal with the coin and on the other hand want the spell tag to be removed because it triggers spellburst ?
You do realise that removing the spelltag doesnât do anything to prevent student coin +1+1 or whatever play youâre talking about.
Therefore, your suggestion doesnât make sense.
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Heâs talking intrepid int (spellburst gain 2 attack) coin adorable infestation I think he really should be telling us the play it takes away from his point otherwise.
While yes coin not being a spell would stop the gain 2 attack. A minion gaining 2 attack turn 1 is hardly something that justifys making the coin not a spell when the last I looked the stats overall going first is favored by 3 percent and even in decks that can use the coin as a spell going first is still about 1 percent favored. Thou I have seen stats Gabor going first as much as 8 percent in the past mainly from agro decks.
So long as going first is a clear advantage the coin is not going away as said he would need to come up with a alternative to make up that diff if he wants it removed.
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This is a great, albeit long, article on first turn advantage in games.
https/tempostorm.com/articles/going-first-vs-going-second-revisited
If you donât want to read the entire thing the upshot is that coin + draw was tested and keeps the game competitive. Going first is too big of an advantage wthout both. Even with both you still see statistically that going first gives higher than a 50% win rate.
I have said this before, coin should be a button (like a hero power) and not a card.
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its way better this way because it counts as a card which is important for some cards we have and triggers spell synergies
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Exactly thatâs why it shouldnât be a card.
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why not ? all the cards they release been done with the coin out there and so far been fine
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How about no. Going first is a major advantage. Even a God coin opener against a God hand going first player 2 is at a disadvantage and there isnât much they can do about that disparity. Core game play loop at its base heavily favors tempo and snowballing off that.
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It helps: Spellburst cards, Questing Adventure, Combo cards (EDWIN), Twilight Dragon, Any âplay a spellâ type of card and it counters counterspell.
Even tho it doesnt seem like a problem and, in fact, it isnt a big problem right now, it is some kind of an unfair advantage that not every class or every deck gets to use.
I think it is and allways have been a problem in Rogue. All those early super big Edwins that we have live with for all this years would have been cut in half if the coin wasnt a card. And other example was the old Flamewaker deck that could get from good to stupid good if the mage got the coin.
PD: BTW, I am not being salty. As i said the coin (being a card) isnt a big problem to me, but i would apresiate the change, for me it makes sense
PD2: Those big Edwins allways will make me mad, and they normaly come from the coin.
Sounds like your beef is more with cards like Edwin than the coin.
I wouldnât mind Edwin going to HoF. But the coin (as i already explained) provides some âunfairâ or âweirdâ advantages for only some classes, which i think shouldnât be a thing.
awful lot more coin complaints than normal lately.
something needs to be done.
Might be a 'coinâcidence.
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nah the complains will be back to normal again in a short time
The âspellâ thing I agree - itâs a mecahnic. Thereâs too much abuse of That part. It nerfs a very narrow aspect of the game, the only ones âreallyâ touched are mages.
Personally, with my win rate on coin with ANY class being almost as high, as a âcardâ itâs fine, even for combo. Shadowstep is miles ahead in being an obnoxious spell that causes a far worse mana cheat.
ONLY the starting coin should remove the word SPELL, there are decks i play (Miracle rogue) in wild where the whole purpose of the deck is to draw with coins you create + combo with auctioneer. I agree the starting coin should NOT be a SPELL but all other coins generated throughout the game should still be a spell.
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It can be annoying that the coin is basically a free spell for combos that care about that, but frankly going first is typically so powerful that who cares if thereâs additional upsides? Personally I like it that Hearthstone can have interesting interactions like that.
Make everyone play twice against each other. Both go first one game so no real going first/second/coin advantage. Can concede both matches whenever you want. Possibly reduces single rng wins/loses.